This Build Guide is for Elise Mid Lane and is written by Zakkers who is a 2500 ELO Player. Elise although very poor AP scaling can dish out quite a lot of damage with just her % bases and her army of spiderlings.
+1.08 health per level (+19.44 at champion level 18)
Greater Seal of Scaling Healthx9
Greater Glyph of Magic Resist
+1.34 magic resist
Greater Glyph of Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spell
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Skill Order
Neurotoxin / Venomous Bite
Neurotoxin / Venomous Bite
Deals magic damage equal to 40/80/120/160/200 plus 8% (+0.03*AP%) of the target's current Health. Max 60/120/180/240/300 bonus damage to monsters.
Cost
80/85/90/95/100 Mana
Range
625
Cooldown
6/6/6/6/6 Seconds
Neurotoxin / Venomous Bite
Deals magic damage equal to 40 plus 8% (+0.03*AP%) of the target's current Health. Max 60 bonus damage to monsters.
Neurotoxin / Venomous Bite
Deals magic damage equal to 80 plus 8% (+0.03*AP%) of the target's current Health. Max 120 bonus damage to monsters.
Neurotoxin / Venomous Bite
Deals magic damage equal to 120 plus 8% (+0.03*AP%) of the target's current Health. Max 180 bonus damage to monsters.
Neurotoxin / Venomous Bite
Deals magic damage equal to 160 plus 8% (+0.03*AP%) of the target's current Health. Max 240 bonus damage to monsters.
Neurotoxin / Venomous Bite
Deals magic damage equal to 200 plus 8% (+0.03*AP%) of the target's current Health. Max 300 bonus damage to monsters.
Volatile Spiderling / Skittering Frenzy
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 75/125/175/225/275 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Cost
60/70/80/90/100 Mana
Range
950
Cooldown
12/12/12/12/12 Seconds
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 75 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 125 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 175 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 225 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 275 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Cocoon / Rappel
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Spider Form
Spider Form
Elise transforms into a menacing spider, granting access to arachnid abilities.
Spider Form: Elise deals 10/20/30 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 10/20/30 (+0.1*AP) damage and take 10/20/30% reduced damage from multi-target abilities. Max 2/3/4 Spiderlings.
Cost
0/0/0
Range
0
Cooldown
4/4/4 Seconds
Spider Form
Elise transforms into a menacing spider, granting access to arachnid abilities.
Spider Form: Elise deals 10 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 10 (+0.1*AP) damage and take 10% reduced damage from multi-target abilities. Max 2 Spiderlings.
Spider Form
Elise transforms into a menacing spider, granting access to arachnid abilities.
Spider Form: Elise deals 20 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 20 (+0.1*AP) damage and take 20% reduced damage from multi-target abilities. Max 3 Spiderlings.
Spider Form
Elise transforms into a menacing spider, granting access to arachnid abilities.
Spider Form: Elise deals 30 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 30 (+0.1*AP) damage and take 30% reduced damage from multi-target abilities. Max 4 Spiderlings.
Q
Neurotoxin / Venomous Bite
Deals magic damage equal to 40 plus 8% (+0.03*AP%) of the target's current Health. Max 60 bonus damage to monsters.
E
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
Q
Neurotoxin / Venomous Bite
Deals magic damage equal to 80 plus 8% (+0.03*AP%) of the target's current Health. Max 120 bonus damage to monsters.
W
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 75 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Q
Neurotoxin / Venomous Bite
Deals magic damage equal to 120 plus 8% (+0.03*AP%) of the target's current Health. Max 180 bonus damage to monsters.
R
Spider Form
Elise transforms into a menacing spider, granting access to arachnid abilities.
Spider Form: Elise deals 10 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 10 (+0.1*AP) damage and take 10% reduced damage from multi-target abilities. Max 2 Spiderlings.
W
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 125 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
Q
Neurotoxin / Venomous Bite
Deals magic damage equal to 160 plus 8% (+0.03*AP%) of the target's current Health. Max 240 bonus damage to monsters.
Q
Neurotoxin / Venomous Bite
Deals magic damage equal to 200 plus 8% (+0.03*AP%) of the target's current Health. Max 300 bonus damage to monsters.
W
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 175 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
R
Spider Form
Elise transforms into a menacing spider, granting access to arachnid abilities.
Spider Form: Elise deals 20 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 20 (+0.1*AP) damage and take 20% reduced damage from multi-target abilities. Max 3 Spiderlings.
W
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 225 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
W
Volatile Spiderling / Skittering Frenzy
Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 275 (+0.8*AP) magic damage when it nears an enemy or after 3 seconds.
E
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
E
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
R
Spider Form
Elise transforms into a menacing spider, granting access to arachnid abilities.
Spider Form: Elise deals 30 (+0.3*AP) bonus magic damage per attack and gains 10 Movement Speed.
Spiderlings: Spiderlings deal 30 (+0.1*AP) damage and take 30% reduced damage from multi-target abilities. Max 4 Spiderlings.
E
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
E
Cocoon / Rappel
Stuns and reveals the first enemy hit for 1.5 seconds.
Cost
50 Mana
Range
1075
Cooldown
14/13/12/11/10 Seconds
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9
10
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14
15
16
17
18
Items
Starting Items
Crystalline Flask
Sight Ward
Phoenix Bun
Full Game Build
Sorcerer's Shoes
Liandry's Torment
Abyssal Scepter
Rylai's Crystal Scepter
Rabadon's Deathcap
Void Staff
Zhonya's Hourglass
Guardian Angel
Enchantment: Alacrity
Pro Commentary
Pros and Cons
Pros
High % Q's in both forms
Great lane harassment and trading
Great Fighter
Ranged + Melee depending on form
Dominates Vs Melee
Cons
Easily dodgeable stun
Spiderlings can be killed easily and quickly with AoE
I'm not exactly a high ELO player here, but I do see a lot of the same complaint: "WHERE'S ALL THE DEFENSE RAWR DON'T BUILD AP IT'S PERCENT DAMAGE RAWRAWR"
Let's take a moment to appreciate the percent SCALING here. The more AP, the more PERCENT HEALTHdamage you do. So STAHP bitchin about that.
Also, look at all the stuff past 9 in the defense tree. He doesn't put points there because of the build path he chose. It's not tanky, so why put points in things like Legendary Armor and Juggernaut (OK, Juggernaut maybe) when there are options like Havoc, Spellsword, and Executioner past 9 in the offense tree?
This guide was written as a MID LANE GUIDE. Look at it like one and stop thinking about it like it's for top lane.
Elise may not be Mundo, but she can still go where she pleases. Anyone remember the time when EliseSupport was a thing? Be open minded like back then.
Even if the guide isn't really for you, let the Zak man here have his fun. I'm sure he put it up here just to be a good guy and share his secret to success with the rest of the world. Kudos to you for doing something new, man!
Hmm, I don't totally agree with that. When you're at toplane you will have to face melee champs most likely so you have a great advantage and you can deny farming of the enemy opponent.
We're all still thankful for the guide nevertheless, it's a good guide so far I think. I'm no high elo so I can't really offer much valid criticism, though I do dare say that maxing W might be better if you're up against an assassin or long range mage since W can provide some sustain and long range poke. Ah well, guides should be just that, guides and no set rules anyway, gotta be able to adapt to the game aye?
this item bulid makes her really squishy she will die w/ this build and she will die fast--dislike. if you do decide to finish this guide, sometime in the future can u please add full matches video w/ this build. i'm just a little skeptical of its effectiveness. ty
I suppose the rest of the guide will come along soon?
What I don't understand is that her AP ratios suck, yet tend to take AP over other stats. I realize that AP improves ALL aspects of her, spider and human form, so it is needed to some degree. But why 21 offense instead of 9 offense/21 defense. Past the 9 in offense for Mpen all she gets is AP pretty much. Whereas 21 defense adds movespeed for chasing in spiderform, CDR, lots of extra health bonus/tenacity past the 9pt mark.
Why get Deathcap? Abyssal and Rylais make sense...they have AP but also survivability and mpen. Guise makes sense too. But theres no armor in this build at all, not even runes. Wheres the Frozen Heart? Even a sunfire cape would be something. Both of those seem way better than expensive Hourglass gotten as a last item.
Seems like opening up a hole can of worms making her mid. Yea diana is a good mid but that is because she has such crazy burst power. Elise is a great top lane and great jungle.
