- Summoner Spells
- Team Comps
- Common Mistakes
- Bot Lane
- Advanced Tactics
- Tier List
About the Author
Hey there! My name is Koravel, and I am a longtime Dominion player. I have played nearly three thousand Dominion games, and I have competed in the DominateDominion tournament for more than 50 weeks.
I have played Dominion for over two years, ever since it first came out on September 26, 2011, and have had a ton of fun doing so, while learning a lot along the way. I am writing this guide so that people who are new to Dominion can have a resource to look to in order to improve their own play.
Another great way to improve is to watch streams of Dominion players. I stream myself at http://twitch.tv/koravel34 and am always happy to answer questions.
FancyWolf is another high elo Dominion player that is more than happy to answer questions as well: http://twitch.tv/sirfancywolf
Wolferer is another excellent bot laner who streams and is also happy to answer questions: http://twitch.tv/lolwolfer
Once you've gotten your feet wet, how about entering a Dominion tournament to test your skills against others who also enjoy this map? The DominateDominion tournament takes place every Saturday at 8pm EST/5pm PST, and is free to enter. (Unfortunately, it is only on NA servers atm.) What's more, you can win prizes, anywhere from $5-$20 RP per person, along with the triumphant Ryze skin. Sign up on mobafire if you are interested!
I also want to say thanks to Yetti for his excellent 3v3 guide, which you can find here: http://www.lolpro.com/guides/game-play/257-twisted-treeline-guide-fully-updated-and-re Anyone who has read his guide will find the format of this one to be very similar.
Also, if you want to check out where your current MMR in Dominion, quickfind.kassad.in is a good site to check it. Go to that site while you are in an active blind pick game, and type in your summoner name while you are in-game or loading into the game. This site will give you your team's MMR, so if you are queueing with someone else, it's not a good indication. If you solo queue for about 20 or so games and take the average of your MMR rankings, you'll have a rough estimation of where you stand.
Finally, FancyWolf has made a short, seven minute video clip explaining the very basics of Dominion play. If you are confused about the map, this is a great start to understanding Dominion.
Enjoy your time on the Crystal Scar!
Dominion is a much faster paced map than Summoner's Rift. It focuses on teamfights from the moment the game begins, and does not have any laning phase except for the one member of each team that plays in the bottom lane. A match of Dominion generally lasts from 15-25 minutes.
Each team consists of five players, the same as Summoner's Rift. Four of these players will head to the top part of the map, while one from each team will cover the “bottom lane.”
As you can see from the map, there are five points which are called, (clockwise beginning at what would be 10 o'clock), the Refinery, the Windmill, the Drill, the Boneyard, and the Quarry. Underneath their names in parentheses are the names that teams generally use to refer to them. In blind pick, most people will only call the Windmill by name, though they will call it "top" often as well, the others will be "mid" or "bot".
There are ten health relics on the map, (represented by the green circles). Picking up one of these relics will give you an amount of health back, dependent on champion level, as well as a large amount of mana, or a small amount of any alternate resource pool, (such as Tryndamere's fury).
There are three speed shrines on the map, (the yellow squares). Stepping on one of these will give you a speed boost nearly equivalent to using the summoner spell Ghost. It is vitally important for map mobility that you utilize these when it is safe to do so. Also, take note the speed shrine's movespeed boost will wear off gradually, meaning you will not be moving at the same speed three seconds after you stepped on one as when you first hit it. The duration of the bonus movespeed from the speed shrine can be extended by taking the mastery “Runic Affinity” in the utility tree.
Finally, there are two storm shields on the map, one per team, (the red circle). The storm shield is a buff to a single champion on your team, and can only be acquired by a champion on the team it belongs to. In other words, while you can defend the enemy storm shield, you cannot steal it. In order to take the storm shield, you must channel it for a short duration, (5 seconds), without taking damage. The champion who acquires the storm shield will have a shield that is based on champion level. In addition, every fourth attack or spell will unleash a barrage of chain lightning on the hapless foe towards which the attack or spell was directed.
The objective of Dominion is to drain the enemy Nexus health down to 0. Each team's Nexus starts with 500 health, and initially this health is drained by champion kills, tower captures, and having more points than the opposing team. Once a Nexus reaches 100 health, champion kills and tower captures will no longer remove any health from the Nexus, only holding more points than your opponent.
