This build guide for Corki is for Duo Bot Lane and is by Cop, a 2200 ranked player on League of Legends. Corki is a AD ranged carry. What he lacks in crowd control Corki makes up for with AoE damage, great poke, and high DPS.
+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spells
Barrier
Shields your champion for 95 + (25 × level) for 2 seconds.
Barrier
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Cleanse
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
Cleanse
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Phosphorus Bomb
Phosphorus Bomb
Deals 80/130/180/230/280 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Cost
80/90/100/110/120 Mana
Range
0
Cooldown
8/8/8/8/8 Seconds
Phosphorus Bomb
Deals 80 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Phosphorus Bomb
Deals 130 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Phosphorus Bomb
Deals 180 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Phosphorus Bomb
Deals 230 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Phosphorus Bomb
Deals 280 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
Valkyrie
Valkyrie
Corki surges to target location, dealing 60/90/120/150/180 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
Cost
100 Mana
Range
800
Cooldown
26/23/20/17/14 Seconds
Valkyrie
Corki surges to target location, dealing 60 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
Valkyrie
Corki surges to target location, dealing 90 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
Valkyrie
Corki surges to target location, dealing 120 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
Valkyrie
Corki surges to target location, dealing 150 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
Valkyrie
Corki surges to target location, dealing 180 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
Gatling Gun
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+0.2) physical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.
Cost
60/65/70/75/80 Mana
Range
0
Cooldown
16/16/16/16/16 Seconds
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20 (+0.2) physical damage and reducing 2 armor per second. The armor reduction stacks and lasts 2 seconds.
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 32 (+0.2) physical damage and reducing 4 armor per second. The armor reduction stacks and lasts 2 seconds.
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 44 (+0.2) physical damage and reducing 6 armor per second. The armor reduction stacks and lasts 2 seconds.
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 56 (+0.2) physical damage and reducing 8 armor per second. The armor reduction stacks and lasts 2 seconds.
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 68 (+0.2) physical damage and reducing 10 armor per second. The armor reduction stacks and lasts 2 seconds.
Missile Barrage
Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120/190/260 (+0.2*AD) (+0.3*AP) area magic damage.
Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing 50% extra damage.
Cost
30/35/40
Range
1225
Cooldown
1.2/1.2/1.2 Seconds
Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120 (+0.2*AD) (+0.3*AP) area magic damage.
Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing 50% extra damage.
Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 190 (+0.2*AD) (+0.3*AP) area magic damage.
Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing 50% extra damage.
Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 260 (+0.2*AD) (+0.3*AP) area magic damage.
Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing 50% extra damage.
Q
Phosphorus Bomb
Deals 80 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
W
Valkyrie
Corki surges to target location, dealing 60 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
Q
Phosphorus Bomb
Deals 130 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
E
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20 (+0.2) physical damage and reducing 2 armor per second. The armor reduction stacks and lasts 2 seconds.
Q
Phosphorus Bomb
Deals 180 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
R
Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 120 (+0.2*AD) (+0.3*AP) area magic damage.
Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing 50% extra damage.
Q
Phosphorus Bomb
Deals 230 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
E
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 32 (+0.2) physical damage and reducing 4 armor per second. The armor reduction stacks and lasts 2 seconds.
Q
Phosphorus Bomb
Deals 280 (+0.5*AP) magic damage to enemies in a target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).
E
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 44 (+0.2) physical damage and reducing 6 armor per second. The armor reduction stacks and lasts 2 seconds.
R
Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 190 (+0.2*AD) (+0.3*AP) area magic damage.
Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing 50% extra damage.
E
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 56 (+0.2) physical damage and reducing 8 armor per second. The armor reduction stacks and lasts 2 seconds.
E
Gatling Gun
Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 68 (+0.2) physical damage and reducing 10 armor per second. The armor reduction stacks and lasts 2 seconds.
W
Valkyrie
Corki surges to target location, dealing 90 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
W
Valkyrie
Corki surges to target location, dealing 120 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
R
Missile Barrage
Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 260 (+0.2*AD) (+0.3*AP) area magic damage.
Corki stores one missile every 0.3*AD seconds up to 7 missiles at any given time.
Every 3rd missile will be a Big One, dealing 50% extra damage.
W
Valkyrie
Corki surges to target location, dealing 150 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
W
Valkyrie
Corki surges to target location, dealing 180 (+0.4*AP) magic damage per second to enemies in the fire left along his path.
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Items
Starting Build
Doran's Blade
Core Item Build To Mid Game
Berserker's Greaves
Doran's Blade
Vampiric Scepter
The Bloodthirster
Trinity Force
Standard Late Game Build
Last Whisper
Guardian Angel
Infinity Edge
Enchantment: Furor
Pro Commentary
Pros and Cons
PROS
Large amount of burst damage
Ultimate has very long range
Has a long range escape ability
Can shred armor off of opponents
Passive gives true damage
CONS
Runs out of mana quickly
Ultimate has a restricted amount that must regenerate over time
I play Corki as my main champion and I always have been forced to buy early mana items, is there a way that I can avoid this and follow the main build or should I continue with the mana items? Also as a side note to this I play a very aggressive style of play.
Last edited by CrazyMiner51 on 4/15/2013 9:57:27 PM
Are you sure about switching Black Cleaver for Last Whisper for penetration. If you do the maths, Black Cleaver is only more efficient than Last Whisper if the targets have very low values of armor. Last Whisper provides you with 35% penetration and Black Cleaver gives maximum 25% penetration + 10 flat penetration. This means that even if you have a fast way to apply full stacks, Last Whisper will still give more penetration if 10% of the targets armor equals more than 10 armor. Corki can apply stacks with Black Cleaver in two ways, basic attacks and his E. Everything else is magic damage.
I think if you only get one item for penetration, Last Whisper is always a better choice for every ADC. There are of course armor shread builds such as Miss Fortune with Bloodthirster, Black Cleaver and Last Whisper. Combined with an AD assassin/caster like Kha'Zix who builds Last Whisper early you can really shred armor and assassinate people.
As long as Gatling Gun is up, (which obviously applies the stacks) their armor is reduced by another flat 20 and since armor pen is applied after armor reduction and flat reduction is applied before % reduction which reduces armor by (flatred 20)+25%+(flat pen10) they need more than ~165 armor for last whisper to break even - not accounting for the additional health and +10 AD black cleaver provides also the cdr is pretty nice to have those rockets up more often
If I get Cleave after Scepter, will I be a threat mid game with all that armor shred? And why not max your Gatling first? I'm sure the armor shred would help you out more in lane than the Bomb.
Usually you max damaging magic dmg dealing skills early in bot lane because of the extra burst they provide and how well they scale with levels - AD skills usually scale better into late game - also your enemy probably has flat armor yellows and/or masteries and either manareg oder scaling mres blues meaning that your magic dmg will hurt pretty hard in the laning phase
I pref to build Trinity Force, I.E then Last Whisper. Instead of getting B.T and QSS First. When you got Trinity Force and I.E. You'll be around mid/late game anyway, and you'll need the armor pen to win the TF's.
Eh, it's really situational. Usually IE and BT are enough to easily kill anyone. The LW is useful if all of them are building tanky. It depends on the scenario.
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Posted 4/15/2013 9:57:02 PMI play Corki as my main champion and I always have been forced to buy early mana items, is there a way that I can avoid this and follow the main build or should I continue with the mana items? Also as a side note to this I play a very aggressive style of play.
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Posted 3/8/2013 6:45:51 AMAre you sure about switching Black Cleaver for Last Whisper for penetration. If you do the maths, Black Cleaver is only more efficient than Last Whisper if the targets have very low values of armor. Last Whisper provides you with 35% penetration and Black Cleaver gives maximum 25% penetration + 10 flat penetration. This means that even if you have a fast way to apply full stacks, Last Whisper will still give more penetration if 10% of the targets armor equals more than 10 armor. Corki can apply stacks with Black Cleaver in two ways, basic attacks and his E. Everything else is magic damage.
I think if you only get one item for penetration, Last Whisper is always a better choice for every ADC. There are of course armor shread builds such as Miss Fortune with Bloodthirster, Black Cleaver and Last Whisper. Combined with an AD assassin/caster like Kha'Zix who builds Last Whisper early you can really shred armor and assassinate people.
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Posted 3/16/2013 11:14:30 AMAs long as Gatling Gun is up, (which obviously applies the stacks) their armor is reduced by another flat 20 and since armor pen is applied after armor reduction and flat reduction is applied before % reduction which reduces armor by (flatred 20)+25%+(flat pen10) they need more than ~165 armor for last whisper to break even - not accounting for the additional health and +10 AD black cleaver provides also the cdr is pretty nice to have those rockets up more often
at least that's what i think ^^
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Posted 3/1/2013 4:02:53 AMIf I get Cleave after Scepter, will I be a threat mid game with all that armor shred? And why not max your Gatling first? I'm sure the armor shred would help you out more in lane than the Bomb.
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Posted 3/16/2013 11:18:45 AMUsually you max damaging magic dmg dealing skills early in bot lane because of the extra burst they provide and how well they scale with levels - AD skills usually scale better into late game - also your enemy probably has flat armor yellows and/or masteries and either manareg oder scaling mres blues meaning that your magic dmg will hurt pretty hard in the laning phase
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Posted 2/25/2013 10:33:15 AMI think this guide needs an update? :)
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Posted 2/9/2013 5:13:48 AMNo Trinity or Frozen Fist ? I think u can build Corki like Ezreal ... But he rly needs This ap/mana
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Posted 1/23/2013 9:53:58 PM9-0 first game love this build
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Posted 12/20/2012 8:42:04 AMIs the manamune upgrade worth to buy?
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Posted 12/31/2012 5:35:59 PMI'd really suggest against it. It's really great for champs that need the utility, but as ADC you want just to be building massive damage.
That being said I find that Frozen Fist can be good for kiting and damage.
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Posted 12/19/2012 8:22:49 AMI dont get it, you say urgot counter corki and on the urgot guide they have written that corki is a counterpick to urgot..
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Posted 11/11/2012 9:35:24 AMWhat? He does 10% of his AD as true damage. Steroids aren't just on-use abilities, they are any scaling ability that increases your auto attack dps.
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Posted 9/4/2012 7:01:21 AMI pref to build Trinity Force, I.E then Last Whisper. Instead of getting B.T and QSS First. When you got Trinity Force and I.E. You'll be around mid/late game anyway, and you'll need the armor pen to win the TF's.
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Posted 9/13/2012 11:22:16 PMEh, it's really situational. Usually IE and BT are enough to easily kill anyone. The LW is useful if all of them are building tanky. It depends on the scenario.
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Posted 8/29/2012 7:07:22 PMWill the new nerf to Corki prioritize getting a Bloodthirster before Infinity Edge?