- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Attack Damage x3
Greater Mark of Attack Damage x9
Greater Seal of Armor x4
Greater Seal of Health x5
Greater Glyph of Magic Resist x9
I absolutely believe in snowballing the game as Fizz. Not every champ is suited to play as aggressively, but Fizz without exception is an aggressive 1v1 champion. With this rune set-up, at level 3 you're... pretty strong, and can win just about any engage that you choose to partake in.
Aggressive. Not Alex Ich aggressive, but aggressive nonetheless. I feel that going 30-0-0 sacrifices too much in the top lane, where champions can actually retaliate early on. 21-9-0 gives you much needed armor, which also helps with tanking creeps.
Don't forget to take the Summoner's resolve mastery if you choose to take Barrier.
Flash + Ignite
It gives you the safety of having the ultimate bailout escape besides your own E ability, and ignite gives you an extra boost of damage in those 1v1 situations.
Barrier + Ignite
Heal will simply help you win an all out battle 1v1 against difficult laners. Furthermore, if you're ahead, Barrier can be used to bait the other team when they try to do a jungle gank.
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