This build guide for Galio is for top lane and is by SYDTKO, a platinum rated player on League of Legends. Most think that Galio is overpowered because of the AOE Taunting ultimate, however he is overpowered because of his bulwark ability, which can make any DPS Bruiser insanely difficult to kill
+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Runes Vs AP
Greater Quintessence of Magic Resist
+4 magic resist
Greater Quintessence of Magic Resistx3
Greater Mark of Magic Penetration
+0.87 magic penetration
Greater Mark of Magic Penetrationx9
Greater Seal of Scaling Health
+1.08 health per level (+19.44 at champion level 18)
Greater Seal of Scaling Healthx9
Greater Glyph of Magic Resist
+1.34 magic resist
Greater Glyph of Magic Resistx9
Masteries Vs AD
Points Available:30 / 30
Masteries Vs AP
Points Available:30 / 30
Summoner Spells
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Teleport
After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled.
Teleport
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Resolute Smite
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 80/135/190/245/300 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 24/28/32/36/40% for 2.5 seconds.
Cost
60/65/70/75/80 Mana
Range
940
Cooldown
7/7/7/7/7 Seconds
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 80 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 24% for 2.5 seconds.
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 135 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 28% for 2.5 seconds.
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 190 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 32% for 2.5 seconds.
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 245 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 36% for 2.5 seconds.
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 300 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 40% for 2.5 seconds.
Bulwark
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 30/45/60/75/90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+0.3*AP). (-20% healing for each consecutive hit)
Cost
60 Mana
Range
0
Cooldown
13/13/13/13/13 Seconds
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 30. Each time the unit suffers damage, Galio is healed for 25 (+0.3*AP). (-20% healing for each consecutive hit)
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 45. Each time the unit suffers damage, Galio is healed for 40 (+0.3*AP). (-20% healing for each consecutive hit)
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 60. Each time the unit suffers damage, Galio is healed for 55 (+0.3*AP). (-20% healing for each consecutive hit)
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 75. Each time the unit suffers damage, Galio is healed for 70 (+0.3*AP). (-20% healing for each consecutive hit)
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 90. Each time the unit suffers damage, Galio is healed for 85 (+0.3*AP). (-20% healing for each consecutive hit)
Righteous Gust
Righteous Gust
Galio unleashes a gust of concussive wind that deals 60/105/150/195/240 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20/28/36/44/52%.
Cost
70/75/80/85/90 Mana
Range
1180
Cooldown
12/12/12/12/12 Seconds
Righteous Gust
Galio unleashes a gust of concussive wind that deals 60 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20%.
Righteous Gust
Galio unleashes a gust of concussive wind that deals 105 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 28%.
Righteous Gust
Galio unleashes a gust of concussive wind that deals 150 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 36%.
Righteous Gust
Galio unleashes a gust of concussive wind that deals 195 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 44%.
Righteous Gust
Galio unleashes a gust of concussive wind that deals 240 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 52%.
Idol of Durand
Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.
After channeling, Galio deals 220/330/440 (+0.6*AP) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.
Cost
100/150/200 Mana
Range
560
Cooldown
170/150/130 Seconds
Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.
After channeling, Galio deals 220 (+0.6*AP) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.
Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.
After channeling, Galio deals 330 (+0.6*AP) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.
Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.
After channeling, Galio deals 440 (+0.6*AP) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.
Q
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 80 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 24% for 2.5 seconds.
W
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 30. Each time the unit suffers damage, Galio is healed for 25 (+0.3*AP). (-20% healing for each consecutive hit)
Q
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 135 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 28% for 2.5 seconds.
E
Righteous Gust
Galio unleashes a gust of concussive wind that deals 60 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20%.
Q
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 190 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 32% for 2.5 seconds.
R
Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.
After channeling, Galio deals 220 (+0.6*AP) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.
Q
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 245 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 36% for 2.5 seconds.
