- Level One (Start of Game)
- Bottom Lane
- Mid Lane
- Top Lane
- Dragon and Baron Control
THE ULTIMATE GUIDE TO WARDING FOR LEAGUE OF LEGENDS
So you think you know where to ward? I bet you’ll learn something from reading this guide – or you can continue to think you know everything already. Yes, it’s long but this guide is broken into sections based on map area and role. For example if you predominately play jungle then you should skip to the jungle section first.
For all those that think warding is just the job of the support – you are sorely mistaken. Map control is one of the most important concepts in this game. Without proper map control your team will lose games. Having a ward in the correct spot or removing vision from the enemy team can make or break team fights, baron and dragon attempts.
11/24/2012 - Added videos, new pictures and new items for season 3 patch
But first, this can't be the ultimate guide without at least covering the basics. I'll try to keep it brief.
- Sight Ward
- Vision Ward
New Wards in Season 3
THESE NEW ITEMS ARE OVERPOWERED AND ARE A MUST FOR ANY SUPPORT!
- Ruby Sightstone
UNIQUE Passive - Ward Refresh: Starts with 5 charges and refills each time you visit your shop.
UNIQUE Active - Ghost Ward(Active) : consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 3 wards placed from this item at once.
UNIQUE Passive - Ward Refresh: Starts with 4 charges and refills each time you visit your shop.
UNIQUE Active - Ghost Ward:Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes. You may have a maximum of 2 wards placed from this item at once.
Why do you get wards?
- See incoming Ganks
- See attempts at objectives (Baron/Dragon)
- So your team can push advantage and invade enemy jungle
- Catch enemy jungler
- Split push enemy turrets
- Initiate on unexpecting enemy champions in brushes
- Allies can teleport gank or teleport and assist in team fights
Who Buys Wards?
- Everyone in the game. However the AD carry will likely buy the least amount and the support will generally buy the most during the course of the game.
- Generally speaking: 60-70% of the wards should be the Support. 20-30% should be jungler and 10-20% should be the AP and AD carry.
- Everyone buy's wards (not just the support)
Why vision is so important, as displayed on this clip below!
Certain champions can jump to wards and use them to hop over walls or to chase\escape enemy champions. It takes practice to get used to, but if used correctly, you can cover a lot of ground using wards. It's basically a 75 gold Flash, making it really useful.
Jax can use his Leap Strike to jump to a ward, making him very mobile. For 75 gold, he has an extra Flash that he can use every 6-10 seconds.
Katarina can use her Shunpo to instantly shift over to a ward or creep that she targets. It resets the cooldown after she gets an assist or kill, so using it on a ward to get a kill can allow you to Shunpo again.
Lee Sin is the 3rd champion that can jump to wards. He can use his Safeguard to leap over to a ward. If used correctly, you can place a ward in front of an enemy champion, Safeguard to it, and then kick the enemy champion into your team.
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