This Build Guide Gragas shows how to play Gragas as a high burst AP Player. His ultimate can position perfectly to pick people off, his AP ratios are ridiculously strong. His low cooldowns, especially with blue are extremely dangerous. Massive poke damage, can easily clear waves and an ultimate that has a 45 second cooldown.
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Barrel Roll
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 85/135/185/235/285 (+0.9*AP) magic damage and applying a 20/25/30/35/40% attack speed debuff for 3 seconds.
Cost
80/90/100/110/120 Mana
Range
1200
Cooldown
11/10/9/8/7 Seconds
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 85 (+0.9*AP) magic damage and applying a 20% attack speed debuff for 3 seconds.
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 135 (+0.9*AP) magic damage and applying a 25% attack speed debuff for 3 seconds.
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 185 (+0.9*AP) magic damage and applying a 30% attack speed debuff for 3 seconds.
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 235 (+0.9*AP) magic damage and applying a 35% attack speed debuff for 3 seconds.
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 285 (+0.9*AP) magic damage and applying a 40% attack speed debuff for 3 seconds.
Drunken Rage
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 30/45/60/75/90 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 30/40/50/60/70, and reducing damage taken by 10/12/14/16/18% for 20 seconds.
Range
0
Cooldown
25/25/25/25/25 Seconds
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 30 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 30, and reducing damage taken by 10% for 20 seconds.
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 45 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 40, and reducing damage taken by 12% for 20 seconds.
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 60 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 50, and reducing damage taken by 14% for 20 seconds.
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 75 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 60, and reducing damage taken by 16% for 20 seconds.
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 90 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 70, and reducing damage taken by 18% for 20 seconds.
Body Slam
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 80/120/160/200/240 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
Cost
75 Mana
Range
600
Cooldown
7/7/7/7/7 Seconds
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 80 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 120 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 160 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 200 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 240 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
Explosive Cask
Explosive Cask
Gragas throws his cask to an area. Upon landing, it deals 200/325/450 (+1*AP) magic damage to all units struck, knocking them back.
Cost
100/125/150 Mana
Range
1050
Cooldown
100/90/80 Seconds
Explosive Cask
Gragas throws his cask to an area. Upon landing, it deals 200 (+1*AP) magic damage to all units struck, knocking them back.
Explosive Cask
Gragas throws his cask to an area. Upon landing, it deals 325 (+1*AP) magic damage to all units struck, knocking them back.
Explosive Cask
Gragas throws his cask to an area. Upon landing, it deals 450 (+1*AP) magic damage to all units struck, knocking them back.
Q
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 85 (+0.9*AP) magic damage and applying a 20% attack speed debuff for 3 seconds.
E
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 80 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
W
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 30 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 30, and reducing damage taken by 10% for 20 seconds.
Q
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 135 (+0.9*AP) magic damage and applying a 25% attack speed debuff for 3 seconds.
Q
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 185 (+0.9*AP) magic damage and applying a 30% attack speed debuff for 3 seconds.
R
Explosive Cask
Gragas throws his cask to an area. Upon landing, it deals 200 (+1*AP) magic damage to all units struck, knocking them back.
Q
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 235 (+0.9*AP) magic damage and applying a 35% attack speed debuff for 3 seconds.
W
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 45 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 40, and reducing damage taken by 12% for 20 seconds.
Q
Barrel Roll
Gragas rolls his cask to a location, which can be activated again to explode or will explode on its own after 5 seconds, dealing 285 (+0.9*AP) magic damage and applying a 40% attack speed debuff for 3 seconds.
E
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 120 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
R
Explosive Cask
Gragas throws his cask to an area. Upon landing, it deals 325 (+1*AP) magic damage to all units struck, knocking them back.
E
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 160 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
E
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 200 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
E
Body Slam
Gragas charges forward, colliding with the first enemy unit he hits, dealing 240 (+0.5*AD) (+0.5*AP) magic damage to enemies in the area. Damage is split among targets hit. Units hit by Body Slam are slowed by 35% for 2.5 seconds.
W
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 60 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 50, and reducing damage taken by 14% for 20 seconds.
R
Explosive Cask
Gragas throws his cask to an area. Upon landing, it deals 450 (+1*AP) magic damage to all units struck, knocking them back.
W
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 75 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 60, and reducing damage taken by 16% for 20 seconds.
W
Drunken Rage
Gragas guzzles down brew from his cask, channeling for 1 second. He gains 90 mana while channeling, and becomes empowered after finishing, increasing physical attack damage by 70, and reducing damage taken by 18% for 20 seconds.
