This build guide for Ashe is for duo lane, by Crs Cop a 2567 diamond player. Ashe is a ranged AD Carry. Her arsenal includes both a single target and AoE slow and one of the best initiates in the game (and hardest to hit).
+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spells
Barrier
Shields your champion for 95 + (25 × level) for 2 seconds.
Barrier
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Cleanse
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Cleanse
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Frost Shot
Frost Shot
Toggle: Basic attacks slow enemies by 15/20/25/30/35% for 2 seconds.
Range
600
Cooldown
0 Seconds
Frost Shot
Toggle: Basic attacks slow enemies by 15% for 2 seconds.
Frost Shot
Toggle: Basic attacks slow enemies by 20% for 2 seconds.
Frost Shot
Toggle: Basic attacks slow enemies by 25% for 2 seconds.
Frost Shot
Toggle: Basic attacks slow enemies by 30% for 2 seconds.
Frost Shot
Toggle: Basic attacks slow enemies by 35% for 2 seconds.
Volley
Volley
Fires arrows in a cone, dealing 40/50/60/70/80 (+0) physical damage. Volley applies Frost Shot's slow effect.
Cost
60 Mana
Range
0
Cooldown
16/13/10/7/4 Seconds
Volley
Fires arrows in a cone, dealing 40 (+0) physical damage. Volley applies Frost Shot's slow effect.
Volley
Fires arrows in a cone, dealing 50 (+0) physical damage. Volley applies Frost Shot's slow effect.
Volley
Fires arrows in a cone, dealing 60 (+0) physical damage. Volley applies Frost Shot's slow effect.
Volley
Fires arrows in a cone, dealing 70 (+0) physical damage. Volley applies Frost Shot's slow effect.
Volley
Fires arrows in a cone, dealing 80 (+0) physical damage. Volley applies Frost Shot's slow effect.
Hawkshot
Hawkshot
Passive: Gains 1/2/3/4/5 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
Range
0
Cooldown
60/60/60/60/60 Seconds
Hawkshot
Passive: Gains 1 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
Hawkshot
Passive: Gains 2 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
Hawkshot
Passive: Gains 3 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
Hawkshot
Passive: Gains 4 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
Hawkshot
Passive: Gains 5 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
Enchanted Crystal Arrow
Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250/425/600 (+1*AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
Cost
150/150/150 Mana
Range
0
Cooldown
100/90/80 Seconds
Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250 (+1*AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 425 (+1*AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 600 (+1*AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
W
Volley
Fires arrows in a cone, dealing 40 (+0) physical damage. Volley applies Frost Shot's slow effect.
Q
Frost Shot
Toggle: Basic attacks slow enemies by 15% for 2 seconds.
W
Volley
Fires arrows in a cone, dealing 50 (+0) physical damage. Volley applies Frost Shot's slow effect.
E
Hawkshot
Passive: Gains 1 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
W
Volley
Fires arrows in a cone, dealing 60 (+0) physical damage. Volley applies Frost Shot's slow effect.
R
Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 250 (+1*AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
W
Volley
Fires arrows in a cone, dealing 70 (+0) physical damage. Volley applies Frost Shot's slow effect.
Q
Frost Shot
Toggle: Basic attacks slow enemies by 20% for 2 seconds.
W
Volley
Fires arrows in a cone, dealing 80 (+0) physical damage. Volley applies Frost Shot's slow effect.
Q
Frost Shot
Toggle: Basic attacks slow enemies by 25% for 2 seconds.
R
Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 425 (+1*AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
Q
Frost Shot
Toggle: Basic attacks slow enemies by 30% for 2 seconds.
Q
Frost Shot
Toggle: Basic attacks slow enemies by 35% for 2 seconds.
E
Hawkshot
Passive: Gains 2 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
E
Hawkshot
Passive: Gains 3 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
R
Enchanted Crystal Arrow
Launches a crystal arrow of ice in a line that stuns an enemy Champion dealing 600 (+1*AP) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies are slowed by 50% for 3 seconds and take half damage.
E
Hawkshot
Passive: Gains 4 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
E
Hawkshot
Passive: Gains 5 extra gold whenever Ashe kills an enemy.
