- Quick Guide
- Author / Skins
- Build 1 - Assassin
- Build 2 - Tank
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Skill Order and Passive: Void Stone
|Q Null Sphere|
|W Nether Blade|
|E Force Pulse|
- Void Stone
- Kassadin takes 15% reduced magic damage and ignores unit collision.
This passive is what allows Kassadin to dart in and out of fights without getting instantly killed by burst mages. It also makes him a very potent laner vs many mages Mid Lane as it mitigates a lot of damage during trades. Instead of attack speed, this passive now allows Kassadin to avoid unit collision.
Q: Null Sphere
- Null Sphere
- Kassadin fires an orb of void energy at a target enemy, dealing 70/95/120/145/170 (+0.7*AP) magic damage and interrupting channels.
The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+0.3*AP) magic damage for 1.5 seconds.
- 70/75/80/85/90 Mana
- 9/9/9/9/9 Seconds
Kassadin’s Q was changed quite a bit since he was re-worked in patch 4.4. It used to silence and now it gives a magic damage shield. It used to do 100 more damage at max rank than it does now, so his new Q is definitely weaker. The only upside to his new Q is that he can trade with magic damage dealers more effectively. One point in this will allow you to snag creeps that are not within range or to trade with the enemy mid laner.
W: Nether Blade
- Nether Blade
- Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+0.1*AP) bonus magic damage.
Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+0.6*AP) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions).
- No Cost
- 9/9/9/9/9 Seconds
This skill is a one point wonder, as it always has been for Kassadin, but maybe more now. I suggest getting this skill at level 2 if you are getting pushed back to your tower (like you should be on Kassadin because he is weakest early and you can get ganked) because it gives quite a bit of passive damage for last hitting under the tower, which should be easy. Landing this skill late game is crucial for getting mana back, because your ult costs significantly more than it used to. Trading with this skill is quite effective now as it is an auto-attack reset, gives a huge amount of mana back when you hit champions, and does good damage. Did I mention it costs 0 mana?
E: Force Pulse
- Force Pulse
- Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.
Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+0.7*AP) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him.
- 80 Mana
- 6/6/6/6/6 Seconds
The sole survivor of Kassadin’s CC but damage has been nerfed. Landing this unexpectedly on a team of 5 after rift walking in can change the game. Leveling it also increases the slow, which is quite a benefit. This is also one of his main wave clear which is why leveling it is what most people do.
- Kassadin teleports to a nearby location dealing 80/100/120 (+0*Mana) magic damage to surrounding enemy units.
Each subsequent Riftwalk within the next 20 seconds doubles the Mana cost and deals an additional 40/50/60 (+0*Mana) magic damage per stack, stacks up to 4 times.
- 60 Mana
- 7/5/3 Seconds
Riot thought they could nerf Kassadin by removing the AP ratio of this skill. Riot thought they could remove Kassadin his infinite mobility by changing this skill, but they were wrong.
This skill has a lower cooldown than ever before, it's easier to utilize than ever before because the stacks endure much longer. Basically the skill just works differently but it hasn't become weaker at all. Kassadin can now poke his opponents because of its lower cooldown, just R in and R out. Furthermore you can stack up your R quickly, increasing your damage significantly. Nowadays this skill its damage is based on the amount of mana you have. Since you will always build Rod of Ages or Archangel's Staff you will have enough mana to increase the damage of this skill! Of course be careful, I don't think you will have 1200 mana to spend at level 6 so you have to keep an eye on your stacks.
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