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About the Author: Leirkov
Hello, my name is Leirkov. I am a member of the competitive gaming community and avidly play League of Legends. I was a member of Platoon's Supreme Platoon, a now 2k Elo team with some players being sponsored by Absolute Legends. I currently play solo queue around 1700-1800 Elo. In addition, my Ladder Rank topped off at 1950 Elo. I focus on playing AP carry champions and maintain a 60% or higher win-rate with my most commonly played champions. AP Janna is one of my favorite champions to play because she is extremely fun and can snowball a game very quickly.
Most of my Janna games are played as AP, but I have also played a handful of support Janna games, hence why some of the minion count and other stats are misleading. Outside of Ranked matches I also have another 50 or so games with AP Janna.
Description and Role
Janna is typically a support champion, but in playing AP Janna, you will be playing the role of a AP Carry-Support in the style of Karma or Lux. You will be focusing on disruption while providing high damage output. Enhancing your team with high damage-absorbing shields (You can get up to 600 HP on the shields later on) and providing disruption with her Q, Howling Gale and her ultimate, Monsoon while providing utility with her W, Zephyr and her E, Eye of the Storm. Early in the game you will focus on farming with Howling Gale (Q) and potentially setting up ganks with Zephyr (W) and Howling Gale (Q). Through mid to late game, you will focus on keeping your team alive and providing peeling with Zephyr and Eye of the Storm, while using Howling Gale to disrupt as many enemies as possible.
There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.
Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind.
Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.
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