W
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 45. Each time the unit suffers damage, Galio is healed for 40 (+0.3*AP). (-20% healing for each consecutive hit)
Q
Resolute Smite
Galio fires a concussive blast from his eyes, dealing 300 (+0.6*AP) magic damage to enemies near the impact location, and reducing their movement speed by 40% for 2.5 seconds.
W
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 60. Each time the unit suffers damage, Galio is healed for 55 (+0.3*AP). (-20% healing for each consecutive hit)
R
Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.
After channeling, Galio deals 330 (+0.6*AP) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.
W
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 75. Each time the unit suffers damage, Galio is healed for 70 (+0.3*AP). (-20% healing for each consecutive hit)
W
Bulwark
Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 90. Each time the unit suffers damage, Galio is healed for 85 (+0.3*AP). (-20% healing for each consecutive hit)
E
Righteous Gust
Galio unleashes a gust of concussive wind that deals 105 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 28%.
E
Righteous Gust
Galio unleashes a gust of concussive wind that deals 150 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 36%.
R
Idol of Durand
Galio channels for 2 seconds, taunting nearby foes and blocking 50% of incoming damage.
After channeling, Galio deals 440 (+0.6*AP) magic damage to surrounding enemies, plus an additional 5% damage for each attack he suffered while channeling. Max 40% bonus damage.
E
Righteous Gust
Galio unleashes a gust of concussive wind that deals 195 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 44%.
E
Righteous Gust
Galio unleashes a gust of concussive wind that deals 240 (+0.5*AP) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 52%.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Items
Standard Starting Items
Boots of Speed
Health Potion
x3
Catalyst the Protector
Standard End Game Build
Rod of Ages
Mercury's Treads
Abyssal Scepter
Rabadon's Deathcap
Athene's Unholy Grail
Enchantment: Alacrity
Zhonya's Hourglass
Pro Commentary
Pros and Cons
PROS
High burst damage
Mobile, along with movement speed steroid for team
I would feel vulnerable in the laning phase without the standard armor seals! I've read this whole guide and have picked up several useful things from it, but the one thing I don't like is the lack of armor runes. But then again, I'm not a professional.
I also think that Cassiopeia should be listed as a synergizing ally. Galio's ultimate makes enemies face towards a central point, and gives Cassiopeia plenty of time to get to that point and throw down a devastating team disable. Additionally, Galio's and Cassiopeia's Q abilities are both very long range slows, which can make it very difficult for fleeing enemies to escape.
I also think that the +20% buff duration mastery could be helpful.
Hello, thank you verry much for this guide, I'll try it out asap :)
Hm, I'd have a question, tho. Once you have, let's say, RoA, Rabadon, Abyssal and Zhonya, would it be stupid getting a rylay instead of GA? I don't really know if the flat hp and nice AP would help a lot on Galio, nor the slow, but I was wondering?
I had to take some one mid in ranked so I randomly chose galio and did great. This guide is sick! Once you are over the initial, "Shit I dont want to last hit with spells caus I have no mana" to "I got 1500 mana whatever!" you will own.
I am 1450 and people here have no clue how to play cv galio. They always bunch up and my ult just wont the game!
What should a Galio do if the enemy team becomes comprised of mainly AD? Like, lets say they have Riven Top, Shyvana Jungle, Grave + Sona bot and Ryze Mid. Obviously the MR would only help against Ryze, so it wouldn't be tactical to build as much of it. Would I just go suboptimal and build Thornmail and Frozen Heart, or build AP?
A 1000 ELO player. Best with AP and AD carries. Currently learning Ezreal.
Then the person who picked Galio is stupid. You get to see who the other people pick before the game, so if they're mainly AD and the you counterpick Galio, you're basically trolling.
Idealy, you swich with your ap carry and run mid instead, but you need to run this by your team mates first. If you are stuck against an ad, switch pages to something with armour seals, then go something like cloth5, tabi if needed, ROA+chain vest. If you cant safely build the ROA, build a frozen heart, as more cdr means more nukes and cc, and galio has better base damages then most. By the time you have done that, laneing should be over or almost over, and you go into your normal build. You have slightly offensive punch, but as long as you survive the laneing phase with decent farm you are still usefull.
