Jax
- By Crs_Angush
This Jax Guide is for Jax Top Lane and is by Crs Angush, considered one of the best top lane players in the game. Jax is among the strongest duelists in gamex that can do massive unexpected damage as well as an aoe stun with a gap closer. He is difficult to play but rewarding if you can be great.
- Quick Guide
- Author / Skins
- Item Build
- Abilities
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
- LCS/VODS
Quick Guide
Runes
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Greater Quintessence of Health Regeneration+2.7 health regen / 5 sec.
Greater Quintessence of Health Regeneration x3
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Greater Mark of Attack Damage+0.95 attack damage
Greater Mark of Attack Damage x9
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Greater Seal of Armor+1.41 armor
Greater Seal of Armor x9
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Greater Glyph of Magic Resist+1.34 magic resist
Greater Glyph of Magic Resist x9
Masteries
- Points Available: 30 / 30
Summoner Spells
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IgniteTargets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
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FlashTeleports your Champion to target nearby location under your mouse cursor.
Flash
Skill order
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Leap Strike Jax leaps to a target unit, dealing 70/110/150/190/230 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy.
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Leap Strike Jax leaps to a target unit, dealing 70 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 110 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 150 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 190 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Leap Strike Jax leaps to a target unit, dealing 230 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
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Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.6*AP) magic damage.
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Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 75 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 110 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 145 (+0.6*AP) magic damage. |
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 180 (+0.6*AP) magic damage. |
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Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).
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Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 75 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 100 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 125 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 150 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
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Grandmaster's Might Passive: Every third consecutive strike Jax deals 100/160/220 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.
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Grandmaster's Might Passive: Every third consecutive strike Jax deals 100 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 25 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25 + 20% Ability Power. |
Grandmaster's Might Passive: Every third consecutive strike Jax deals 160 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 35 + 30% bonus Attack Damage. Magic Resist bonus is equal to 35 + 20% Ability Power. |
Grandmaster's Might Passive: Every third consecutive strike Jax deals 220 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 45 + 20% Ability Power. |
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| E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
Q
Leap Strike Jax leaps to a target unit, dealing 70 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40 (+0.6*AP) magic damage. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 75 (+0.6*AP) magic damage. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 110 (+0.6*AP) magic damage. |
R
Grandmaster's Might Passive: Every third consecutive strike Jax deals 100 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 25 + 30% bonus Attack Damage. Magic Resist bonus is equal to 25 + 20% Ability Power. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 145 (+0.6*AP) magic damage. |
Q
Leap Strike Jax leaps to a target unit, dealing 110 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
W
Empower Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 180 (+0.6*AP) magic damage. |
Q
Leap Strike Jax leaps to a target unit, dealing 150 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
R
Grandmaster's Might Passive: Every third consecutive strike Jax deals 160 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 35 + 30% bonus Attack Damage. Magic Resist bonus is equal to 35 + 20% Ability Power. |
Q
Leap Strike Jax leaps to a target unit, dealing 190 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
Q
Leap Strike Jax leaps to a target unit, dealing 230 (+0.6*AD) (+0.6*AP) physical damage if it is an enemy. |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 75 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 100 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
R
Grandmaster's Might Passive: Every third consecutive strike Jax deals 220 (+0.7*AP) additional magic damage.Active: Jax strengthens his resolve, granting him {f2} Armor and 0.7*AD Magic Resist for 8 seconds. Armor bonus is equal to 45 + 30% bonus Attack Damage. Magic Resist bonus is equal to 45 + 20% Ability Power. |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 125 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
E
Counter Strike Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 150 (+0) physical damage to them. Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage). |
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Items
Starting Items
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Cloth Armor
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Health Potion
x5
Core Item Build to Mid Game.
1st option is when you are the bully on auto attack exchanges,I.E. vs Irelia,Olaf,Renekton,Shen where you've won until lvl 5 and vs Vlad,Rumble,Malphite,Tryndamere,Warwick,Yorick,Chogath,Shyvana,Fizz in general.
