Comments

  • #66 SeriousDogg
    This build makes GP USELESS  what makes GP unique is the Crits from Parrley and this build got 0 Crits !, and Trinity Force is so so much better then Frozen Mallet. I build GP like that, Ionian Boots - CDR for Oranges and Parrrley Tear of the Godess - Free Mana so u can farm and heal freely - into Muramana that will give u a nice Toggle Active that work with Parrley Statikk Shiv - OP on Gp   Atmogs - Crit AD and Tankiness - Essential for GP.
     
  • #65 Defeaterrr

    A few observations having played quite a bit of tankplank after viewing this guide.

    - In a tough lane it's worth rushing Philostone, you already start fae charm anyway and more than likely move into Shurelya's mid game so it's certainly a worth investment.

    - I find the Mana potion in the starting items kinda pointless, fae charm and the 50% refund of parley's cost is enough to keep you in lane.

    - AD quints seem necessary to even attempt to trade in lane and make for more comfortable last hitting.

    - Spirit Visage is definitely worth a note in the items section, after laning vs a nid and a rumble top it was brilliant, going philostone into visage kept me comfortably in the game, and the passive life gain from the visage is kinda quirky with oranges.

    - I was dubious about Sunfire Cape but now I'm definitely sold on it in the right situations, for new players reading this guide don't take the item build as set in stone,   cape is really solid if you're in a tough lane vs and ad, but it can definitely be left until early-mid game/late-mid game

    - Teleport is definitely my summoner of choice 80% of the time, unless you feel like you crush your lane opponent or they have Mundo jungle, Swain mid or maybe even a Vlad, I don't feel this play style of GP warrants running ignite, going mainly utility and defensive tree you don't have the retarded Parley damage you do going 21 offensive and going crit route, Teleport gives you good map pressure along side your pushing power with Sunfire Cape and can really swing dragon fights and random enemy roams bottom.

    I'm only a 1600 player so it's not like my advice is massively relevant but I'd like to think people would be able to take some useful information from the above, none the less this guide is brilliant and really improved my GP, have fun parleying and eating oranges to make everything k.

    Last edited by Defeaterrr on 12/19/2012 4:12:18 AM
  • #63 bigbascdt

    Not sayin I know more than SYDTKO, but is tankplank even very viable any more as compared to a more damaging Gangplank focused on de critz?

    My build for offensive Gangplank

    Boots 3 pots

    double dorans 

    begin tri-force with phage, then sheen, then zeal and finish

    IE

    either Sunfire Cape or warmogs for health

    Atma's (yes I know it's bad, but it's worthwhile for GP when going offensive but semi-tanky)

    QSS, now the machete thing (forget name now)

    You end up destroying the entire team with critz and Parrrley hits for 3/4th's of their adc/apc's health.

    IE

  • #64 HunterCantWin

    tankplank better atm

     

  • #59 jigglehorse

    I was hoping someone could answer this question, it's a tad bit random.  I was watching the TSM invitational and noticed in one of Orb vs. Dignitas, nien played GP and picked up an early Tiamat.  I thought it was a really strange item to pick up at first until I thought, what if Parrrley's gold passive applied to aoe damage.  Hypothetically speaking, if you took out multiple creeps with one parrrley, does the gold multiply?

  • #60 mercuzio95

    I just tried Tiamat in a botgame, seems like it works

  • #61 jigglehorse

    Great! I actually got a little antsy and tried it out myself too.  If the game lasts long enough, you end up one shotting jungle camps, and creepwaves.  Great economical item for GP!  I also realized that tiamat would make many of the single target bruiser like tops much more viable in the jungle.  I love junglers like wukong, xin zhao, and even GP on occasion.  Opting in for a tiamat rather than a wriggles would allow a much fast clear.

  • #53 trianqz

    Pantheon isn't a counter for GP? :o he blocks every single parrley :o

     

  • #58 reutis

    I don't see pantheon as a real counter to gangplank. Just play passive in lane and pantheon is useless then.
    If u are planning to go for a kill in lane be sure to auto attack pantheon once and then Q him so his passive is off when auto attacked.

    Just remember U are much more usefull through out the game then pantheon. No kills for pantheons will be a useless pantheon.

  • #70 drunkkidlb1

    Quote from reutis »

    I don't see pantheon as a real counter to gangplank. Just play passive in lane and pantheon is useless then.
    If u are planning to go for a kill in lane be sure to auto attack pantheon once and then Q him so his passive is off when auto attacked.

    Just remember U are much more usefull through out the game then pantheon. No kills for pantheons will be a useless pantheon.

    you cant play passive with gp against pantheon cause then pantheon will just kill him and gp wont get farm.. if pantheon is smart and builds a tear of the goddess first.. he can literally free farm on gp and just stab him with spears all day.. their q's have the same range so why pantheon is farming if gp even thinks about q'ing a minion pantheon just stabs him with a spear.. what are you going to heal? theres your mana.. you going to pistol him theres a block.. gps cd on q is 5seconds pantheons shield is 4hits/abilities.. pantheon builds a zyphr and he'll auto attack to much for gp to even think about auto attacking pantheon and then fallow up with a q.. and a good pantheon would wait for him to run and use his heal to stun with his GAP closer... most champs with gap closers can counter gp pretty hard if they play right.. but if gp plays right he can make them regret it late game besides pantheon... pantheon is gp's biggest counter... that very low cd on spears makes pantheon out harass gp his passive makes it where gp cant harass him and his stun is a good gap closer to seal the kill on gp.. im good with gp but i do not want to go against gp... after i finish my runes for gp im going to play a rank game with gp hoping that the other top dont pick after me... if they do and its pantheon i just better hope my mid will go top and let me mid to help out the team so i can actually snowball in farm and kills/assist from my ult on other lanes... a good way way to play gp is just farm your q and ult other lanes for kills/assist

  • #71 reutis

    In the state pantheon is in now then I agree to that.
    When I talked about pantheon before that was in season 2.
    In season 2 Pantheon did not had the benefits he has now with black cleaver.

    So yes I agree that pantheon counters gp now.

     

  • #78 WorrEU

    I guess any lane where harass/sustain is somewhat balanced, GP will win, because he can just get more gold from his passive?

  • #52 Veshsare

    Really I can't understand why Jax counters Gp. He can't dodge all parrrleys, Gp's Remove Scurvy avoid his stun and Raise Morale can bring him out of Jax's range. So, why? Can anyone explain me?

  • #54 Ajinghaat

    I think Jax is a counter because of his higher burst. Gp cant stant a straight 1on1 fight to Jax and Jax can block Parley with his E and follow that up with his QW. GP's W is on higher CD as Jax's Counter Strike as well. GP has no big burst til he got some crit chance, so Jax harass potential is bigger even tho he has to get in melee range.

  • #55 wmRolex

    jax cant block parley with E ... only auto atacks

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