Jax
- By voyboy
- Quick Guide
- Introduction
- Item Build
- Abilities
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
- LCS/VODS
Quick Guide
Runes
Versus AD in Lane
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Greater Quintessence of Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage x3
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Greater Mark of Attack Damage+0.95 attack damage
Greater Mark of Attack Damage x9
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Greater Seal of Armor+1.41 armor
Greater Seal of Armor x9
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Greater Glyph of Scaling Magic Resist+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resist x9
Versus AP in Lane
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Greater Quintessence of Attack Damage+2.25 attack damage
Greater Quintessence of Attack Damage x3
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Greater Mark of Attack Damage+0.95 attack damage
Greater Mark of Attack Damage x9
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Greater Seal of Scaling Health+1.08 health per level (+19.44 at champion level 18)
Greater Seal of Scaling Health x9
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Greater Glyph of Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist x9
Masteries
- Points Available: 30 / 30
Summoner Spell
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FlashTeleports your Champion to target nearby location under your mouse cursor.
Flash
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IgniteTargets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
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TeleportAfter 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled.
Teleport
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FlashTeleports your Champion to target nearby location under your mouse cursor.
Flash
You can replace Flash for Ghost here situationally. Flash is an all around safer choice but Ghost on Jax can be ridiculous strong in many scenarios.
Skill Order
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Leap Strike Jax leaps to a target unit, dealing 70/110/150/190/230 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy.
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Leap Strike Jax leaps to a target unit, dealing 70 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 110 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 150 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 190 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 230 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
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Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.6*AP) magic damage.
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Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 75 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 110 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 145 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 180 (+0.6*AP) magic damage. |
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Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
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Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 75 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 100 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 125 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 150 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
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Grandmaster's Might Passive: Every third consecutive strike Jax deals 100/160/220 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.
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Grandmaster's Might Passive: Every third consecutive strike Jax deals 100 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 25 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25 + 20% Ability Power. |
Grandmaster's Might Passive: Every third consecutive strike Jax deals 160 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 35 + 30% bonus Attack Damage. Magic Resist bonus is equal to 35 + 20% Ability Power. |
Grandmaster's Might Passive: Every third consecutive strike Jax deals 220 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 45 + 20% Ability Power. |
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| E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Q
Leap Strike Jax leaps to a target unit, dealing 70 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40 (+0.6*AP) magic damage. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 75 (+0.6*AP) magic damage. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 110 (+0.6*AP) magic damage. |
R
Grandmaster's Might Passive: Every third consecutive strike Jax deals 100 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 25 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25 + 20% Ability Power. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 145 (+0.6*AP) magic damage. |
Q
Leap Strike Jax leaps to a target unit, dealing 110 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 180 (+0.6*AP) magic damage. |
Q
Leap Strike Jax leaps to a target unit, dealing 150 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
R
Grandmaster's Might Passive: Every third consecutive strike Jax deals 160 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 35 + 30% bonus Attack Damage. Magic Resist bonus is equal to 35 + 20% Ability Power. |
Q
Leap Strike Jax leaps to a target unit, dealing 190 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Q
Leap Strike Jax leaps to a target unit, dealing 230 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 75 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 100 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
R
Grandmaster's Might Passive: Every third consecutive strike Jax deals 220 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 45 + 20% Ability Power. |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 125 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 150 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
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| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
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Items
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Boots of Speed
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Doran's Shield
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Bilgewater Cutlass
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Blade of the Ruined King
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Zephyr
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Guardian Angel
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Trinity Force
Pro Commentary
Pros and Cons
Pros
- Strong in 1v1 fights and with Bilgewater will win nearly every fight
- Good crowd control
- Beats most top laners
- Lots of damage
Cons
- Bad against crowd control
- Melee range attack
Counters
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Posted 5/3/2013 6:06:48 PMgg good guide
ty voyboy
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Posted 4/16/2013 11:34:01 PMDoes Relentles stack with Tenacity?
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Posted 4/17/2013 4:52:10 AMNo, they work differently, i'd advise you taking a look at this video: http://www.youtube.com/watch?v=lEAK7dpeMnQ
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Posted 3/6/2013 3:23:19 PMI don't get it...why doesn't he recommend HYBRID runes? They are practically designed for Jaximus.
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Posted 3/7/2013 3:41:00 PMWhat about kayle?
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Posted 4/6/2013 7:27:22 PMyeah...designed for her too! I also favor them on Akali, especially after her reworked passive!
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Posted 4/7/2013 11:13:59 PMhe mentions "armor pen doesn't scale well with jax." prolly why he doesn't use them.
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Posted 2/16/2013 4:13:36 AMjust had my first pentakill with a build very similar to this one, but done by me, i did Berserker's Greaves - sheen - trinity force - than the zephyr - and the bilgewater cutlass. had a penta, even if with offensive mesteries.
with what item do u start building the trinity on jax?
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Posted 2/17/2013 5:30:11 AMprobably sheen.
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Posted 4/3/2013 9:08:25 PMI'd say Sheen then Phage prolly can skip Zeal imo.
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Posted 2/9/2013 4:22:22 PMWhat's with the dorans shield? Guide says first back to rush a vamp scepter for sustain, but guide shows a doran's shield.
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Posted 12/12/2012 3:42:41 AMI consider 3% CDR far superior than 3% Attack Speed.
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Posted 12/9/2012 5:05:23 PMDamn, season 3 was far too good on Jax : /. So many cool items I want to build on him, so little gold haha.
Why Riot, WHY do you torture me with such variety?!
Seriously though, there's still TF, there's the Hextech Gunblade, Guinsoo's Rageblade, Zephyr, Blade of the Ruined King, even the Statikk Shiv, not to mention the old needed Guardian Angel and maybe even Warmog's Armor since is just so god damn cheap anyway...
Aaaaaargh!
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Posted 12/8/2012 2:01:34 AMAlso if you're up against a lot of burst you might consider swapping out guinsoo's for Mercurial Scimitar with this item becoming more kitey with jax is possible due to the active on it (lets you debuff cc) and he's still one hell of a duelist due to blade of the ruined king.
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Posted 11/29/2012 12:05:14 PMEhm Voyboy? You know that Tough Skin only affects monsters? And why is this guide so different from the commentary?