This Gankplank guide is for Jungle and is written by Lexvink, a 2500 ELO Player. Gangplank is a slow jungler that scales very well with items and has a bunch of utility including a global ultimate. He is extremely slippery with high movement speed and the ability to eat and orange and be k.
+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spell
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Skill Order
Parrrley
Parrrley
Gangplank shoots a target unit for 20/45/70/95/120 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 4/5/6/7/8 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
Cost
50/55/60/65/70 Mana
Range
0
Cooldown
5/5/5/5/5 Seconds
Parrrley
Gangplank shoots a target unit for 20 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 4 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
Parrrley
Gangplank shoots a target unit for 45 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 5 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
Parrrley
Gangplank shoots a target unit for 70 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 6 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
Parrrley
Gangplank shoots a target unit for 95 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 7 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
Parrrley
Gangplank shoots a target unit for 120 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 8 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
Remove Scurvy
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80/150/220/290/360 (+1*AP) health.
Cost
65 Mana
Range
0
Cooldown
22/21/20/19/18 Seconds
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80 (+1*AP) health.
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 150 (+1*AP) health.
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 220 (+1*AP) health.
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 290 (+1*AP) health.
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 360 (+1*AP) health.
Raise Morale
Raise Morale
Passive: Gangplank gains 8/10/12/14/16 Attack Damage and 3/4/5/6/7% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 12/19/26/33/40 and Movement Speed by 8/11/14/17/20% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Cost
50/55/60/65/70 Mana
Range
1300
Cooldown
20/20/20/20/20 Seconds
Raise Morale
Passive: Gangplank gains 8 Attack Damage and 3% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 12 and Movement Speed by 8% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Raise Morale
Passive: Gangplank gains 10 Attack Damage and 4% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 19 and Movement Speed by 11% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Raise Morale
Passive: Gangplank gains 12 Attack Damage and 5% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 26 and Movement Speed by 14% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Raise Morale
Passive: Gangplank gains 14 Attack Damage and 6% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 33 and Movement Speed by 17% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Raise Morale
Passive: Gangplank gains 16 Attack Damage and 7% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 40 and Movement Speed by 20% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Cannon Barrage
Cannon Barrage
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 75/120/165 (+0.2*AP) magic damage.
Cost
100/100/100 Mana
Range
0
Cooldown
120/115/110 Seconds
Cannon Barrage
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 75 (+0.2*AP) magic damage.
Cannon Barrage
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 120 (+0.2*AP) magic damage.
Cannon Barrage
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 165 (+0.2*AP) magic damage.
Q
Parrrley
Gangplank shoots a target unit for 20 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 4 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
W
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 80 (+1*AP) health.
Q
Parrrley
Gangplank shoots a target unit for 45 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 5 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
E
Raise Morale
Passive: Gangplank gains 8 Attack Damage and 3% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 12 and Movement Speed by 8% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Q
Parrrley
Gangplank shoots a target unit for 70 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 6 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
R
Cannon Barrage
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 75 (+0.2*AP) magic damage.
Q
Parrrley
Gangplank shoots a target unit for 95 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 7 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
E
Raise Morale
Passive: Gangplank gains 10 Attack Damage and 4% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 19 and Movement Speed by 11% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
Q
Parrrley
Gangplank shoots a target unit for 120 (+0) physical damage. If Parrrley deals a killing blow, Gangplank gains 8 extra gold and half the mana cost is refunded.
Parrrley can crit and applies on hit effects as if a melee basic attack.
Total Gold Plundered: 0 gold.
E
Raise Morale
Passive: Gangplank gains 12 Attack Damage and 5% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 26 and Movement Speed by 14% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
R
Cannon Barrage
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 120 (+0.2*AP) magic damage.
E
Raise Morale
Passive: Gangplank gains 14 Attack Damage and 6% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 33 and Movement Speed by 17% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
E
Raise Morale
Passive: Gangplank gains 16 Attack Damage and 7% Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage by 40 and Movement Speed by 20% and nearby allied champions' Attack Damage and Movement Speed by half that amount for 7 seconds.
W
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 150 (+1*AP) health.
W
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 220 (+1*AP) health.
R
Cannon Barrage
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing 165 (+0.2*AP) magic damage.
W
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 290 (+1*AP) health.
