This build guide for Fiddlesticks is for jungle and is by ThaSUPREME, a platinum rated player on League of Legends. If you like playing aggressive junglers - Fiddlesticks is the choice to take. If you play him, play to kill. Fiddlesticks has a massive AoE ultimate that can devastate a team if used properly. He also has two very strong crowd control abilities being able to silence an entire team or fear a particularly nasty carry.
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Terrify
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1/1.5/2/2.5/3 second(s).
Cost
65/75/85/95/105 Mana
Range
575
Cooldown
15/14/13/12/11 Seconds
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1.5 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2.5 second(s).
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 3 second(s).
Drain
Drain
Deals 60/90/120/150/180 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 60/65/70/75/80% of the damage dealt. Lasts up to 5 seconds.
Cost
80/90/100/110/120 Mana
Range
0
Cooldown
10/9/8/7/6 Seconds
Drain
Deals 60 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 60% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 90 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 65% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 120 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 70% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 150 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 75% of the damage dealt. Lasts up to 5 seconds.
Drain
Deals 180 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 80% of the damage dealt. Lasts up to 5 seconds.
Dark Wind
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65/85/105/125/145 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Cost
50/70/90/110/130 Mana
Range
0
Cooldown
15/14/13/12/11 Seconds
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 85 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 105 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 125 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 145 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Crowstorm
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125/225/325 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Cost
150/200/250 Mana
Range
0
Cooldown
150/140/130 Seconds
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 225 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 325 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
W
Drain
Deals 60 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 60% of the damage dealt. Lasts up to 5 seconds.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 65 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
W
Drain
Deals 90 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 65% of the damage dealt. Lasts up to 5 seconds.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1 second(s).
W
Drain
Deals 120 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 70% of the damage dealt. Lasts up to 5 seconds.
R
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 125 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
W
Drain
Deals 150 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 75% of the damage dealt. Lasts up to 5 seconds.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 1.5 second(s).
W
Drain
Deals 180 (+0.45*AP) magic damage each second to target unit and heals Fiddlesticks for 80% of the damage dealt. Lasts up to 5 seconds.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2 second(s).
R
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 225 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 2.5 second(s).
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 85 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
Q
Terrify
Strikes a target enemy unit with fear, causing it to flee in terror for 3 second(s).
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 105 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
R
Crowstorm
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 325 (+0.45*AP) magic damage each second to all enemy units in the area. This has a 1.5 second channel duration and teleports Fiddlesticks to target location.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 125 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
E
Dark Wind
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 145 (+0.45*AP) magic damage and silences for 1.2 seconds for each strike.
Can bounce up to 5 times and may strike the same target multiple times. Damage to minions is increased by 50%.
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Items
Starting Items
Boots of Speed
Mana Potion
Sight Ward
Item Build Into Mid Game
Boots of Speed
Needlessly Large Rod
Sorcerer's Shoes
Oracle's Elixir
Seeker's Armguard
Zhonya's Hourglass
Needlessly Large Rod
Blasting Wand
Rabadon's Deathcap
Full Game Item Build
Sorcerer's Shoes
Zhonya's Hourglass
Rabadon's Deathcap
Abyssal Scepter
Rylai's Crystal Scepter
Void Staff
Enchantment: Furor
I think I like the Fervor bonus because it applies to FEAR and it helps with you getting your ultimate over the enemy champions that you need to. That small burst can make or break some AOE damage from your ultimate.
*There are many options available with this starting build.
Option 1: Ward your own red before you do your blue. If you see the enemy jungler try to steal your red your teammates can stop him from getting it while you steal the enemy red.
Option 2 (risky): Ward the enemy red. Ask your teammates to go with you to prevent the enemy team from picking you off. After you getting your own blue (smiteless), if the enemy jungler is spotted at his red you can smite steal the red and kill him there. If the enemy jungler isn't there he/she is probably stealing/waiting for you at your red so just do his read quickly.
Option 3(risky): Ward you own blue and invade the enemy blue with your team. If the enemy is spotted at your blue have your teammates stop the enemy from taking your blue.
Option 4(defensive): Use this option if you are certain that the enemy team is going to invade. Place your ward into the river bush across from your blue. Have your team stack up into one spot at your blue bush. If you spot the enemy, you can chose whether to contest or run to the enemy blue and do it quickly with some help.