Active: Reveals terrain as it flies toward target location. Grants vision for 5 seconds.
Total Gold Retrieved: 0.75 gold.
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Items
Starting Build
Doran's Blade
Standard Build into Mid Game
Boots of Speed
Doran's Blade
Vampiric Scepter
Infinity Edge
Berserker's Greaves
Statikk Shiv
Standard End Game Build
Last Whisper
Quicksilver Sash
The Bloodthirster
Enchantment: Furor
Mercurial Scimitar
Alternative Items
Phantom Dancer
Pro Commentary
Pros and Cons
Pros
One of the strongest champions at level one with her built-in auto crit and damage from her W.
Farms easily with W and her passive extra gold from her E.
Can scout the map with Hawkshot.
One of the best initiations in the game that can also be used to help out other lanes globally with her ultimate.
Great burst level 1 if you can get your volley + auto attack crit off
Cons
Low movement speed and mobility, no escapes.
Low base stats which makes her very squishy.
No built in "steroid" ability to improve her auto attack DPS.
With gold masteries/runes, a maxed e, and a kage's and/or avarice blade, by 30 min, you'll end up having ~4000g. Just by doing nothing. Allows her to get the rest of her build up rather quickly. Just for info. Howver, it's best done with a good support. Thresh is a good one.
Buying all of that equipment will really screw you over early game. First of all, Kage's lucky pick is AP, so NO. Avarice Blade is fine though. Maxing E first? I don't think a good support is enough. You need a second AD carry just to keep your lane intact. In fact, maxing your E first makes you into the support. Sacrificing armor seals for gold seals will make you extremely squishy to anything that deals heavy physical damage, a category which includes every single AD carry, who also happen to be a lane opponent. As for gold quintessences, I can't really judge, but I would think gold quintessences are meant for supports not AD carries. Ashe already has early game issues, you don't need any more
With my Ashe build i like to go Doran's blade first if you duo quo with a good support that can heal you then go back and get avarice blade once i have enough to get it and if my lane is in a good position once i get that i start to my mid game build and so on. But if i and solo quo and my support has no heal i go boots of speed and 3 heal potions and so on. But for my skills i go W+E+Q+E+W+R then work on making my W and my E as i level up then at my q at the end.
I really think you should rush a Zeal early...because even if you don't have a vamp scep, with that extra AS and MS, you can continuously use your frost arrows to slow down any enemy chasing you, along with your volley, and since she has decent range with her volley, you can keep them in range with volley, and then catch up, and keep hitting them with frost arrows, its perfect for getting away, AND chasing.
You have an escape in the form of a global stun/AOE slow (this is one of the few escapes that can successfully escape Karthus at low health provided you know his location) a second AOE slow, and slowing autoattacks. Because of ashe's range, you can keep some ranged champions at bay as effectively as you can melee champions
Yep that's pretty much what I said...minus the ult part, I agree that it is a very effective way of escape, though it had a 100 second cooldown, and I like to try and save it for chasing rather than escaping if I can, though its probably one of the most effective ways to escape with Ashe.
This is my build for Ashe and it works great Long Sword - x2 HPPots Vampyric Scepter - Boots BF Sword Berserkers Greaves Recurve Bow Bloodthirster x2 Daggers Runaan's Hurricane Build into Infinity Edge Phantom Dancer
Ok, I just have to ask this. Zephyr on Ashe for last item? It has everything she needs and i'm curious if it is any good on her.
-More AD
-More AS
-MS (She lacks an escape and is one of the best kiters in the game this would be REALLY nice)
-CDR (For her ult which means more initiates or chasing runners, and your hawk on lower CD)
-Tenacity (Being she lacks an escape yet again this seems like it would help if even a little)
Well those are the reasons that I ask, now correct me if I am wrong but those raw stats seem pretty good. Viable? In my mind yes at least. Thoughts as to why or why not?
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Posted 5/16/2013 8:47:20 PMWith gold masteries/runes, a maxed e, and a kage's and/or avarice blade, by 30 min, you'll end up having ~4000g. Just by doing nothing. Allows her to get the rest of her build up rather quickly. Just for info. Howver, it's best done with a good support. Thresh is a good one.
