- Quick Guide
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- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Strategy and Tactics
Strategy and Tactics
The Laning Phase
Strategies depend upon the enemy champion at Top lane. Against an AD champion, there is no reason to be afraid of trading damage at level 1 by auto-attack. Some players choose to play passively until level 3, but using auto-attack is good enough to trade damage (with Demacian flag around you). Once you hit level 2, you can use E-Q-Auto-attack to poke the enemy champion (I suggest poking them every 6 seconds to abuse the passive skill). The E-Q combo is not always for poking the enemy, but it also enables Jarvan IV easily to avoid/dodge the enemy jungle champion's gank (This requires some experiences as some skills block Jarvan IV's E-Q combo such as Singed or Xin Zhao). So, you can play aggressively when you are level 2 that you use E-Q combo. Additionally, killing the enemy champion does not necessary make you win the lane (Remember that gaining small victories and stack them is a safe way to win the game). Losing creep score against the enemy Top champion can happen easily, so kill minions whenever you can.
This is the phase of the game when teams have begun to group around to contest Dragon and turrets. Before leaving to roam around the map, you should make sure that your lane is pushed in so that you won't be in danger of losing your turret and to delay your lane opponents time to follow you as he will have to clear out the wave before following you or find himself at a disadvantage. Jarvan's burst is insane mid game, and it should be enough to kill a support or AD carry champion with a couple auto attacks in addition to Ignite. Remember that Jarvan's flag can be used to check brushes that are not warded, as it provides vision. As Jarvan, your main role in this stage of the game is to force fights and use your ultimate on the enemy AD carry along with as many people as possible to provide a good spot for your AP carry to deal AoE damage. Buying Sight Ward(s) is also very important to get a better position in team fights.
When there is a team fight, you need to keep measuring the distance between you and enemy champions. Then, you have to decide either you will initiate into the fight or peel off your ADC champion (if your ADC champion is strong enough, peeling off with your skills produces more satisfiable outcomes). Make sure you do not fail landing your E-Q combo (landing E also deals a lot of damage). Lastly, watch out for your mana before/after the team fight.
Jarvan's damage tapers off late game as your skills all reach maximum level and you do not gain any more attack damage (Especially you have high attack speed from the skill E). You should focus on building tankier items that can reduce damage such as Frozen Heart or Randuin's Omen while still building a little damage to remain a threat to whoever is caught in your ultimate. Although you probably won't be able to kill anyone one-on-one anymore, you can still be a huge detriment to enemy carries by keeping them locked in your ultimate rendering them useless in the fight. If you have to do one-on-one, it is better to fight with ignite spell up.
Since you have more HP than most of your teammates, it is ideal to take turret damages if the team dives into the enemy turrets. Plus, do not be afraid to get a death for the team. Jarvan IV can easily take many assists to cover the number of deaths. So the idealistic Jarvan IV is a champion that takes all damages and still survives after killing all of the enemy champions (like a real boss).
From my personal experiences, Jarvan IV has serious problems in sustain (comparing to many top champions with natural sustains). Because of this problem, players must be aware of the amount of hp/mana left. The problem with sustaining at top can affect losing creeps as the enemy champion zones out. The idealiest case would be that Jarvan kills the enemy champion before getting a problem with sustain (calling the jungler/mid champion is an easy recommended way).
Tips and Tricks
- Keep in mind that Jarvan IV has slow attack speed, which can affect you killing all minions.
- Poking with Dragon Strike (Q) usually hits the nearby minions as well, which pushes the lane.
- Demacian Standard (E) can be used to provide vision, which makes it very strong throughout all stages of the game.
- Try to auto-attack the enemy champion after landing Dragon Strike (Q)
- Golden Aegis (W) is good for slowing down champions who are trying to dive your team before you go in and use Cataclysm on the enemy carries. Alternatively, you can help protect your AD carry whilst zoning off the enemy carries by attacking whoever is trying to attack your team but standing behind them, leaving you in range of the enemy carries if they get any closer.
- E-Q combo is a great escaping skill except the cool time for E is long.
- Do not waste your skills (E-Q combo) because of the long cool time.
- Wise use of E-Q combo can even kill the enemies who dive into your tower.
- Try to fight when you have your ignite spell up.
- Know your skill ranges (also Flash spell range) to make a great combo (Flash-E-Q-R-Ignite).
- Depending upon games, peeling off your ADC champion benefits more than blindly initiating a team fight.
- Wise use of the ultimate skill is the way to win team fights (Read the skill description for the detail)
- Try a lot of new items in normal games to plan smart in future games.
- Gaining small victories and stack them is a safe way to win the game.
- Most Jarvan IV players' E-Q combo uses are so easy to anticipate.
- Be very familiar with the Flash spell (even Flash-Q can be a good, unexpected way to finish off the enemy).
Synergies and Counters
Working Great With
Jarvan synergizes well with champions that can deal huge AoE damage while he has enemies trapped in his ultimate.
Jarvan IV is strong against Vladimir as it is hard for him to trade enough damage against AD bruiser champions.
Against Riven, Jarvan gets huge advantage from his bonus armor. With high armor, it is easier to against RIven than many other AD Top champions.
Lastly, Irelia is an easy champion to against even though she has high natural sustain (mostly because she can't trade off)
Darius is one of the hardest AD top champions to lane. Many do not seem to agree with this, but Darius can be impossible for many common top champions to win when played right. Against Darius, make sure you fully understand his Q skill. It is highly recommended to E-Q after he uses Q. Once he hits 6, trading damage alone is not recommended.
Elise is a direct counter to Jarvan IV as she will continuously poke in range. Jungle players commonly know that Elise is hard for AD bruisers, so cooperate with the jungler is highly recommended to shut her down early. When playing against Elise, trying to farm/survive is good enough unless the enemy player makes mistakes (Remember farming is harder for Elise even though Jarvan does not poke). Roaming mid to get a kill/assist (after hitting level 6) is also a good way as she cannot make a large gap in creep score.
I also picked Jax as a direct counter to Jarvan iV. However, bringing pots can help a lot against Jax. When you face him at top, make sure you read the skill description about Jax's skills (Especially Counter-strike). But, Jarvan has no serious problem against him before level 11.
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