- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Strategy and Tactics
Strategy and Tactics
The Laning Phase
Strategies depend upon the enemy champion at Top lane. Against an AD champion, there is no reason to be afraid of trading damage at level 1 by auto-attack. Some players choose to play passively until level 3, but using auto-attack is good enough to trade damage (with Demacian flag around you). Once you hit level 2, you can use E-Q-Auto-attack to poke the enemy champion (I suggest poking them every 6 seconds to abuse the passive skill). The E-Q combo is not always for poking the enemy, but it also enables Jarvan IV easily to avoid/dodge the enemy jungle champion's gank (This requires some experiences as some skills block Jarvan IV's E-Q combo such as Singed or Xin Zhao). So, you can play aggressively when you are level 2 that you use E-Q combo. Additionally, killing the enemy champion does not necessary make you win the lane (Remember that gaining small victories and stack them is a safe way to win the game). Losing creep score against the enemy Top champion can happen easily, so kill minions whenever you can.
This is the phase of the game when teams have begun to group around to contest Dragon and turrets. Before leaving to roam around the map, you should make sure that your lane is pushed in so that you won't be in danger of losing your turret and to delay your lane opponents time to follow you as he will have to clear out the wave before following you or find himself at a disadvantage. Jarvan's burst is insane mid game, and it should be enough to kill a support or AD carry champion with a couple auto attacks after an E-Q combo. Remember that Jarvan's flag can be used to check brushes that are not warded, as it provides vision. As Jarvan, your main role in this stage of the game is to force fights and use your ultimate on the enemy AD carry along with as many people as possible to provide a good spot for your AP carry to deal AoE damage. Buying Sight Ward(s) is also very important to get a better position in team fights.
When there is a team fight, you need to keep measuring the distance between you and enemy champions. Then, you have to decide either you will initiate into the fight or peel off your ADC champion (if your ADC champion is strong enough, peeling off with your skills produces more satisfiable outcomes). Make sure you do not fail landing your E-Q combo (landing E also deals a lot of damage). Lastly, watch out for your mana before/after the team fight.
Jarvan's damage tapers off late game if he is behind, but an early full build Jarvan is a monster. Look to continue to engage teamfights with E-Q combos and assassinate the enemy ADC/support. With a Hydra+Black Cleaver+Last Whisper, Jarvan should have no problem dueling and kill AD carries. Your engagements in this phase of the game will determine the outcome of the game so do not go too far in without your team. Try to setup R's in favorable positions for your team to engage and deal AoE damage again. Utilize combos with your team with champions such as Orianna and Lulu.
You can also setup picks in the jungle and easily kill enemies with EQR combos. With a full damage build, you're far stronger than tank Jarvans.
Since you have more HP than most of your teammates, it is ideal to take turret damages if the team dives into the enemy turrets. Plus, do not be afraid to get a death for the team. Jarvan IV can easily take many assists to cover the number of deaths. So the idealistic Jarvan IV is a champion that takes all damages and still survives after killing all of the enemy champions (like a real boss).
Tips and Tricks
- You can use Q to harass and CS at the same time if you position yourself properly
- An early Tiamat can clear the wave with one Q + Tiamat active
- Q can be used twice in the duration of E
- Jarvan's Passive is really strong and should be used to win short trades easily
- Look to roam and gank lanes if you're ahead enough
Synergies and Counters
All three of these champions have very obvious synergies with Jarvan's ult. Keeping enemies trapped in one place for so long is important for strong teamfights and that's what Cataclysm does. After a good Cataclysm, Rumble's ultimate is pretty much free on the trapped enemies. Lulu and Orianna provide more utility-type support with CC from their ults, and also with speed boosts included in their kits.
Renekton and Shyvana are strong duelists against Jarvan and both have armor options built into their core build which could shut Jarvan down if he's not snowballing. Shyvana can also jump out of Cataclysm with her own ult which hinder Jarvan's trading ability post 6. Lulu is a general counter to most melees with her strong kiting, slows, and tankiness from E+R.
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