2nd option is against Yorick,Xin Zhao,Irelia(see 1st option),Renekton,Olaf,Shen,Kayle,Nidalee,Teemo,Volibear,Pantheon,Leesin,Jayce,Jarvan.
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Cloth Armor
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Doran's Blade
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Boots of Speed
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Vampiric Scepter
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Phage
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Ninja Tabi
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Cloth Armor
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Doran's Shield
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Boots of Speed
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Vampiric Scepter
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Phage
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Ninja Tabi
Standard Late Game Build. Note that Maw of Malmortius can be changed into Guinsoo's Rageblade if burst isnt the problem.
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Ninja Tabi
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Trinity Force
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Guardian Angel
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Blade of the Ruined King
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Zephyr
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Enchantment: Furor
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Maw of Malmortius
Pros and Cons
PROS
- High mobility
- Can jump on wards/teammates
- High unexpected damage
- AoE stun
- Great duelist
- Snowballs hard
- Good versus splitpushers
CONS
- Tricky mechanics
- Ultimate mana cost is high for laning phase
- Without E and Q an easy prey for ADC
- Can be bursted down by APC
- Relies on attack speed
- Needs team for teamfights(lol)
Pro Commentary
Top Counterpicks - Laning Phase
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Posted 2/16/2013 2:08:02 AMWhat you think about item Iceborn Gauntlet after finish Blade of the Ruined King ? :)
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Posted 4/18/2013 11:48:52 AMReplacing what?
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Posted 2/1/2013 7:51:57 PMI don't understand why he recommends building Blade of the Ruined King. It can be a good pick when the enemy Team is super tanky and you need to shred their HP but Gunblade is in general the better option for Jax ?! Like Gunblade gives you AD, AP, Lifesteal, Spellvamp and an additional slow. So please why not getting Gunblade instead of Blade of the Ruined King ?
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Posted 2/27/2013 9:21:50 PMBotRK is to counter the new stacking HP "meta". If they're still building resistances, build something else...probably not HGB though
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Posted 4/24/2013 4:48:55 PMAlso, BotRK has the same slow as gunblade, but with a speed boost built in for the user.
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Posted 1/3/2013 9:47:35 AMThx first for that guide but i want to know something: Why do you get health regen and not ad flat quint? That's for regen after the wraith, or increase sustain lane?
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Posted 12/13/2012 6:00:50 AMty :)
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Posted 12/12/2012 4:15:55 AMThe masteries are solid, with the exception of Juggernaut. Additional health is always great, but skipping the 1 point wonders: Defender and Reinforced Armor is a mistake, in my opinion. I'd rather have 50 less health than skipping those.
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Posted 11/23/2012 7:43:56 AMOlaf counters jax,more sustain,more early dmg,but at mid game,good jax able to duel olaf.
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Posted 12/12/2012 4:07:05 AMYes, Olaf beats Jax early, but if you survive and aren't getting denied too hard, you can outplay him mid/late game.
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Posted 11/19/2012 4:47:02 AMHello i've had some problems facing Jax at top. Mainly because he denies me farming as i get harassed with his CounterStrike/Leap Combo and as the game progresses he gets stronger as i get weaker with most champs. So, who is the Best Counterpick for Jax?
I think Malphite but he is always banned at my elo 1300+, any other viable options?
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Posted 11/19/2012 12:36:37 PMSinged. Get 40 armor rune page to pass the laning phase. Stomp on him afterwards.
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Posted 12/12/2012 4:19:45 AMSinged destroys Jax extremly hard.
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Posted 12/12/2012 4:35:11 AMRandiuns and Frozen heart counter him fairly well (:
LoLPro Jungle Guide Editor | Own3d.tv/Scirca | Twitter.com/CrsStriker
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Posted 11/16/2012 1:31:38 PMI have another question. Is Jax actually viable in a team with no initiators? I mean, can he initiate?
It may sound silly but this happens. A LOT.