This guide on Diana shows her being played as a Jungle. She has really good AP Ratios and she has a good clear time and great late game potential. She's a lot of fun and a great champion released by Riot.
+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spell
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Crescent Strike
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Cost
55 Mana
Range
900
Cooldown
10/9/8/7/6 Seconds
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 60 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 95 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 130 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 165 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 200 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Pale Cascade
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+0.3*AP).
Cost
60/70/80/90/100 Mana
Range
800
Cooldown
10/10/10/10/10 Seconds
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 22 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 40 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 40 (+0.3*AP).
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 34 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 55 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 55 (+0.3*AP).
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 46 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 70 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 70 (+0.3*AP).
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 58 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 85 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 85 (+0.3*AP).
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 70 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 100 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 100 (+0.3*AP).
Moonfall
Moonfall
Draws in all nearby enemies and slows them by 35/40/45/50/55% for 2 seconds.
Cost
70 Mana
Range
0
Cooldown
26/24/22/20/18 Seconds
Moonfall
Draws in all nearby enemies and slows them by 35% for 2 seconds.
Moonfall
Draws in all nearby enemies and slows them by 40% for 2 seconds.
Moonfall
Draws in all nearby enemies and slows them by 45% for 2 seconds.
Moonfall
Draws in all nearby enemies and slows them by 50% for 2 seconds.
Moonfall
Draws in all nearby enemies and slows them by 55% for 2 seconds.
Lunar Rush
Lunar Rush
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6*AP) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
Cost
50/65/80 Mana
Range
0
Cooldown
25/20/15 Seconds
Lunar Rush
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100 (+0.6*AP) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
Lunar Rush
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 160 (+0.6*AP) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
Lunar Rush
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 220 (+0.6*AP) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
W
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 22 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 40 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 40 (+0.3*AP).
Q
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 60 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Q
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 95 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
E
Moonfall
Draws in all nearby enemies and slows them by 35% for 2 seconds.
Q
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 130 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
R
Lunar Rush
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100 (+0.6*AP) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
Q
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 165 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
W
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 34 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 55 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 55 (+0.3*AP).
Q
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing 200 (+0.7*AP) magic damage.
Afflicts enemies struck with Moonlight, revealing them for 3 seconds.
W
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 46 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 70 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 70 (+0.3*AP).
R
Lunar Rush
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 160 (+0.6*AP) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
W
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 58 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 85 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 85 (+0.3*AP).
W
Pale Cascade
Creates three orbiting spheres that explode on contact with enemies dealing 70 (+0.2*AP) magic damage. Lasts 5 seconds.
Grants a temporary shield that absorbs 100 (+0.3*AP) damage. If the third sphere detonates, the shield increases by 100 (+0.3*AP).
E
Moonfall
Draws in all nearby enemies and slows them by 40% for 2 seconds.
E
Moonfall
Draws in all nearby enemies and slows them by 45% for 2 seconds.
R
Lunar Rush
Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 220 (+0.6*AP) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight.
E
Moonfall
Draws in all nearby enemies and slows them by 50% for 2 seconds.
E
Moonfall
Draws in all nearby enemies and slows them by 55% for 2 seconds.
With the new item cost what do you think about starting(600 less gold cost):
Kage Pick > Spirit of the Spectral Wrath > Athene's Holy Grail
Putting you at 29% CDR early, allowing a much higher likelihood of getting off your combo twice in a gank. Also, is the Orb dmg single-target? Regardless, the 20% spell vamp makes you more deceptively tanky than you were already even if it's not Diana's greatest stat.
Might get completely told to stfu here but, twin shadow has help me out with Diana for mid game ap/mr with a great slowing effect. It pretty much guarantees you land your w + q + r + r combo.
Riot killed Diana in the junlge... She's just so overnerfed god dammit.
She may clear fast, but then what? She's crazy mana hungry, constantly needs blue and since the nerfs needs the gold more than ever. There's just no point in playing her, as much as I like her.
Yes please get someone to properly fix this guide especially with her new nerf update that just happened today, make the build have more sustain and proper use of items. I am starting to lose hope in LoLPro now :/ Solomid seems like the only viable options to get confident guides.
Have to agree with that, there's barely any site maintenance...
And what was with, when the Season 3 patch began, all the masteries being messed up? That's so stupid, just make it so they have to ACTUALLY update the damn guide for it to deserve the updated status.
This guide is probably the least professional I've ever seen.
1. Don't release the guide until it's finished, hold it in the archives and don't release it to the public
2. Use correct grammar when writing guides
3. I've also seen and heard that many guides on here aren't personally written by the people it says they are written by. Please have integrity when writing these guides. I don't wanna read 1400 ELO bullshit just because that 1400 ELO kid is friends with someone on Curse.
