- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Attack Damage x3
Greater Mark of Armor Penetration x6
Greater Mark of Attack Damage x3
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Quintessences: I choose to use Attack Damage quintessences since Jayce has REALLY good AD ratios on his skills. He has multiple 1:1 AD ratios, and some even higher, you will be doing a decent bit more damage and jungle faster.
Marks: I use a mix of Armor Penetration and Attack Damage in order to maximize my damage in the jungle and for the same reasons for quintessences, to increase damage.
Seals: Armor decreases the damage you take in the jungle early game, allows for you to tower diver better and makes you overall more tanky.
Glyphs: I pick flat magic resistance runes as Jayce does not have natural MR/lvl and I level my R at level 10 and 11 so I don't have very much MR early game.
Alternative Rune Builds:
- Scaling Magic Resistance Blues aren't too bad either.
- All Flat AD Quints and Marks will make jungling a bit easier, but make your mid-late game damage lower.
- Points Available: 30 / 30
The masteries I choose to use are to be tanky in order to take as little damage from possible from the jungle since Jayce has no sustain, while still having a fair bit of damage.
Flash is necessary on most champions, since it is such a powerful summoner. It allows for both offensive and defensive plays, in order to secure kills or get out of deadly situations.
Smite is necessary to secure monster objectives such as Dragon and Baron and runic buff objectives such as Blue and Red. It also increases your jungling speed. A good thing to do when using Smite is to hover over the icon to see how much damage Smite will do and last hit the monster objectives once their HP falls below your current smite damage.
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