W
Remove Scurvy
Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him for 360 (+1*AP) health.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Items
Starting Items
Hunter's Machete
Health Potion
x5
Core Mid Game Options
Wriggle's Lantern
Phage
Late Game Item Options
Spirit Visage
Frozen Mallet
Trinity Force
Frozen Heart
Randuin's Omen
Maw of Malmortius
Warmog's Armor
Jungle Route
Main Route
Wolves
Ancient Golem
Wraiths
Lizard Elder
Mini Golems
Wraiths
Gank Mid
Gank Top
Secondary Route
Wraiths
Lizard Elder
Mini Golems
Wraiths
Wolves
Ancient Golem
Gank Mid
Gank Top
Pros and Cons
Pros
Global ultimate and AoE team steroid.
Scales well with items.
Can get extra gold with Parrrley
Is able to perma slow a target after a few auto attacks and a Parrley.
ganplank is one of my favorite champs to play. But I don't understand why there isn't a critplank build. He can do amazing damage and I don't feel this takes advantage of that. Am I missing something? I am fairly new to the game. (5 months).
On the 'Rune, Masteries and Summoner Spells' page, there are no mastery points in the boxes
Anyway fantastic guide. I've only recently picked up GP, but find him hard in the top lane. He is an excellent jungler, able to go 1v1 with some of the squishier junglers, and he also has quite a big lane presence in the early game.
I myself go a 0/21/9 setup, but that's just me. If you are snowballing out of control I find it very good to pick up the latter of the 2 phage builds after you have build the first. The perma-slow is always good and you deal so much damage with a t-forced Q crit :3
I've tried this set of masteries and it's worked pretty well for me, but I still prefer 0/21/9 or 9/21/9 personally. When I'm jungling, I typically find myself not being able to farm well enough to become an actual carrying bruiser, so I do this utility bruiser thing with HoG, Phage and Aegis which is actually kind of weird for GP who scales so very well with damage, but it works out.
Last edited by doublerapist on 9/29/2012 9:11:18 PM
-
View User Profile
-
Send Message
Posted 5/5/2013 12:43:21 PMganplank is one of my favorite champs to play. But I don't understand why there isn't a critplank build. He can do amazing damage and I don't feel this takes advantage of that. Am I missing something? I am fairly new to the game. (5 months).
-
View User Profile
-
Send Message
Posted 12/22/2012 12:19:49 AMis this guide by saint or Lexvink? It says Saint but then says "This Gankplank guide is for Jungle and is written by Lexvink, a 2500 ELO Player."
-
View User Profile
-
Send Message
Posted 12/21/2012 8:08:28 AMCan you update it please, especially the Item build.
-
View User Profile
-
Send Message
Posted 12/8/2012 10:45:33 AMu should try hydra on gp, its rly op :)
my gp build is: iceborn gauntlet, ravenous hydra, black cleaver, frozen mallet, maw of malmortius, lonia boots
nice sustain, great dmg and op cdr :) big wave of minions u kill with 1 shot parley
-
View User Profile
-
Send Message
Posted 11/13/2012 3:44:11 PMOn the 'Rune, Masteries and Summoner Spells' page, there are no mastery points in the boxes
Anyway fantastic guide. I've only recently picked up GP, but find him hard in the top lane. He is an excellent jungler, able to go 1v1 with some of the squishier junglers, and he also has quite a big lane presence in the early game.
I myself go a 0/21/9 setup, but that's just me. If you are snowballing out of control I find it very good to pick up the latter of the 2 phage builds after you have build the first. The perma-slow is always good and you deal so much damage with a t-forced Q crit :3
(I need to tone down my posts)
-
View User Profile
-
Send Message
Posted 12/6/2012 12:38:01 AMFixed!
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
-
View User Profile
-
Send Message
Posted 9/29/2012 9:10:51 PMI've tried this set of masteries and it's worked pretty well for me, but I still prefer 0/21/9 or 9/21/9 personally. When I'm jungling, I typically find myself not being able to farm well enough to become an actual carrying bruiser, so I do this utility bruiser thing with HoG, Phage and Aegis which is actually kind of weird for GP who scales so very well with damage, but it works out.
-
View User Profile
-
Send Message
Posted 12/6/2012 12:38:13 AMYou go for the 9/21/0 instead of 0/21/9 because gives you option to go exhuast and you 100% need the armor pen.
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse