- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Strategy and Tactics
- Ancient Sentinel
No matter what side you start on, with Diana you want to jungle as much as possible early game in order to reach level 6, as that's when you'll have your power spike and start being useful. Starting with Blue Buff helps a lot in this department but you can also start Red if that ensures you'll have a better leash or you're forced to start red due to an invade.
In the early game, you want to focus on farming your jungle until level 3 or 4. Always make sure to look for opportunities to gank and gank the lanes that need it most. Lanes that have opportunities to gank are lanes that are pushed towards your side, have summoner spells on cooldown, and your laners have sufficient resources (HP, mana, cooldowns) to follow up on your gank. Lanes that need ganks are lanes that are behind either from the lane match up, or assistance or level one fights in the enemies favour. Don't worry if you're unable to get good ganks off in the early game - that is not Diana's strong point. Farming the jungle is an effective use of your time if you feel as though there is nothing else for you to do. Look at Tactics section for how to gank efficiently. Counter jungling is not the best option for Diana either as she has no escapes, but can at least check bushes and ward near jungle entrances. In addition, if one of your laners requires you to hold the lane while they back, do so as well. You also want to control both your blue and red buffs, as well as the enemies. Timing the respawn time or knowing the general respawn time of these buffs are crucial for doing so. Control of Dragon also becomes a big factor and whenever your team has a safe opportunity to do so, you should take it.
The mid game is quite similar to the early game. However at this point, you are farming less, and you have to be in position to gank and contest Red and Blue buffs, Dragon, and Baron. The same things you do to control those, applies in the mid game, time the respawn of the neutral objectives and buy wards to make the job safer.
The way you play late game depends on how you've built. If you have a large number of AP items, you should focus on hitting the carries with your R-Q-Q combo and bursting them down. If you're more tank orientated, you can do the same but be more brash about it, or you can attempt to peel alongside your own carries. One thing that you should be doing (as long as you have your Zhonya's) is looking for mini engages. Diana's R-E combo is like an easily controlled mini Orianna Ult, look to catch as many people as possible in your E and then use your Zhonya's to allow your team time to follow in before you're immediately burst down.
Ganks with Diana are tricky before you get level 6. Try to have enemies face-check you in a bush and use your E to slow them down. Lanes where your teammate has no CC are nearly impossible to gank pre-6. After level 6, your ganks will be much stronger. Use your Q to hit enemies and jump to them with your ultimate once. After that, you can start attacking them with everything you have or E them right away. Make sure you don't waste your ultimate cooldown by jumping on them when they aren't tagged by your Q. If you have enough movement speed, you can also walk towards your enemies, E them to ensure a Q hit, and then ult them. Missing Q will make your gank unsuccessful.
Diana can be a safe counter jungler to an extent, since Crescent Strike has a fairly low cooldown, and you use that to check bushes. When counter jungling, you must be aware of where the enemy jungler was last seen, and the status of your lanes. If creep waves is pushed towards your side, it is more likely you can caught in the enemy jungle. You should almost never attempt to counter jungle if you do not have an idea where the enemy jungler is and if there is a ward where you walk through to get into their jungle.
In team fights, your primary goal to tank damage and be as disruptive as possible. Pretty much, your one and only job is to Lunar Rush then use Moonfall to pull as many people as possible to initiate a GOOD fight for your team. A GOOD fight for your team is when your team is both in position to follow up, and have the proper cooldowns (i.e ultimates, flash) to follow up. Afterwards, just try to do as much damage as possible while staying alive and being disruptive.
Tips and Tricks
How to Jungle Efficiently
Jungle efficiently with Diana is pretty straight forward. With blue buff you can spam your abilities, but without blue you can simply use W and rely on your Passive to clear in good time. If you have a decent amount of mana you can also throw in some Qs, but don't do this if you're mana pool is on the low side. Don't use Pale Cascade before you draw aggro, or you should will reset before it takes the max possible damage it can.
Q into ultimate
If you are 100% sure your Q is going to hit, jump to your enemy as soon as possible with your R. It will always refresh the duration, since due to Crescent Strike's travel time it will arrive before you.
Synergies and Counters
Junglers who are aggressive early and can snowball games out of control are the ones you should look out for. Your early game is week, keep that in mind, and you'll have trouble dueling enemies before level 6.
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