- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Life Steal x2
Greater Quint of Attack Damage x1
Greater Mark of Attack Damage x9
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Quintessences and Marks
Armor penetration does not scale well with Jax, making the flat damage available to him the better. It will help you last hit easier and will allow you to deal more burst damage. Attack Damage is better for scaling and last hitting, there is no point of armor pen when ad scales. I like to have 2 lifesteal quintessences for extra sustain
The bonus flat armor will help Jax take less damage from other bruisers in the top lane, and less damage from carries in team fights. Generally it is safest to take flat armor as auto attacks deal a lot of damage, and junglers can abuse you for not having armor.
If you are going against an AP in lane, then magic resist glyphs will reduce magic damage taken from spells enemies cast at you. If you are going against an AD in lane, then you can take scaling magic resist per level.
Great spell for double leaping basically and closing extra gaps. Also a great escape mechanic.
Great spell for finishing off low targets and can make or break you winning a fight.
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