Go loads of armor rather than loads of MR. Galio isn't ideal in situations against heavy AD teams, but if you are pinned against a physical damage heavy team you should build strong armor items such as Randuin's Omen, Frozen Heart, etc. Of course, this will result in your passive being not so useful + your ultimate not being of much use, hence why he's not that useful versus heavy AD comps.
In that case you may add Garen. His Decisive Strike (Q) silences Galio for 2.5 seconds, stoping his ultimate and rendering him nearly useless for the silence's duration.
Is this really TOP-lane? Cause all the MR-runes wont help you much defensivewise against the common toplane picks.
This whole guide seems a bit "off" to me.
Dont get me wrong, i'm by far not as experienced as SYDTKO and if he believes in every word of this guide then hes probably right but I'd love to hear some clarification on some points, like the counterpicks only mentioning Cho Irelia and Nasus. Isnt Trynd or GP harder to lane against on toplane since Galio naturally rather wants to build MR than Armor?
Anyways: Keep up the good work on this Homepage. I feel theres a LOT off work in it!
Last edited by ghettogeets on 2/20/2012 9:46:45 AM
My 2 cents : Galio is more of a counter pick than anything. He can be zoned, easily or sometimes not so much, by lots of AD bruisers : Irelia, Riven, Pantheon, GP, and lots of others. It's a strong "first" pick in mid (meaning before the other mid) because in this metagame, everyone wants to play mid with AP carries. Galio loves those, he utterly destroys 'em into oblivion, Vladimir seems to be the only true exception.
I guess this build has changed since it's a mid / top guide. And quite good anyway. Even though there's only "one" core build, and there are really 2 galios that I've seen work by far : rod's ones and chalice's (then rylai / abyssal) ones.
I'd like to think this is a mid lane focused Galio not top lane. Otherwise it wouldnt make any sense stacking MR against a common AD top lane bruiser, unless the enemy team runs double AP.
To post a comment, please login or register a new account.
-
View User Profile
-
Send Message
Posted 7/29/2012 2:45:15 PMif you taunt udyr in bear stance
your gonna have a bad time
-
View User Profile
-
Send Message
Posted 6/11/2012 12:16:04 PMI would feel vulnerable in the laning phase without the standard armor seals! I've read this whole guide and have picked up several useful things from it, but the one thing I don't like is the lack of armor runes. But then again, I'm not a professional.
I also think that Cassiopeia should be listed as a synergizing ally. Galio's ultimate makes enemies face towards a central point, and gives Cassiopeia plenty of time to get to that point and throw down a devastating team disable. Additionally, Galio's and Cassiopeia's Q abilities are both very long range slows, which can make it very difficult for fleeing enemies to escape.
I also think that the +20% buff duration mastery could be helpful.
-
View User Profile
-
Send Message
Posted 5/16/2012 8:51:22 PM-
View User Profile
-
Send Message
Posted 4/24/2012 10:34:45 AMHello, thank you verry much for this guide, I'll try it out asap :)
Hm, I'd have a question, tho. Once you have, let's say, RoA, Rabadon, Abyssal and Zhonya, would it be stupid getting a rylay instead of GA? I don't really know if the flat hp and nice AP would help a lot on Galio, nor the slow, but I was wondering?
-
View User Profile
-
Send Message
Posted 4/15/2012 3:27:32 PMI had to take some one mid in ranked so I randomly chose galio and did great. This guide is sick! Once you are over the initial, "Shit I dont want to last hit with spells caus I have no mana" to "I got 1500 mana whatever!" you will own.
I am 1450 and people here have no clue how to play cv galio. They always bunch up and my ult just wont the game!
