+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spell
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Exhaust
Exhausts target enemy champion, reducing their movement speed and damage dealt by 30% for 2.5 seconds and reducing their attack speed by 50% for the duration.
Exhaust
Skill Order
Infected Cleaver
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 15/18/21/23/25% of the target's current Health (80/130/180/230/280 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Range
900
Cooldown
4/4/4/4/4 Seconds
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 15% of the target's current Health (80 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 18% of the target's current Health (130 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 21% of the target's current Health (180 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 23% of the target's current Health (230 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 25% of the target's current Health (280 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Burning Agony
Burning Agony
Toggle: Dr. Mundo deals 35/50/65/80/95 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 10/15/20/25/30%.
Range
0
Cooldown
4.0000 Seconds
Burning Agony
Toggle: Dr. Mundo deals 35 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 10%.
Burning Agony
Toggle: Dr. Mundo deals 50 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 15%.
Burning Agony
Toggle: Dr. Mundo deals 65 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 20%.
Burning Agony
Toggle: Dr. Mundo deals 80 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 25%.
Burning Agony
Toggle: Dr. Mundo deals 95 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 30%.
Masochism
Masochism
Increases Attack Damage by 40/55/70/85/100 for 5 seconds. Dr. Mundo gains an additional +0.4/0.6/0.7/0.9/1 Attack Damage for each percentage of Health he is missing.
Range
0
Cooldown
7/7/7/7/7 Seconds
Masochism
Increases Attack Damage by 40 for 5 seconds. Dr. Mundo gains an additional +0.4 Attack Damage for each percentage of Health he is missing.
Masochism
Increases Attack Damage by 55 for 5 seconds. Dr. Mundo gains an additional +0.6 Attack Damage for each percentage of Health he is missing.
Masochism
Increases Attack Damage by 70 for 5 seconds. Dr. Mundo gains an additional +0.7 Attack Damage for each percentage of Health he is missing.
Masochism
Increases Attack Damage by 85 for 5 seconds. Dr. Mundo gains an additional +0.9 Attack Damage for each percentage of Health he is missing.
Masochism
Increases Attack Damage by 100 for 5 seconds. Dr. Mundo gains an additional +1 Attack Damage for each percentage of Health he is missing.
Sadism
Sadism
Dr. Mundo regenerates 40/50/60% of his maximum Health over 12 seconds. Additionally, he gains 15/25/35% Movement Speed.
Cost
0/0/0
Range
0
Cooldown
75.0000 Seconds
Sadism
Dr. Mundo regenerates 40% of his maximum Health over 12 seconds. Additionally, he gains 15% Movement Speed.
Sadism
Dr. Mundo regenerates 50% of his maximum Health over 12 seconds. Additionally, he gains 25% Movement Speed.
Sadism
Dr. Mundo regenerates 60% of his maximum Health over 12 seconds. Additionally, he gains 35% Movement Speed.
W
Burning Agony
Toggle: Dr. Mundo deals 35 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 10%.
Q
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 15% of the target's current Health (80 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
E
Masochism
Increases Attack Damage by 40 for 5 seconds. Dr. Mundo gains an additional +0.4 Attack Damage for each percentage of Health he is missing.
W
Burning Agony
Toggle: Dr. Mundo deals 50 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 15%.
Q
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 18% of the target's current Health (130 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
R
Sadism
Dr. Mundo regenerates 40% of his maximum Health over 12 seconds. Additionally, he gains 15% Movement Speed.
W
Burning Agony
Toggle: Dr. Mundo deals 65 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 20%.
Q
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 21% of the target's current Health (180 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Q
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 23% of the target's current Health (230 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
Q
Infected Cleaver
Dr. Mundo hurls his cleaver, dealing magic damage equal to 25% of the target's current Health (280 damage minimum) and slowing them by 40% for 2 seconds.
Half of the health cost is refunded if the cleaver hits a target.
R
Sadism
Dr. Mundo regenerates 50% of his maximum Health over 12 seconds. Additionally, he gains 25% Movement Speed.
W
Burning Agony
Toggle: Dr. Mundo deals 80 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 25%.
W
Burning Agony
Toggle: Dr. Mundo deals 95 (+0.2*AP) magic damage to nearby enemies, and reduces the duration of disables on Dr Mundo by 30%.
E
Masochism
Increases Attack Damage by 55 for 5 seconds. Dr. Mundo gains an additional +0.6 Attack Damage for each percentage of Health he is missing.
E
Masochism
Increases Attack Damage by 70 for 5 seconds. Dr. Mundo gains an additional +0.7 Attack Damage for each percentage of Health he is missing.
R
Sadism
Dr. Mundo regenerates 60% of his maximum Health over 12 seconds. Additionally, he gains 35% Movement Speed.
E
Masochism
Increases Attack Damage by 85 for 5 seconds. Dr. Mundo gains an additional +0.9 Attack Damage for each percentage of Health he is missing.
E
Masochism
Increases Attack Damage by 100 for 5 seconds. Dr. Mundo gains an additional +1 Attack Damage for each percentage of Health he is missing.
