This Build Guide for Fiddlesticks is to be played in Support and is written by Elementz who plays for TEam Curse and most well known champion is Fiddle Support.
Exhausts target enemy champion, reducing their movement speed and damage dealt by 30% for 2.5 seconds and reducing their attack speed by 50% for the duration.
Exhaust
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Terrify
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1/1.5/2/2.5/3 second(s).
Cost
65/75/85/95/105 Mana
Range
575
Cooldown
15/14/13/12/11 Seconds
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1.5 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2.5 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 3 second(s).
Drain
Drain
Deals 60/90/120/150/180 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 60/65/70/75/80% of the damage dealt. Lasts up to 5 seconds.
Cost
80/90/100/110/120 Mana
Range
0
Cooldown
10/9/8/7/6 Seconds
Drain
Deals 60 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 60% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 90 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 65% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 120 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 70% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 150 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 75% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 180 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 80% of the damage dealt. Lasts up to 5 seconds.
Dark Wind
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65/85/105/125/145 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Cost
50/70/90/110/130 Mana
Range
0
Cooldown
15/14/13/12/11 Seconds
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 85 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 105 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 125 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 145 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Crowstorm
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125/225/325 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Cost
150/200/250 Mana
Range
0
Cooldown
150/140/130 Seconds
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 225 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 325 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1 second(s).
W
Drain
Deals 60 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 60% of the damage dealt. Lasts up to 5 seconds.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1.5 second(s).
W
Drain
Deals 90 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 65% of the damage dealt. Lasts up to 5 seconds.
R
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2 second(s).
W
Drain
Deals 120 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 70% of the damage dealt. Lasts up to 5 seconds.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2.5 second(s).
W
Drain
Deals 150 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 75% of the damage dealt. Lasts up to 5 seconds.
R
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 225 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 3 second(s).
W
Drain
Deals 180 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 80% of the damage dealt. Lasts up to 5 seconds.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 85 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
R
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 325 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 105 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 125 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 145 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
As I was reading this guide I though this is what the author was thinking to himself
"I"m just goina take this from this guide alittle from this one and a little form this one stick them all together and call it an new guide."
I think I typed more typeing this comment than the author did the entire guide.
I wish they took people opinions than just saying O ure not lvl 30 and not ranked you cant write a guide. But now we have to stick to guides that suck because they wont take the time to actualy try and work on them. But the people that actualy want to write a guide can't cause were not lvl 30 and rated. They need to let people that know how to play a champion very good but not lvl 30 and ranked write guides just because there not ranked doesn't mean they can't play, it's just because there newer to the game.
Not lvl 30? Do you not know who elementz is? He was the support for Team curse who is #2 in the lcs atm. You just made yourself look like a complete jackass right there
I was saying that im not lvl 30 and ranked but they wont let me write guides although i am pleanty good enough to write a guide for my main characters. It was nothing about his skill i have seen him play and he is good but he needs to work on his guide.
I highly doubt you're anywhere close to good enough to write a guide but if you want to write a guide there's other sites out there for that. This is the site for team curse and who ever they allow to write for them. As for this guide, I honestly don't see what wrong with it. He goes over the skills and item build pretty well and he even tells you how you should play out your laning phase.
Was excited to see this, then read the guide and it's only 1/4 done with lots of mistakens, omissions and contradictions. I really hope that this guide is completed.
herp derp, all the skill descriptions and half the guide reference zhonya's and jungle fiddle. Way to copy paste an old jungle guide and present it as a "pro support fiddle guide"
That's a disappointing thing about pretty much all of these curse guides, none of the pros actually care enough about the guide to write a good one or update it for season 3. I'd rather see lower ranked players who submit quality guides featured here than cheap pro player recycling jobs.
Why not turn Kages Lucky Pick into Twin Shadow's. If you jump into the middle of everyone, you can use the ghosts to slow the enemies. You can peel with it aswell.
Last edited by NicknameMy on 1/16/2013 12:33:02 PM
I'm just gold level so take that into consideration, but I get Twin Shadows on support Fiddle every single game. I aim for a build of Ruby Sightstone, Shurelya's Reverie, Twin Shadows, Abyssal Scepter and Zhonya's Hourglass. I hardly ever get any of the two last items, but I don't feel that squishy equipped with stone+reverie. IMO shadows is a MASSIVE item for Fiddle.