-
View User Profile
-
Send Message
Posted 3/17/2012 11:53:34 AMWhat should a Galio do if the enemy team becomes comprised of mainly AD? Like, lets say they have Riven Top, Shyvana Jungle, Grave + Sona bot and Ryze Mid. Obviously the MR would only help against Ryze, so it wouldn't be tactical to build as much of it. Would I just go suboptimal and build Thornmail and Frozen Heart, or build AP?
A 1000 ELO player. Best with AP and AD carries. Currently learning Ezreal.
-
View User Profile
-
Send Message
Posted 3/25/2012 4:39:09 AMThen the person who picked Galio is stupid. You get to see who the other people pick before the game, so if they're mainly AD and the you counterpick Galio, you're basically trolling.
-
View User Profile
-
Send Message
Posted 3/31/2012 11:38:08 AMNo, I'm talking about If I'm second pick or something and pick him, then the rest of their team goes AD. How do you recover from that situation.?
A 1000 ELO player. Best with AP and AD carries. Currently learning Ezreal.
-
View User Profile
-
Send Message
Posted 4/7/2012 5:46:09 PMIdealy, you swich with your ap carry and run mid instead, but you need to run this by your team mates first. If you are stuck against an ad, switch pages to something with armour seals, then go something like cloth5, tabi if needed, ROA+chain vest. If you cant safely build the ROA, build a frozen heart, as more cdr means more nukes and cc, and galio has better base damages then most. By the time you have done that, laneing should be over or almost over, and you go into your normal build. You have slightly offensive punch, but as long as you survive the laneing phase with decent farm you are still usefull.
-
View User Profile
-
Send Message
Posted 4/12/2012 8:30:48 PMGo loads of armor rather than loads of MR. Galio isn't ideal in situations against heavy AD teams, but if you are pinned against a physical damage heavy team you should build strong armor items such as Randuin's Omen, Frozen Heart, etc. Of course, this will result in your passive being not so useful + your ultimate not being of much use, hence why he's not that useful versus heavy AD comps.
-
View User Profile
-
Send Message
Posted 3/2/2012 5:10:10 AMI would list Udyr as a counter, because if he's in range of the taunt and in Bear Stance, it instantly cancels your ult.
-
View User Profile
-
Send Message
Posted 3/5/2012 10:39:42 AMIn that case you may add Garen. His Decisive Strike (Q) silences Galio for 2.5 seconds, stoping his ultimate and rendering him nearly useless for the silence's duration.
-
View User Profile
-
Send Message
Posted 2/19/2012 1:11:54 PMIs this really TOP-lane? Cause all the MR-runes wont help you much defensivewise against the common toplane picks.
This whole guide seems a bit "off" to me.
Dont get me wrong, i'm by far not as experienced as SYDTKO and if he believes in every word of this guide then hes probably right but I'd love to hear some clarification on some points, like the counterpicks only mentioning Cho Irelia and Nasus. Isnt Trynd or GP harder to lane against on toplane since Galio naturally rather wants to build MR than Armor?
Anyways: Keep up the good work on this Homepage. I feel theres a LOT off work in it!
-
View User Profile
-
Send Message
Posted 2/25/2012 6:35:25 AMMy 2 cents : Galio is more of a counter pick than anything. He can be zoned, easily or sometimes not so much, by lots of AD bruisers : Irelia, Riven, Pantheon, GP, and lots of others. It's a strong "first" pick in mid (meaning before the other mid) because in this metagame, everyone wants to play mid with AP carries. Galio loves those, he utterly destroys 'em into oblivion, Vladimir seems to be the only true exception.
I guess this build has changed since it's a mid / top guide. And quite good anyway. Even though there's only "one" core build, and there are really 2 galios that I've seen work by far : rod's ones and chalice's (then rylai / abyssal) ones.
-
View User Profile
-
Send Message
Posted 3/18/2012 6:58:55 PMI'd like to think this is a mid lane focused Galio not top lane. Otherwise it wouldnt make any sense stacking MR against a common AD top lane bruiser, unless the enemy team runs double AP.