So all the mundo guides have mundo speccing into armor pen masteries which I don't understand... I've been playing Mundo jungle a lot and doing fairly well but my end game dmg on minions or champs is always like 75% magic 25% physical so if he is does more magic dmg why spec for physical pen?
just wanna ask why Saintvicous does not take Wanderer masterie in utility tree.I play jungle and think that junglers need additionaly movespeed when they got no boots cuz of faster moving through the jungle and with higher ms there is bigger chance to do countergank,same for counter jungling.If u are fast enough u can catch counter jungler in your jungle and protect your camps and buffs.Sorry for english :D
If the movement speed buff was applicable always, I'm sure it would be more viable. A 2% increase in between camps and when going into lanes isn't too much, plus you lose this buff whenever you enter combat
Why not Machete as a starting item? And then build into Ancient Golem? The item gives you health, hp regen, increased damage to minions and monster AND Tenacity. Perfectly Viable for Mundo In my opinion.
Runic is honestly just a bit better for tanking. In my personal opinion, I would get locket only if it's not present in your team, and someone else has a runic bulwark already.
Current core items: Spirit's Visage > Aegis of the Legion > Warmog's Armor
What text below actually suggests: Ninja Tabi > Kindle Gem > Aegis of the Legion (+ Warmog's Armor) > Spirit's Visage
Thing is that people in general look at pictures more than they read texts. I think you should make text shorter and instead show every step of the core build with pictures instead.
Mundo has a built in Sunfire Cape with his W. While it does give an extra bit of damage, at the end of the day the Zephyr will net your more damage. And honestly that is the only item you could possibly replace without hurting his overall build.
Hi I believe there is an error in the Rune, Masteries, and Summoner Spells section. In the defensive tree the masteries have been updated to allocate points from the previous Hardiness, and Legendary Armor for Unyielding, and Block. But it is missing the explanation for Unyielding, and Block and still has the previous Legendary Armor explanation.
Thank you for your time and keep up the good guides.
Masteries in quick guide are not working. Also, seems like you haven't updated descriptions in main masteries. And the movie you linked to is a 50 minute game without any sounds (copyright infringement) so that should be change too, doubt anyone would have the patience to watch that without sound.
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Posted 4/26/2013 4:28:14 PMSo all the mundo guides have mundo speccing into armor pen masteries which I don't understand... I've been playing Mundo jungle a lot and doing fairly well but my end game dmg on minions or champs is always like 75% magic 25% physical so if he is does more magic dmg why spec for physical pen?
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Posted 4/27/2013 9:26:52 AMIt's simply for the faster clear times. Can't say if it's worth it or not.
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Posted 4/24/2013 3:04:00 AMFor option 2 in the first items, what the heck is a phoenix bun? or is it just a health potion?
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Posted 4/11/2013 5:39:40 AMjust wanna ask why Saintvicous does not take Wanderer masterie in utility tree.I play jungle and think that junglers need additionaly movespeed when they got no boots cuz of faster moving through the jungle and with higher ms there is bigger chance to do countergank,same for counter jungling.If u are fast enough u can catch counter jungler in your jungle and protect your camps and buffs.Sorry for english :D
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Posted 4/11/2013 8:49:38 AMIf the movement speed buff was applicable always, I'm sure it would be more viable. A 2% increase in between camps and when going into lanes isn't too much, plus you lose this buff whenever you enter combat
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Posted 3/26/2013 11:38:37 PMWhy not Machete as a starting item? And then build into Ancient Golem? The item gives you health, hp regen, increased damage to minions and monster AND Tenacity. Perfectly Viable for Mundo In my opinion.
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Posted 2/26/2013 9:13:06 PMI'm surprised this build doesn't have a locket in it. The #1 jungling item for tank stats at the moment, and mundo doesn't get one?
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Posted 4/18/2013 1:59:32 PMRunic is honestly just a bit better for tanking. In my personal opinion, I would get locket only if it's not present in your team, and someone else has a runic bulwark already.
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Posted 2/24/2013 8:51:42 AMI think you should update item section.
Current core items: Spirit's Visage > Aegis of the Legion > Warmog's Armor
What text below actually suggests: Ninja Tabi > Kindle Gem > Aegis of the Legion (+ Warmog's Armor) > Spirit's Visage
Thing is that people in general look at pictures more than they read texts. I think you should make text shorter and instead show every step of the core build with pictures instead.
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Posted 2/4/2013 2:34:22 AMSunfire cape is a great item for mundo, but it doesn't in the item build guide?
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Posted 4/18/2013 2:01:21 PMMundo has a built in Sunfire Cape with his W. While it does give an extra bit of damage, at the end of the day the Zephyr will net your more damage. And honestly that is the only item you could possibly replace without hurting his overall build.
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Posted 1/31/2013 2:48:29 AMHi I believe there is an error in the Rune, Masteries, and Summoner Spells section. In the defensive tree the masteries have been updated to allocate points from the previous Hardiness, and Legendary Armor for Unyielding, and Block. But it is missing the explanation for Unyielding, and Block and still has the previous Legendary Armor explanation.
Thank you for your time and keep up the good guides.
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Posted 1/30/2013 3:36:39 PMMasteries in quick guide are not working. Also, seems like you haven't updated descriptions in main masteries. And the movie you linked to is a 50 minute game without any sounds (copyright infringement) so that should be change too, doubt anyone would have the patience to watch that without sound.
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Posted 1/22/2013 9:25:56 PMDelete Notes: SPAM
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Posted 1/8/2013 12:02:06 AMMasteries updated
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