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Items
Full Game Build
Sorcerer's Shoes
Rabadon's Deathcap
Zhonya's Hourglass
Deathfire Grasp
Athene's Unholy Grail
Void Staff
Pro Commentary
Pros and Cons
PROS
Huge burst damage
Strong poke
Highly mobile
Ultimate can disposition everyone on the enemy team
Bottom Line: Is a flask start better than a doran's ring start? The pro I see for grabbing doran's first is health, mana regen, and a little bit of ability power. Now, flask gives a lot a mana and health regen. My question is, since doran's was primarily chosen as a start because it gives mana regen, is flask an equally good or better start?
It depends on the match up, if your against some1 with poke then flask is better as it will give you some regen, if not and u want to be agressive go dorans ring
For runes I usually run a similar setup but I prefer MR/lvl blues since most AP's combo's won't be happening until around lvl 6 which is where the mr/lvl start surpassing the flat mr runes anyways....not to mention late game defense.
My build order is usually boots 3 pots > Dorans > Grail > Rabadon's > Seeker's Armguard > Void Staff > then get a Giant's belt for Rylai's which hardly ever gets finished before the game is over. This build combined with his passive and W makes him harder to kill, lets him stay out in lane longer, and combined with blue buff spam the living crap out of his barrels. I prefer rushing Grail first over Rab Cap mainly for the mr, mana regen, and cd reduction. I feel having 60 less AP is better than not having the passives and defense from Grail.
Could it be possible to get pros and cons on getting a rod of ages on him? I'm still new-ish and i absolutely love gragas, and wonder why rod isnt used on him in this guide.
Just to add my 2 cents, I think MS quints work very well too with Gragas's kiting potential. You should also try out 9/0/21 on Gragas or a lot of other AP mids for that matter because I feel like 10 CDR will typically outweigh a lot of masteries that lie deep in the offensive tree.
Last edited by doublerapist on 9/29/2012 9:02:56 PM
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Posted 2/27/2013 1:05:42 PMtest
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Posted 2/26/2013 6:56:39 PMBottom Line: Is a flask start better than a doran's ring start? The pro I see for grabbing doran's first is health, mana regen, and a little bit of ability power. Now, flask gives a lot a mana and health regen. My question is, since doran's was primarily chosen as a start because it gives mana regen, is flask an equally good or better start?
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Posted 5/5/2013 10:13:37 AMIt depends on the match up, if your against some1 with poke then flask is better as it will give you some regen, if not and u want to be agressive go dorans ring
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Posted 2/7/2013 2:41:24 PMFor runes I usually run a similar setup but I prefer MR/lvl blues since most AP's combo's won't be happening until around lvl 6 which is where the mr/lvl start surpassing the flat mr runes anyways....not to mention late game defense.
My build order is usually boots 3 pots > Dorans > Grail > Rabadon's > Seeker's Armguard > Void Staff > then get a Giant's belt for Rylai's which hardly ever gets finished before the game is over. This build combined with his passive and W makes him harder to kill, lets him stay out in lane longer, and combined with blue buff spam the living crap out of his barrels. I prefer rushing Grail first over Rab Cap mainly for the mr, mana regen, and cd reduction. I feel having 60 less AP is better than not having the passives and defense from Grail.
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Posted 1/3/2013 5:31:00 AMUpdated for S3? :D
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Posted 12/22/2012 12:22:39 AMCould it be possible to get pros and cons on getting a rod of ages on him? I'm still new-ish and i absolutely love gragas, and wonder why rod isnt used on him in this guide.
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Posted 12/6/2012 2:34:04 PMany reason for sudden mastery changes? i liked that utility tree :D!!
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Posted 11/12/2012 11:50:17 PMNow, with the DFG's nerf, it could be good rush athene to him, due to good ap and cd reduction?
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Posted 12/5/2012 2:55:17 PMDFG was buffed in season 3, you have to go for it :)
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
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Posted 11/10/2012 11:55:20 PMThe main question is why is Gragas' nipple in his arm pit. I need this question answered from a pure gameplay perspective.
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Posted 10/30/2012 8:40:51 AMWould you still rush DFG since it's nerf? Cause it seems like a pretty poor item to rush now.
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Posted 12/5/2012 2:55:28 PMits great in season 3
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
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Posted 10/26/2012 10:30:43 AMgj
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Posted 10/26/2012 10:31:19 AMI like this guide .
thanks
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Posted 9/29/2012 9:01:29 PMJust to add my 2 cents, I think MS quints work very well too with Gragas's kiting potential. You should also try out 9/0/21 on Gragas or a lot of other AP mids for that matter because I feel like 10 CDR will typically outweigh a lot of masteries that lie deep in the offensive tree.