In order to capture a point, you must channel it, much like the storm shield, only for much longer. There will be a bar that will pop up on your screen letting you know how much time it will take to capture it. Unlike the storm shield, if you are interrupted in your capture attempt, the amount of time you have spent trying to capture the point is not reset. To explain further, let us say that you nearly capture a point, but you are interrupted at the last instant. If you again cap the point after dealing with whatever interrupted you, you will take far less time to finish capping the point. Note that only damage taken from champions, or champion abilities that move you to one side, (such as Trundle's pillar), can interrupt a cap. Minion damage will not do so, (unless of course they kill you!)
Every so often, a quest will randomly appear on the map. The quest is simple: Capture the designated enemy point before the enemy takes the point you are supposed to defend. The quest will always be points that are next to each other. Either the team that does not have windmill will be tasked to capture it, and defend the top point closest to their nexus, or it will be the two bottom points. For example, purple team might be tasked to take Windmill while defending the Drill, whereas blue team would be tasked to take the Drill while defending Windmill.
The point you are supposed to defend will receive a shield icon over its portrait on the minimap, while the point you are supposed to take will receive a crossed swords icon.
Successfully completing a quest deals 20 damage to the enemy nexus and gives your entire team a 10% damage boost for sixty seconds. You can destroy an enemy Nexus in this manner, even if you do not have more points than your opponent.
There are no wards on Dominion. There are, however, two items, (Hextech Sweeper and Grez's Spectral Lantern, as well as Grez's upgrade, Lightbringer), which give temporary vision when used.
- The game will begin at 1:20.
- Health relics spawn at 2:00, and they will respawn every 33 seconds after they have been picked up.
- Storm shield spawns at 3:00. After it has been taken, it will respawn in three minutes.
- Quest buffs last for 1:00- these can be made to last longer by the summoner mastery “Runic Affinity” in the utility tree.
- Each champion starts with 1375 gold.
- All champions passively gain increased mana regen based on how much mana they are missing, up to 150% increased gain. This helps AP champions to remain viable, due to the frequency of teamfights.
- All champions passively gain experience. With the fast-paced nature of the game, if this wasn't in the mode, champions would rarely reach level 18, and so late game comps would be out of luck.
- All champions begin the game at level 3, for the same reason as the previous point.
- Health relic- Gives a certain amount of health and mana back, (or other secondary resource).
- Storm Shield- Gives a large shield to the champion that picks it up, along with a damage boost in the form of a chain lightning spike. Note that this spike has a very long range. For example, it can hit someone who steps on Teemo's traps even if Teemo is nowhere close to them.
- Speed Shrine- Gives a large movement speed boost to any champion that runs over them. The movespeed gradually wears off over the duration of the buff.
- The 20% self-healing reduction has been removed as 10/30/2013.
- 10/20/2013: Moved summoner spells to the second section to discuss Revive sooner in the guide. Added a "Top Lane Team Comps" section, for some specific team comps and discussion on them. Also fixed some minor errors.
- 10/30/2013: Moved Fancy's video to the start of the guide, as it seems more appropriate there. Fixed a couple minor spelling errors. Added Blackfire Torch in the items section, as it had been left out. Updated the entire guide for the patch that came out this morning, as it changed several items that are commonly built on Dominion, mostly for the worse. This patch has also removed the self-healing reduction aura from Dominion.
- 11/14/2013: Updated the tier list to include Jinx, as well as champion power changes due to the healing aura being removed. Added an "Advanced Tactics" tab, with the first thing in this being an explanation of the rather complex Dominion respawn system. There will be more things added to this tab as time goes on.
- 12/7/2013: Updated the tier list for preseason 4. The balance has changed for the worse in Dominion with this patch. Taric added to cheesecake top lane, Nunu added to cheesecake bot lane.
- 12/9/2013: Added a second part to the Advanced Tactics section: The Pooterss(Backdoor) Strategy and How to Counter It.
- 1/23/2014: Updated the tier list, Summoner Spells, Items, and the Dominion Respawn System. Added Yasuo to the tier list- tier 3 for top lane, tier 4 for bot lane, as well as changing around certain champions- Dr. Mundo receives the largest increase. Summoner spells needed to be updated because the summoner spell masteries in the mastery pages have been removed for season 4. Added Lord Van Damm's Pillager and Wicket Hatchet to the Item list, as well as updating the description and cost of some other items that have changed in recent patches. Good Hands is no longer in the defense tree, so the respawn system explanation was needlessly complicated. This changes the strength of Garrison and Revive- Revive is still easily the best spell, but Garrison is now rather weak.
- 3/20/14: Tier list updated. Thresh jumps from near-worst champion on the map to near-best.
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