So your saying the curse team captain shouldn't be writing the guide for his team? The very team that is training constantly and live streaming matches as they train and therefore are too busy to take time out of their days to write a guide? Yeah you sure are right there! Shame on him for releasing the rune page, masteries spell order and items to buy FOR SHAME! Idiot.
How is Liandry's Torment on Diana? It adds a bit of survivability and a lot of magic pen, especially with Sorcerer's Shoes and Abyssal Scepter, and the DoT would be good for killing tanks/finishing people who run off during fights.
I have found Liandry's Torment to be amazing on Diana. It needs to be secondary to abyssal scepter or Zhonya's Hourglass though. But 9 times out of 10 I pick it up.
Last edited by heartmonger on 1/13/2013 11:15:54 AM
This guide has been wonderfully built, and with the new revisions is spectacular. Thank you for all the time and effort you, and your team, puts into this game. I am glad people who are at the top of LoL can make time to help me :).
To post a comment, please login or register a new account.
-
View User Profile
-
Send Message
Posted 3/4/2013 3:55:38 AMThe video is for diana MID not jungle.
-
View User Profile
-
Send Message
Posted 2/1/2013 4:08:39 PMWith the new item cost what do you think about starting(600 less gold cost):
Kage Pick > Spirit of the Spectral Wrath > Athene's Holy Grail
Putting you at 29% CDR early, allowing a much higher likelihood of getting off your combo twice in a gank. Also, is the Orb dmg single-target? Regardless, the 20% spell vamp makes you more deceptively tanky than you were already even if it's not Diana's greatest stat.
-
View User Profile
-
Send Message
Posted 2/1/2013 1:50:52 PMIceborn Gauntlet feels like a really good item on diana, what you think about it ?
-
View User Profile
-
Send Message
Posted 1/24/2013 12:56:46 PMI usually mid diana over jungle. Just curious but why no Lich Bane with Diana, and maybe a revolver for sustain? LMK what you think
-
View User Profile
-
Send Message
Posted 1/20/2013 2:04:30 PMMight get completely told to stfu here but, twin shadow has help me out with Diana for mid game ap/mr with a great slowing effect. It pretty much guarantees you land your w + q + r + r combo.
-
View User Profile
-
Send Message
Posted 1/11/2013 6:11:22 AMRiot killed Diana in the junlge... She's just so overnerfed god dammit.
She may clear fast, but then what? She's crazy mana hungry, constantly needs blue and since the nerfs needs the gold more than ever. There's just no point in playing her, as much as I like her.
-
View User Profile
-
Send Message
Posted 12/14/2012 10:08:36 AMYes please get someone to properly fix this guide especially with her new nerf update that just happened today, make the build have more sustain and proper use of items. I am starting to lose hope in LoLPro now :/ Solomid seems like the only viable options to get confident guides.
-
View User Profile
-
Send Message
Posted 12/15/2012 2:39:52 PMHave to agree with that, there's barely any site maintenance...
And what was with, when the Season 3 patch began, all the masteries being messed up? That's so stupid, just make it so they have to ACTUALLY update the damn guide for it to deserve the updated status.
-
View User Profile
-
Send Message
Posted 12/14/2012 12:49:56 AMDelete Notes: SPAM
-
View User Profile
-
Send Message
Posted 12/13/2012 4:00:20 PMNo one bringing to light the fact that this guide has you build 2 GP10 items, then don't build them into anything.
Why the philo stone? Why not upgrade it to the Ancient Golem spirit stone? Just... what's the point, man?
-
View User Profile
-
Send Message
Posted 12/7/2012 3:45:44 PMSo your saying the curse team captain shouldn't be writing the guide for his team? The very team that is training constantly and live streaming matches as they train and therefore are too busy to take time out of their days to write a guide? Yeah you sure are right there! Shame on him for releasing the rune page, masteries spell order and items to buy FOR SHAME! Idiot.
-
View User Profile
-
Send Message
Posted 12/5/2012 11:22:13 PMHow is Liandry's Torment on Diana? It adds a bit of survivability and a lot of magic pen, especially with Sorcerer's Shoes and Abyssal Scepter, and the DoT would be good for killing tanks/finishing people who run off during fights.
-
View User Profile
-
Send Message
Posted 1/13/2013 11:15:05 AMI have found Liandry's Torment to be amazing on Diana. It needs to be secondary to abyssal scepter or Zhonya's Hourglass though. But 9 times out of 10 I pick it up.
-
View User Profile
-
Send Message
Posted 8/25/2012 6:01:54 PMWell, Diana synergizes well with Ahri I guess.
-
View User Profile
-
Send Message
Posted 8/23/2012 11:55:16 PMThis guide has been wonderfully built, and with the new revisions is spectacular. Thank you for all the time and effort you, and your team, puts into this game. I am glad people who are at the top of LoL can make time to help me :).