Comments

  • #257 JCMadnez

    Yetti,


    First of all, thanks to your guide! We win a couples games mostly your suggestions of the team com or pick/bans
    :D

    However, the server we play (TW server) seems to be quite different than US server. Its funny they rarely ban Tryn nor Darius or maybe they don't really have a "tier list" in the mind set.
    So we banned Singed, Riven, Jarvan IV or WuKong. I think they ban something random like Renecton, Malphite and someone else...

    and we went Darius, JG Tryn and Kass vs. Sejun, JG fiddle and Vayne

    I dont know man... In the late game we just got completely screwed by vayne and Fiddle's ult, and Sejun got a great slow so we can't really jump on Vayne or find Fiddle.  

    Maybe we were feeding a bit during the early game, or required more skills considering we're still in low rank haha

    Or they just got much more CC than us....but its fairly a interesting team comp in their team 

     

    Anyways!
    If you can leave any comments will be much appricated!
    THANKS :)

     

    JC

     

    Last edited by JCMadnez on 5/23/2013 10:39:43 PM
  • #253 Anstrodom

    Yetti,

     I've been referring to this guide since February and watching your stream since it's inception and it has drastically improved mine and my teammates play- many thanks!

    Now that I have a better handle on the Treeline and have learned enough champs to cover various roles, I am working on expanding my champion pool so that I can be more versatile in my composition choice. One major thing that prevents this versatility is my relative inexperience with setting up masteries and runes. I understand their application to individual champions, but I notice that you setup masteries and runes categorically according to the type of character/build you are running and apply that at the beginning of each game (I.E. AD+CD runes and AD Bruiser runes on Rennekton for a particular match). I imagine this really changes the way you are able to conceptualize and build characters into a role that suits you and I was wondering if you could point me in the direction of a guide that would explain this type of setup and list some builds? If not could you maybe add a section addressing this issue? Sorry if this is a little bit afield of the parameters of this guide, but you're an excellent teacher and student of the game!

    Apologies for my prolixity and thanks for all the great advice!

    Anstrodom

  • #256 yetttti

    Thanks for all your kind words. Your question is very good, and worth looking into, although I don't know of any guides that cover it. And since it isn't a TT specific thing, I don't know if I will add something like that to the guide. Although now that I think about it, I've had a few requests to cover runes and masteries that are good on TT, so I may do it at some point when I get time. Basically you want to spec your runes and masteries to best counter the enemy team. I know thats vague, but it just takes a bit of forethought. Do they have a lot of magic damage? Make sure you get MR blues. No magic damage? CDR blues could be the better choice. Will you be getting kited really hard? Maybe you should take Movespeed Quints. Is it your job to damage soak and initiate? Go 9/21. Are you a ranged champion meant to pump out as much damage as possible? 21/9. Although, does your team not have any peel? Then I would still possibly consider 9/21.

    A lot of it just comes from experience, and it is also personal preference. I tend to like to play balls deep, and as such usually go 9/21. Unless I'm a squishy caster or ranged AD champ. Then usually 21/9.

    Oh, and sorry about the lack of streaming lately. Have a lot of real life stuff going on recently. I will try to start streaming more soon!

    Last edited by yetttti on 5/20/2013 9:40:36 AM
  • #252 mpakakas

    Hello, great guide!I really like playing cho' gath (bot lane) and i would appreciate any tips or what items are good for him.I can't find NOWHERE a Cho' Gath 3v3 guide, can u suggest any site or link (a guide by yetti himself would be great)!

    I know there are some standard picks and combos in 3v3 but me and my friends are currently playing Cho-Voli(jungle)-Ez combo and it 's prety good.Any   advise for this combo?

    Tnx again for your guide!

  • #255 yetttti

    Sorry, don't know of any 3v3 Cho'Gath guides. If you have any Cho questions, I would add 'Roncor' (on the NA server), as he plays a LOT of Cho, and plays him very well. Tell him Yetti sent you. Basically just build tanky AP items, and do your best to build to counter the enemy team. Hit your ruptures, and you're golden.

    That combo sounds very strong. Good peel and tankyness with Voli and Cho, Ez can kite for days and is a strong laner. Depending on how squishy you build the Ez, just make sure he has good positioning, and doesn't get caught.

