Garen
Required Reading:
Tank · Solo Lane · Last Hitting · Pushing · Zoning
- Quick Guide
- Author / Skins
- Item Build
- Abilities
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
- LCS/VODS
Strategy and Tactics
Strategy
Remember that your job in the end is to silence an enemy, deal your combo, and find someone to finish off with Demacian Justice(R). Garen is very straightforward and people fear him because they know what damage is to come. The most important thing to being a strong Garen player is mechanical prowess. What is mechanical skill? It's juking, fast clicking and reactions, animation canceling, and overall accuracy/precision with attacks.
Because animation canceling is vital to every champion in the game, I will go into further detail as to what it is and how to carry it out. Animation canceling, also known as orbwalking from oldschool DotA players, is when you don't allow your champion to carry out the full animation of an attack or ability. For example, Garen extends his sword out and when it's at the pinnacle of extension, the damage for his autoattack goes off. He then retracts his sword back towards his body, as the animators deemed it necessary to make the movement look fluid and natural. If you move your champion directly after the damage of your autoattack goes off, you stop your champion from carrying out the rest of the animation (retracting the sword). This is to your advantage, because while you are attacking your champion cannot move. Using animation canceling on your autoattacks will allow you to lose less distance with each attack on a fleeing enemy and overall make you more mobile.
The Laning Phase
If I could describe Garen's laning phase with one word it would probably be “volatile”. You're either going to go into extreme farm mode or completely obliterate the opposing lane with your early game damage. You want to lane with either a Taric for his stun or a Soraka for the lane sustainability. Garen is actually very weak in lane without one of these two support champions to help him in the early laning phase. Without Taric, he has no way to close the distance between him and his target. With his stun, you can likely land a stun + silence + spin combo in lane and kill someone early on. However, the only other alternative to this is to get Soraka. Soraka simply spams heals on Garen to keep him alive and farming.
Remember that the purpose of laning is always to farm, not to get kills. If you outfarm your laning opponents then you have won the lane and will be stronger than them in a team fight or small skirmish. Bottom lane melee champions such as Garen are typically at a disadvantage in lane because they will constantly be harassed and whittled down by ranged champions as they go in for last hits. You put yourself in a position vulnerable to enemy autoattacks when you move in to get last hits, which is something to keep in mind.
Strengths: Tankiness and Damage
Once again, Garen is a tanky assassin. You will run in, Decisive Strike(Q) your foe, Judgement(E) on top of them, and bring down the sweet sweet Demacian Justice(R) for the kill. Afterwards, as with almost all assassins, your resources will be depleted and you'll be waiting on your cooldowns to come back up. However, you have done your job. You have turned the fight, as soon as it started, into a 5v4 situation in favor of your team.
As with all assassins, you make the enemy feel helpless against you. While silenced, they are unable to Flash or cast their abilities on you to stop you from killing them. Garen's strength lies in the fact that after he is done killing someone, he is still able to run headfirst into his next target and kill them once his cooldowns are up as well. He is a beefy champion and able to take a lot of punishment before being brought down.
Weakness: Mobility
Probably the only reason Garen isn't picked very often competitively is because his mobility is so low. Even though Decisive Strike gives you a short movement speed boost, it's simply not enough. The way Garen closes distance is walking up to the target, which is not similar to most other bruiser-type champions. Most melee champions have a way to close the distance in a much quicker way, such as Xin Zhao's Audacious Charge, Poppy's Heroic Charge, and Lee Sin's Resonating Strike.
Garen is easily kited in this respect. Throwing a slow down on him will make him a melee champion that runs slower than the ranged champions attacking him. If the ranged champions simply keep their distance while they attack him, then Garen has no way to retaliate. The prime example of this would be Ashe – a champion that counters Garen simply because he has no way to get up to her. This leads into my next point – positioning as Garen is key because if you run blindly into the enemy team you should expect for them to avoid you and kite you around.
Positioning
Assassins should always enter the fight from the side. Garen can do this, but he also serves the role of tank. If possible, you should flank the enemy and run at them from the side because this allows you to more quickly reach your target and gives you the element of surprise. However, when your team is grouped up, they need you to be with them and in their front lines. This is when you rely on your teammates to help you carry out your job. They should be able to crowd control a squishy target for you to assassinate. If not, then you must simply run in, headfirst, and tank damage until the opposing team is out of cooldowns and you are free to run and kill whoever you choose.
In conclusion, you want to either enter the fight from the side and start it, or run in with your team and fight the enemy head-on until you find an opening to kill someone.
Tactics:
The Laning Phase Before Level 6
Your weakness in lane will always be your inability to close the distance between you and your target. If you're not laning with Taric you won't have any form of hard CC to catch up to your opponents. You can use brush to your advantage by hiding in it and coming out with a Decisive Strike(Q) when the enemy doesn't expect it. Other than that, last hit and keep your creep score up. You will be able to completely obliterate the enemy squishies during the mid and late-game, so your focus should be geared towards that.