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Posted 5/7/2013 12:44:32 AMI'm not exactly a high ELO player here, but I do see a lot of the same complaint: "WHERE'S ALL THE DEFENSE RAWR DON'T BUILD AP IT'S PERCENT DAMAGE RAWRAWR"
Let's take a moment to appreciate the percent SCALING here. The more AP, the more PERCENT HEALTH damage you do. So STAHP bitchin about that.
Also, look at all the stuff past 9 in the defense tree. He doesn't put points there because of the build path he chose. It's not tanky, so why put points in things like Legendary Armor and Juggernaut (OK, Juggernaut maybe) when there are options like Havoc, Spellsword, and Executioner past 9 in the offense tree?
This guide was written as a MID LANE GUIDE. Look at it like one and stop thinking about it like it's for top lane.
Elise may not be Mundo, but she can still go where she pleases. Anyone remember the time when Elise Support was a thing? Be open minded like back then.
Even if the guide isn't really for you, let the Zak man here have his fun. I'm sure he put it up here just to be a good guy and share his secret to success with the rest of the world. Kudos to you for doing something new, man!
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Posted 4/14/2013 6:41:24 AMI like this build it helped me alot with my Elise top days.. :P
But can someone please start a Elise Jungle guide? :)
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Posted 4/9/2013 4:32:00 PMElise Mid - With my own masteries/runes and Itembuild.
http://www.youtube.com/watch?v=Ras1puV9qdY
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Posted 3/28/2013 1:13:18 PMAlso, when will there be a jungle guide for Elise? :) Looking forward too it.
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Posted 2/11/2013 2:31:59 PM0
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Posted 3/28/2013 1:12:33 PMHmm, I don't totally agree with that. When you're at toplane you will have to face melee champs most likely so you have a great advantage and you can deny farming of the enemy opponent.
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Posted 4/1/2013 10:22:15 AMWhy not to play her mid:
The enemy team got katarina, orianna or whatever in midlane who just outclasses u if u build ap.
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Posted 11/22/2012 5:19:07 AMI apologize for my laziness.
The guide should be finished now, and i'll edit it more as I play her more.
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Posted 2/15/2013 5:07:23 PMWe're all still thankful for the guide nevertheless, it's a good guide so far I think. I'm no high elo so I can't really offer much valid criticism, though I do dare say that maxing W might be better if you're up against an assassin or long range mage since W can provide some sustain and long range poke. Ah well, guides should be just that, guides and no set rules anyway, gotta be able to adapt to the game aye?
Also, is that the best pokemon as your avatar?
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Posted 11/8/2012 4:38:19 PMthis item bulid makes her really squishy she will die w/ this build and she will die fast--dislike. if you do decide to finish this guide, sometime in the future can u please add full matches video w/ this build. i'm just a little skeptical of its effectiveness. ty
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Posted 11/8/2012 2:47:55 PMI suppose the rest of the guide will come along soon?
What I don't understand is that her AP ratios suck, yet tend to take AP over other stats. I realize that AP improves ALL aspects of her, spider and human form, so it is needed to some degree. But why 21 offense instead of 9 offense/21 defense. Past the 9 in offense for Mpen all she gets is AP pretty much. Whereas 21 defense adds movespeed for chasing in spiderform, CDR, lots of extra health bonus/tenacity past the 9pt mark.
Why get Deathcap? Abyssal and Rylais make sense...they have AP but also survivability and mpen. Guise makes sense too. But theres no armor in this build at all, not even runes. Wheres the Frozen Heart? Even a sunfire cape would be something. Both of those seem way better than expensive Hourglass gotten as a last item.
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Posted 11/6/2012 8:14:14 AMnice guide, just play it toplane instead of midlane .)
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Posted 11/5/2012 5:26:26 PMI'm more interested in jungle Elise...
But perhaps that will be added in due time
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Posted 11/3/2012 4:34:05 AMGood guide of her , i think many people can play her now , and be good at midlane :)
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Posted 11/2/2012 6:59:08 PMSeems like opening up a hole can of worms making her mid. Yea diana is a good mid but that is because she has such crazy burst power. Elise is a great top lane and great jungle.