  • #251 Gullip

    Hey Yetttti,

    i have a question for the start of the game. How is your positining in the beginning before creep spawn and what do you do when your jungle gets invaded in this part of the game?

    My team often has a big problem when this happens. they ruin our jungle start as they get 1 or 2 camps and we are getting more and more behind!

    i hope u unserstand what im trying to say my english is not the best ;-)

    Thanks!

    Btw:

    what do u think of nasus builded tanky with bft? with his ult and bft he deals "tons of damage" in my opinion. my build with him is sunfire, bft, and then situational bullwark or abyssal and so on...

     

  • #254 yetttti

    We usually don't challenge the enemy team early. If we know they are trying to take our wolves, we will try to defend them. But if they definitely have a stronger lvl 1, just let them have them. It's not worth dying for.

    Sure, I can see that Nasus build working.

  • #249 SandwichForLunch
    So a bit of a general question. When you mention "AP Lane" and "AD Lane," do you literally mean Bot and Top, respectively, or do you just mean in general? For example, I was wondering how Singed is "AP Lane" but he is usually picked against bruisers because casters can poke him and stuff, so doesn't he go top? As another example, Zed and Kha'zix are two champions that are often played mid on SR rather than top. Does this transfer in any way to TT?
  • #250 yetttti

    Yes, this is exactly why I mention AP Lane and AD Lane, instead of Top Lane and Bottom Lane. Generally, the safer of your 2 solo laners will go top, as the lane is a bit longer, usually farther away from your own jungler, and easier to gank. AP laners are usually more squishy and have less mobility, so that's why oftentimes you see AP champions in bot lane.

  • #247 yetttti

    Thoughts on new and reworked champions for 3's:

    Lissandra - Well, initially I thought she was going to be really strong. Her kit is fun, and gives her a lot of room to make plays. She is really really hard to gank. She gets a huge power spike at level 6, and if her lane opponent has around 50% HP, its a for sure kill. Her early game is above average, her mid game is great, and her late game is not the greatest. It makes sense though. Since she has so much CC and utility, her late game damage is really lackluster. Best paired with a champion that can be a late game threat, because she isn't.

    Sejuani - So, her rework helped her in 5's, and in the jungle. But in 3's, I feel it was actually a nerf. What made her good before was the fact that you could stack HP, and your W would do insane damage. W doesn't do nearly as much damage anymore, which means she is weaker overall. The rest of her kit feels better though.

    Trundle - I still need to test this a bit more, but Trundle feels like a beast now. With his ult, his W, a Spirit Visage, and BotRK, he has so much lifesteal and healing, and actually does pretty good damage. I haven't had a chance to try him in lane yet, but I feel like it could be pretty strong.

  • #246 iCupboard

    Dear Yetti,

    I've ran my thoughts on Lissandra, And I think she is very good, but as an AP tank,

    mainly due to the fact that she is a good initiator, but she needs to be close to do damage.

    This is the build I created:

    Dorans ring flask (or tear) FOR START

    (The build order is not optimal. Any advice would be terrific.)

    Haunting guise
    Sunfire cape
    Blackfire torch
    Spellvamp?
    Abyssal
    Wooglet

     

    Thanks!

  • #248 yetttti

    I've tried building her tanky. I feel like she does 0 damage then. Idk, I'm still trying to find her best Niche. I think she just falls off late game no matter how you build her.

  • #242 Fellbiestrider

    Dear yetti,

    I have a question about playing nunu in the jungle here on TT.

    What runes would you use on him? Do you use him as a support tank ( bulwark etc. ) or with an ap edge?

    P.S. Great guide, motivated me for playing 3´s again :) Great job updating it all the time.

    Have a nice day, Fellbiestrider

     

  • #244 yetttti

    For jungle Nunu, I would build mostly support items. Lane Nunu usually goes AP CDR, but in the jungle you just aren't going to get enough farm to do that. Get a GP10, and then stack support items.

    Thanks for your support! :)

  • #245 Fellbiestrider

    Thank you very much for your fast answer, wish you best luck :)

    Best regards, Fellbiestrider

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