Hey Supes, I was watching your stream today and saw you rocking AD runes and a different item build that i liked better than this guide in it's current form. Is this out of date?
Due to fiddles realtively low AP ratio's i like to play fiddle as a supporttank 9/21/0, build items like rod of ages, rylais crystal scepter, warmogs and a GA. You still have the nice CC, your ultimate still does a tonne of damage (admittadly no way near as much as full AP fiddle) however you are now a tank: if the fools focus you gg ;)
P.S early ganks are still stronk even as tank, dem crow bounces :D :D
Good thing, I was indeed waiting for that. I tested a bit of items on support Fiddle (Sorc Shoes, Ionain Boots, Abyssal, Zhonay's, WotA, Frozen Heart, Shurelya's, QsS, GA, Aegis, Ryali) and I'm quite curious to know what Elementz gets.
Atm I've liked quite a lot:
Sorc Shoes + Abyssal + FH + QsS + one between WotA/Zhonya's/GA
I think that there should be a second guide with his solo lane performance. He can really wreck some mages with his E poke and is a natural counter for Vladimir.
Its same as before. Having the early level in darkwind level 2 is fine. It makes jungling easier now. No reason to level it up b/c the increase in base damage with the skill is insignificant compared to the extra time on fear for ganks.
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Posted 1/22/2013 1:54:38 AMHey Supes, I was watching your stream today and saw you rocking AD runes and a different item build that i liked better than this guide in it's current form. Is this out of date?
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Posted 1/8/2013 4:15:21 AMNo updates for S3? no machete/spiritstone?
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Posted 12/2/2012 10:04:39 PMNo points into utility? Being highly dependent on blue, i think 9/12/9 is a good build for fiddle or deeper defense 7/14/9
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Posted 9/4/2012 11:55:03 PMDue to fiddles realtively low AP ratio's i like to play fiddle as a support tank 9/21/0, build items like rod of ages, rylais crystal scepter, warmogs and a GA. You still have the nice CC, your ultimate still does a tonne of damage (admittadly no way near as much as full AP fiddle) however you are now a tank: if the fools focus you gg ;)
P.S early ganks are still stronk even as tank, dem crow bounces :D :D
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Posted 8/26/2012 11:20:03 PMHey, could you maybe let Elementz do a support Fiddlesticks guide? I'd be really interested in that :)
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Posted 9/12/2012 6:45:27 PMyup, were working on it (elementz is!)
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Posted 10/1/2012 1:58:38 PMGood thing, I was indeed waiting for that. I tested a bit of items on support Fiddle (Sorc Shoes, Ionain Boots, Abyssal, Zhonay's, WotA, Frozen Heart, Shurelya's, QsS, GA, Aegis, Ryali) and I'm quite curious to know what Elementz gets.
Atm I've liked quite a lot:
... and the only conclusion I came to is that I can't come to a definitive outcome.
Mongol General: Conan! What is best in life?
Conan: To crush your enemies, see them driven before you, and hear the lamentations of their women.
Mongol General: That is good! That is good.
- Conan the Barbarian -
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Posted 8/5/2012 10:10:08 AMWhat do you think about donating your first red buff to your top or bot?
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Posted 8/1/2012 1:51:03 PMNot taking CDR on Fiddle is just stupid.
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Posted 7/20/2012 6:10:22 PMI think that there should be a second guide with his solo lane performance. He can really wreck some mages with his E poke and is a natural counter for Vladimir.
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Posted 6/27/2012 6:27:38 PMn1 liquid I was pretty skeptical about this guide at first but after trying it out i carried pretty hard
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Posted 7/27/2012 7:01:52 PMyeah :)
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Posted 5/27/2012 1:20:25 AMDoes the buff to dark wind make you change your skill order for better farming? Or is drain still more important?
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Posted 5/27/2012 10:38:55 AMIts same as before. Having the early level in darkwind level 2 is fine. It makes jungling easier now. No reason to level it up b/c the increase in base damage with the skill is insignificant compared to the extra time on fear for ganks.
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Posted 4/19/2012 3:21:03 PMDo you use Flat AP or Scaling AP blues? Your guide says one thing in quickguide and another in the runes section.