The Laning Phase After Level 6
When you hit 6, you can potentially use your Flash and Ignite both to try to kill someone. Flash, silence with Decisive Strike(Q), deal your massive damage with Judgement(E) and finish them off with an Ignite and Demacian Justice(R). This combo should be able to bring down most champions but it comes down to a lot of number crunching and knowledge of your champion's limits. Garen will kill, for example, Ashe with this combination fairly easily. However, if you're up against Miss Fortune and she has Exhaust or a support who will stop you from dealing damage, then reconsider using your summoners this way.
You're at a clear advantage at level 6 if you can simply close the distance and spin on them. You only have to get someone to about 1/3 of their entire HP bar and you'll finish the rest with a single ability (your ultimate).
Garen's Ultimate Cannot Be Canceled Once Animation Starts:
Timing Courage Properly
You'll be a constant target of enemy focus, so you want to save your Courage(W) active for when you see the most damage incoming. However, during laning phase, if a tower shot or enemy autoattack is in midair, it's almost always worth it to simply pop it and negate 30 or 40 damage every 30 seconds. Courage(W) is geared more towards team fights when you need to use it at the right moment when burst damage is coming in. It will make you extremely tanky if you learn how to predict enemy focus fire and burst damage.
Tips and Tricks:
Judgement Cancelling
At times, you'll know that an enemy ability such as Tristana's Buster Shot, Corki's Valkyrie, Janna's Monsoon, or Kassadin's Riftwalk is up. If you use your Decisive Strike(Q) and then immediately use Judgement(E) after, you'll be spinning for 3 seconds and the enemy will be silenced for 2.5 seconds. This will give them a .5 second window of time to Flash away or gain distance away from you in some way. You should cancel your Judgement(E) after 2.5 seconds and get your Demacian Justice(R) off before they can do so if you know that it's coming or if you're absolutely sure that after cancelling the last second of Judgement(E) will leave them low enough to still die to your ultimate.
Decisive Strike as a Double Autoattack Reset
Decisive Strike(Q) is a strange on-next-attack mechanic. Not only does it reset your autoattack timer, but it resets it for the attack subsequent to Decisive Strike(Q) as well. If you autoattack, Decisive Strike(Q), and then autoattack again, you'll have three surprisingly quick attacks packed into a short amount of time.
Flash + Decisive Strike
This is a great way to initiate fights for when your team is too hesitant. Flash + Silence in combination with your Frozen Mallet slow will render them unable to move quickly and unable to cast any abilities for 2.5 seconds. This is a great way to start a fight and perhaps quickly burst someone down before they can retaliate.
Synergies and Counters
Synergies
Garen synergizes very well with single-target crowd control. Taric is the prime example of a champion that brings Garen all he needs. A well-timed Dazzle will allow Garen to run up and follow up the stun with a silence, spin on top of them, and perhaps finish them off with a Demacian Justice(R). Since this is your bread-and-butter combination of abilities, any crowd control will work for this purpose.
For example, if Blitzcrank pulls an enemy and pops them up in the air with a Powerfist, Garen can keep them unable to cast by silencing and killing them. He basically just needs a way to get to the enemy, whether it's a slow such as Nunu's Ice Blast or a stun such as Sion's Cryptic Gaze.
Counters
Garen is countered by slows and crowd control. Because he lacks a quick distance-closer and this is his primary weakness, champions that would keep him at distance such as Vayne and Ashe stop him from doing his job. He is countered most effectively by basically any champion that can keep him consistently rooted, slowed, or stunned. Garen needs to be up in an enemy's face to do his job, and he's useless when kept at distance.
- Page 6 of 7
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Posted 4/12/2013 4:16:50 PMA lot of the things in this guide are simply factually incorrect, and some parts that aren't are self-contradictory.
It says Garen's W gives him armor and magic resist on minion kills; it doesn't, since it's just a flat value and kills have nothing to do with it.
The skill chart says to start Q first, but the text right below says to start E.
It says the silence on Q has a flat duration that doesn't change with leveling up at least twice, but it does change; the silence duration is 1.5/1.8/2/2.3/2.5 seconds, as the Abilities page says in its copypasta (but contradicts itself in the description below). This has a very pronounced impact on the calculation of whether it's worth leveling up more before late game. (The guide says it isn't because the silence doesn't scale, but the silence does scale; so is it actually worth it?)
It says that E clears slows (when saying that it's an escape tool!), when it's Q that does that. The only situation in which E helps an escape is when you need to move through a wall of minions that are keeping you from running away; it does nothing to slows.
In the rune summary it says that you won't be encountering AP champions bottom lane, when the guide is for top lane.
In the Strategy and Tactics page it talks about what support to pair him with (!) as though he were an ADC and we were talking about bottom lane.
I mean, I'm just a silver-ranked scrub, and I know all this; these are basic errors and this is the only Garen guide on the site. What's the deal?