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Posted 5/16/2013 10:17:41 PMBuying all of that equipment will really screw you over early game. First of all, Kage's lucky pick is AP, so NO. Avarice Blade is fine though. Maxing E first? I don't think a good support is enough. You need a second AD carry just to keep your lane intact. In fact, maxing your E first makes you into the support. Sacrificing armor seals for gold seals will make you extremely squishy to anything that deals heavy physical damage, a category which includes every single AD carry, who also happen to be a lane opponent. As for gold quintessences, I can't really judge, but I would think gold quintessences are meant for supports not AD carries. Ashe already has early game issues, you don't need any more
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Posted 5/21/2013 9:44:45 AMWith my Ashe build i like to go Doran's blade first if you duo quo with a good support that can heal you then go back and get avarice blade once i have enough to get it and if my lane is in a good position once i get that i start to my mid game build and so on. But if i and solo quo and my support has no heal i go boots of speed and 3 heal potions and so on. But for my skills i go W+E+Q+E+W+R then work on making my W and my E as i level up then at my q at the end.
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Posted 5/13/2013 10:39:21 PMI really think you should rush a Zeal early...because even if you don't have a vamp scep, with that extra AS and MS, you can continuously use your frost arrows to slow down any enemy chasing you, along with your volley, and since she has decent range with her volley, you can keep them in range with volley, and then catch up, and keep hitting them with frost arrows, its perfect for getting away, AND chasing.
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Posted 5/13/2013 10:40:54 PMThis will also help her with her "no escapes" con.
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Posted 5/14/2013 12:20:26 AMYou have an escape in the form of a global stun/AOE slow (this is one of the few escapes that can successfully escape Karthus at low health provided you know his location) a second AOE slow, and slowing autoattacks. Because of ashe's range, you can keep some ranged champions at bay as effectively as you can melee champions
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Posted 5/14/2013 8:49:18 AMYep that's pretty much what I said...minus the ult part, I agree that it is a very effective way of escape, though it had a 100 second cooldown, and I like to try and save it for chasing rather than escaping if I can, though its probably one of the most effective ways to escape with Ashe.
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Posted 5/5/2013 6:45:05 PMWouldn't Yomuu's Ghostblade be a good idea? It gives a nice AS steroid which removes that con
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Posted 5/2/2013 4:57:07 AMstattik is fcking awesome
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Posted 4/22/2013 9:32:49 AMWhy build a Stastikk shiv instead of a Phantom Dancer? Dont answer. I know it now. The passiv... Updated.
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Posted 4/3/2013 10:53:43 AMThis is my build for Ashe and it works great
Long Sword - x2 HPPots
Vampyric Scepter - Boots
BF Sword
Berserkers Greaves
Recurve Bow
Bloodthirster
x2 Daggers
Runaan's Hurricane
Build into Infinity Edge
Phantom Dancer
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Posted 5/14/2013 12:21:02 AMI've been told that Runaan's Hurricane triples the mana cost of frost shot...
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Posted 4/2/2013 3:22:54 AMTHERE IS NO ASHE THERE IS ONLY DRAVEN
how do u counter ashes slows?
BY BEING DRAVEN maybe?>
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Posted 5/14/2013 8:51:20 AMDraven isn't a "counter" to Ashe...Draven is just ridiculously strong against everyone...I went 32/4/6 with Draven, in a ranked match up.
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Posted 3/22/2013 1:12:21 AMOk, I just have to ask this. Zephyr on Ashe for last item? It has everything she needs and i'm curious if it is any good on her.
-More AD
-More AS
-MS (She lacks an escape and is one of the best kiters in the game this would be REALLY nice)
-CDR (For her ult which means more initiates or chasing runners, and your hawk on lower CD)
-Tenacity (Being she lacks an escape yet again this seems like it would help if even a little)
Well those are the reasons that I ask, now correct me if I am wrong but those raw stats seem pretty good. Viable? In my mind yes at least. Thoughts as to why or why not?