True, you don't initiate with support Fiddle, but that's not where the utility on Shadows ends. I use it before a teamfight to let my team catch up and initiate, or after a teamfight so the team can catch up and do cleanup.
Like the guide, but why no artificer in the utility tree? You build 3 items that have actives. All you would have to do is drop Improved Recall and Scout, and you could pick it up easily, is it really not worth it?
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Posted 3/28/2013 8:41:23 AMAs I was reading this guide I though this is what the author was thinking to himself
"I"m just goina take this from this guide alittle from this one and a little form this one stick them all together and call it an new guide."
I think I typed more typeing this comment than the author did the entire guide.
I wish they took people opinions than just saying O ure not lvl 30 and not ranked you cant write a guide. But now we have to stick to guides that suck because they wont take the time to actualy try and work on them. But the people that actualy want to write a guide can't cause were not lvl 30 and rated. They need to let people that know how to play a champion very good but not lvl 30 and ranked write guides just because there not ranked doesn't mean they can't play, it's just because there newer to the game.
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Posted 4/7/2013 6:37:04 PMDid you realize there's more than one page? It looks to me like he wrote quite a bit.
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Posted 4/24/2013 4:29:18 PMNot lvl 30? Do you not know who elementz is? He was the support for Team curse who is #2 in the lcs atm. You just made yourself look like a complete jackass right there
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Posted 4/25/2013 9:04:09 AMI was saying that im not lvl 30 and ranked but they wont let me write guides although i am pleanty good enough to write a guide for my main characters. It was nothing about his skill i have seen him play and he is good but he needs to work on his guide.
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Posted 4/26/2013 10:25:57 AMI highly doubt you're anywhere close to good enough to write a guide but if you want to write a guide there's other sites out there for that. This is the site for team curse and who ever they allow to write for them. As for this guide, I honestly don't see what wrong with it. He goes over the skills and item build pretty well and he even tells you how you should play out your laning phase.
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Posted 2/27/2013 4:39:11 PMLast page needs updating
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Posted 2/23/2013 4:49:52 AMWas excited to see this, then read the guide and it's only 1/4 done with lots of mistakens, omissions and contradictions. I really hope that this guide is completed.
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Posted 2/14/2013 7:59:23 AMherp derp, all the skill descriptions and half the guide reference zhonya's and jungle fiddle. Way to copy paste an old jungle guide and present it as a "pro support fiddle guide"
That's a disappointing thing about pretty much all of these curse guides, none of the pros actually care enough about the guide to write a good one or update it for season 3. I'd rather see lower ranked players who submit quality guides featured here than cheap pro player recycling jobs.
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Posted 1/16/2013 12:31:45 PMWhy not turn Kages Lucky Pick into Twin Shadow's. If you jump into the middle of everyone, you can use the ghosts to slow the enemies. You can peel with it aswell.
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Posted 2/3/2013 12:17:48 AMSupport fiddle; your not really using your ultimate to initiate. You use it to just clean up - you will be too squishy until late game.
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
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Posted 3/4/2013 9:32:55 AMI'm just gold level so take that into consideration, but I get Twin Shadows on support Fiddle every single game. I aim for a build of Ruby Sightstone, Shurelya's Reverie, Twin Shadows, Abyssal Scepter and Zhonya's Hourglass. I hardly ever get any of the two last items, but I don't feel that squishy equipped with stone+reverie. IMO shadows is a MASSIVE item for Fiddle.
True, you don't initiate with support Fiddle, but that's not where the utility on Shadows ends. I use it before a teamfight to let my team catch up and initiate, or after a teamfight so the team can catch up and do cleanup.
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Posted 12/9/2012 2:32:57 PMTough skin is just good in the jungle, since it doesn't give less dmg from minions anymore.
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Posted 12/8/2012 7:54:06 PMLike the guide, but why no artificer in the utility tree? You build 3 items that have actives. All you would have to do is drop Improved Recall and Scout, and you could pick it up easily, is it really not worth it?
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Posted 11/30/2012 9:46:51 PMapparently there's lvl 6 dark wind and only lvl 4 drain?
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Posted 12/3/2012 7:21:02 PMfixed
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse