Jarvan IV
Required Reading:
Jungler · Baron/Dragon · Controlling Buffs
- Quick Guide
- Author / Skins
- Item Build
- Abilities
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
- LCS/VODS
Quick Guide
Runes
Okay so for runes this is going to be a pretty simple explanation. Flat armor since physical damage is sort of crazy early game. Flat damage quints to make sure I can last hit easier and get some decent early game damage. Flat armor pen reds because of how jarvan functions. If you shred their armor then have penetration you get a TON of phys shred. For example, lets say the opponent has 100 armor. I get 26% shred, then 15 armor pen, then 15 more from brutalizer. I shred it to 76, then pen 30 reducing it to 46. Combo that with my passive and high Q base damage and you're going to make a lot of damage happen off of that armor pen.
Masteries
Okay these masteries are going to be pretty simple to explain. Lets look at it this way, you want to do massive damage and dunk dunk dunk. To do the most damage you're going to have to use this build. This is a decently standard 21/9 build focusing on health and damage, and a lot of damage at that.
Summoner Spell
I don't really have much to say here unfortunately. Basically, flash/ignite is just the best right now. Why not get ghost? Because Jarvan already has 2 gap closer mechanics and EQ->flash->R means you can dunk from LITERALLY two screen lengths away. Ignite gives +5 damage (from masteries) so that's really important for early game. Other than tha somet things become really popular because they're really good. Flash/ignite fit this category.
Skill Order
Okay so far for skill order this one is hopefully going to be really simple to explain. You start with E because of the bonus armor. SOMETIMES (SOMETIMES) you'll start with Q against people like Vlad or Kennen but even then it'll often be better to just get the E bonus armor to mitigate their auto attacks until you can EQ combo properly. You max Q first for the armor shred and big damage. Then you max your E because you want that armor and attack speed to keep tearing people apart. Lastly you max your W which gives you sme decent survivability late game. Decent enough to not get stomped on anyway.
Items
Starting Items
Starting items should 95% of the time be boots + 3 health pots. You aren't very escapey as Jarvan so you won't get away with silly things like a Doran's shield start or something like that. What's more, Jarvan is one of the greatest gank assisters so it really does make sense to help your jungler out by getting boots. Remember that a lot of Jarvan's playstyle is unselfishly killing enemies for your allies. Boots ensure you can do this. Cloth armor will be decent in "oh crap" fights like against Riven, or Lee Sin, etc.
This is the ideal build you are shooting for. This should be what you fight tooth and claw to achieve. Once you get this build the appropriate response is to shout DUNKMASTA J in chat repeatedly while full health comboing people. To say this build does damage is like to say that labs are the best dogs. They just are so accept it. With this build you will legitimately be able to full health combo anything short of a tank. Even most bruisers will be killable if they havn't stacked on armor.
Full Game Build
Okay some things MUST be noted about this build.
- Your ideal build is Boots -> dorans -> hexdrinker -> ninja tabi -> brutalizer -> trinity. It is only then that you being to build the rest of this.
- The ideal build against an enemy that does 0 magic damage is Boots -> dorans blade -> dorans -> ninja tabi -> brutalizer -> trinity -> hexdrinker.
- Brutalizer is a core item and Black Cleaver adds a lot of damage too.
- Hexdrinker is also a core item and getting Maw will only be done once item capped (And probably last, it's overcost.)
- Ninja tabi is interchangeable with Merc treads depending on your matchup. Please note however that Ninja tabi is way overstat for its cost and will often make you near unkillable to ranged carries for the majority of the game.
Pro Commentary
Pros and Cons
Pros
- Dude, you're DUNKMASTA J.
- You can full health combo down anybody barring tanks.
- You remain tanky-ish enough to initiate many fights so long as you have proper team support.
- You maintain Jarvan's team fight utility, which is a lot of utility for an assassin (who get 0 typically.)
Cons
- You can't fight the burly bruisers like Olaf or Jax or such very well. In fact, you should probably avoid bruisers entirely until team fights when you can do 70% of their health and let your team finish.
- It's really easy to mess up Jarvan's combo by missing. Also, he's kinda buggy.
- Jarvan does not have the best laning phase.
- His mana is ridiculously low too.
Counterpicks - Early/Mid/Also Early Game
This might need a little bit of explanation. Basically, I do NOT consider malphite a counter to Jarvan, regularly, because Jarvan can just push his lane then gank mid and get around Malphite. This is why I consider Ahri a counter pick, because she will 100% avoid every one of his ganks. What's more, Jarvan can ult on to even a black shielded Morgana to gank her easily with no ultimate. Because of Jarvan's ignore-top-and-gank-mid playstyle that often occurs the only tops that really counter him are the ones that can force him in to tower and completely stop him from roaming. That's Lee Sin and Darius right there. There really isn't such a thing as a late game counter to Jarvan since falling off late game as all bruisers do counters Jarvan on its own.
HOWEVER, since Jarvan is so good in team fights compared to other bruisers even ones that will completely stomp him 1v1 (Jax) aren't a counter since he'll just beat them in team fights. For example, Jarvan can shred Jax's armor, knock him up, slow him, etc. Jarvan's team is bound to get the kill on Jax first due to Jarvan's higher burst and team buffs (his flag.) Jarvan can also IGNORE Jax and just trap people in his ultimate for kills, or just go for the kills himself since he's better at it than Jax. That's not just Jax though, I was just using Jax as a reference. Jarvan does this same thing to pretty much every bruiser.
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Posted 5/13/2013 12:17:02 AMI'm just wondering why do u called this guide assassin top lane. Assassin? Where?
IMO this is a poor build, for many reasons:
You don't have tenacity, Trinity on jarvan is useless, you cannot proc spellblade often. You have the slow from Frozen Mallet, but you can slow with your shield, knock up with e-q, dunk with your ulti. With this build you'll have 3.8k hp, 297 AD, 200 armor, 120 magic resist and only 26 | 8% armor pen? You just need to stack some armor and your jarvan deals little damage, even with a full stacked tbc and with your 26% armor shred from q (45.5%). Of course a 45.5% armor shred (26% last 3 s and you have a 5.4 s cd on q) is a lot, but not enough to take down someone with a full combo or maybe the squishiest enemy.
I would take Armor Pen Quints over AD Quints. The items i would change are: Trinity, Frozen Mallet, and the Ninja Tabi. I would prefer Mercury's Treads for the tenacity, Youmuu's Ghostblade for the 20 flat armor penetration, the active that gives you a boost (20% ms + 40% as) for 6 seconds, and for the always useful 15% crit, Last Whisper for the 35% armor penetration. All this items enable you to deal true damage to target with armor with all of your kit <= 130, and 160 armor with the full stacked The Black Cleaver. This means that if there's an adc with a guardian angel, you can melt him down anyway with just e, q, r, 2AA.
Depending on the enemy team composition i would prefer Mercurial Scimitar on Maw of Malmortius, for the free cleanse. You'll end the build with: 2.9k hp, 305 AD, 173 Armor, 152 Magic Resist, 55|40% armor pen and you have 2 great utility/boost. IMO this is a better build for an "Assassin" Jarvan.
Builds cost: 17.443 (yours) - 16.110 (mine)
This is my personal opinion, take it as a constructive criticism, and sorry for my english, i don't know it very well. I hope this comment coould be a little useful.
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Posted 3/13/2013 11:40:40 PMSooo.... I usally use Jarvan in the jungle, but today I decided to give it a try at top since I'll be playing at top in a team, and I read your guide....
I have few words to say, but I think the most important is :
Thank you, Hashinshin, you made my day a great day, now I know the power of DUNKMASTA J and I will continue to shout it at all chat.
Really thank you, viewing your guide and using your idea of shouting "DUNKMASTA J" was way funner than I expected!
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Posted 11/27/2012 1:54:32 AMJarvan, who has so much jungling/ ganking potential doesnt have a jungle guide here on LoLpro?
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Posted 11/11/2012 5:45:42 AMIf I will be playing Jarvan as jungle, should I max E second too or is W better for jungling? Because in another jungle guide here is W recommended to max second, over E.
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Posted 12/13/2012 7:01:39 AMNever ever max w. W is so cost effective its not worth it. I take it once at level 8 and just max e while jungling.
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Posted 11/1/2012 11:49:48 PMWhat do you think about switching out Flat AD quints for Armor Pen quints? that would be another 10 on top of the 20 you start with at level 1!!!
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Posted 11/7/2012 2:23:43 PMyou gotta have some early damage to last hit and actually have some base numbers in lane to hit people with
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Posted 10/29/2012 11:48:36 PMThis build has solved my top problems. By far the funnest top champion I have played. Dunk from the free throw line.
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Posted 10/10/2012 5:28:01 AMTried this two times, wrecked a Riven and a Jayce. You made my day Hashinshin xD
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Posted 9/14/2012 2:09:11 PMJust tried on TTT... imagine what you can do with those tiny walls...
Poor Ryze didnt see death coming at all. 1 AA and 25% of his life was off. Most time he died in teamfights due to collateral dmg, i wasnt even focusing him.
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Posted 8/21/2012 3:00:11 AMReally nice guide, it seemed to work in at least 2 ranked games. In both I crushed my opponents. One would think, that people at 1.9k are a bit smarter, but they vastly underestimated the power of Jarvan..
As in: Jarvan not op, but currently so unknown, that you can easily destroy unaware opponents. The power of the unknown - especially with this build. People have a tendency to build Gold items instead of Armor.. Well, after I get Brutalizer I almost deal true damage. A single Phage proc seemed to be enough to straight up kill an Irelia who had full hp, but no flash ^^
An very easy way to climb to 2k+
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Posted 8/20/2012 5:56:01 AMI'm a long time Jarvan player and while I know he's strong if snowballed, I think he should get some QoL buffs at least, he's almost never used in competitive play and isn't a very popular champion regardless of ELO.
I usually jungle him but I'll play him top a few times and roam mid as much as possible.
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Posted 11/7/2012 2:24:58 PMyeah his mana could use some work, and base HP/survivability
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Posted 8/12/2012 3:18:28 AMGood Guide. Won a game in 17mins XD they all rage quit.
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Posted 8/9/2012 5:40:15 PMAlmost won a 3v5 with this, very nice guide. I went mid lane and destroyed Zyra, my Q would bring her to half hp.