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Posted 2/16/2013 12:42:58 AMI personally main as Garen, and while I agree with alot of this guide I don't agree with the starting items. For Garen to be truely viable, he needs to be able to outsustain the enemy champ so that he can whittle them down until he can just 3 shot combo them. I usually start w/ a doran's shield vs most opponents simply because I prefer the enemy to be aggressive in the beggining so that they are the ones who make a mistake. I use flash to jump onto them for my combo so they can't escape. Also its better to stack resistances after you get your brutalizer, your main goal is to be annoying to leave alive unless it goes into LATE game you won't be your teams primary damage dealer, and stacking resistances helps with this. My normal build goes DS>Boots>Brutalizer>Resistances>BC>More resistances>IE>Selling BC for a Last Whisper.
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Posted 2/16/2013 12:46:30 AMAlso I don't grab W until level 4
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Posted 2/23/2013 8:45:07 AMi find long sword 2 health pots is a lot better for aggressive play than doran's shield.
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Posted 2/4/2013 7:31:34 PMThe Pros and Cons need to be updated (they are really old now) as well as counters because Nidalee and Urgot are also very hard counters to Garen.
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Posted 2/6/2013 10:45:34 PMpretty much any ranged top make ypu lose lane or rely on junglers gank. Also, not only pros and cons but abilities too.
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Posted 2/16/2013 12:45:48 AMI normally don't lose vs ranged tops, and there hasn't been a specific champ that counters me per say just ways people play champions
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Posted 2/22/2013 11:52:37 AMthe only hard counters to garen is teemo and singed..
darius can counter him but not a hard counter
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Posted 2/23/2013 8:50:01 AMI usually wreck teemo with garen I am not sure if it is the way I play or that I do not play good people but teemo is an easy lane that i beat at level 3 or 4 for a first kill and 5 or 6 for a 2nd. singed is a very hard counter due to the fact that garen should follow champs with his spin to trade best and singed can just let garen eat his poison as he runs away from garens engage. nidalee is also a definite counter to garen if she is played correctly due to her range and good poke.
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Posted 2/24/2013 5:48:48 PMprolly dont play good teemos, a good teemo is going to kite a garen all day and make sure he can use his passive that dot is op.
if he dont rush 2 points into w then the teemo doesn't belong to play teemo. most people dont realize rushing the speed on teemo is what makes him so op early game. singed is a good counter like i said but nothing like teemo.
now nidalee i do disagree with that, in order for nidalee to have poke she has to land them spears and seeing how garen pushes hard and always in between his minions he counters the shit out of nidalee. now if the nidalee is ap pre 6 her farm is going to be shut down she cant farm to well under tower before 6 after 6 she can clear lanes fast and farm easy under tower.. but the thing is with garen she wont get to use cougar form to clear farm as long as garen is there.
if you do have any question feel free to ask away :D its what makes us better players
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Posted 3/10/2013 12:24:03 PMi agree with you on the AP nidalee however when I pick top first people counter pick me with AD nidalee also pushing lane is bad. Pushed lane = ganks and less chances for kills
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Posted 2/1/2013 3:11:28 PMIf you want to play Garen, you always can, but can you play him on his full potent-ion power, to feel the hero to feel the fight be in control of the game and in charge of the fight you are in and by making your team risking coming with you.
Good Garen will know how to tank 2 or 3 or even more people in same time, while his team do all the damage and hide behind his back to do more. That's how i play, i tank and let my team do damage, i love to ROFL at my enemy Tanks and make them die by my Dread Knight Sword every time they stand on my way, thx to armor penetration and other runes and items to help me stay on top and slice my enemy armors plates like a butter with a hot knife ";..;"
Dread Knight Garen is my Favorite hero, doesn't matter who i'm fighting against... and sometimes i like Head Hunter Yi lol with Viking Tryndamere to do damage than im tired of tanking all the time
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Posted 2/3/2013 3:35:35 PMMight want to look into toning down that ego of yours made it hard for me to understand any points you were trying to make.
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Posted 2/3/2013 11:12:41 PMI just love Garen, even though people say he is week or not good, i don't listen i just play with him no metter what and i like the challenge i get every game i play with him ";..;"
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Posted 2/4/2013 7:26:33 PMGaren is a weak champ honestly. The thing is a lot of people do not know how to shut him down. I also find he can trade really well with most top laners levels 1-6 and later on if he gets a kill or 2, but if he is not winning his lane by level 9 he is done almost useless for the rest of the game. I still love playing with him though. It is really easy to get fed as him since he can trade well and most people I play against do not know how to shut him down. I build him pretty close to this guide trading sunfire cape for gaurdian angel and last whisperer for mercurial scimitar. I do not see how a lot of top laners counter him as I can typically stop most tops from farming because i trade better and position them. Also building garen straight tank is bad. If he is straight tank he can be ignored because of his lack of cc (a 1 person silence can only do so much) he needs to be built with some damage but at the same time getting tanky.