• #414 katja02

    What magic penetration does?

  • #415 thechosenone124

    Makes your magic penetrate

  • #411 bartu2

    good job but the runes doesnt work good and the start is bad but the full build is soo good


  • #412 HomerX221

    He starts boots nowadays.

  • #413 CrazyPlays

    that depends from player to player....personally i start with amp tomb and one pot

  • #391 Perception312

    I prefer to build a more tanky version of Kat, so I do about as much dmg as glass cannon but have 3k HP so I double as a tank. When I go in, everyone focuses me if they can, but with 3k HP and the dmg reduction from Shunpo, I rarely even have to pop Zhonya's, and meanwhile I'm taking lots of hits for my team.

    Core Items are Sorc's Shoes, Liandry's Torment, and Rylai's Crystal Scepter. This will give you a lot of beef, plenty of dmg and penetration, and the slow is a nice bonus too since it doubles the dmg of Liandry's. Then get Deathcap and DFG. At some point, maybe before the Deathcap and DFG, get a Zhonya's or GA.

    Thanks to this build, I have an 80%+ winrate in teambuilder as Kat, and get matched with Plat+ players regularly. It does well in ranked too but I don't play ranked enough to give you any stats there (although I got a pentakill in ranked with this build on my 2nd game with Kat, so I'm pretty happy with it).

  • #392 thechosenone124

    Its impossible to build tanky and deal the same damage dude (except on Ryze and people who get AP from tankiness). If that were true no one would ever build glass cannon on anyone

  • #393 Perception312

    Nonetheless, if you stay alive longer, you tend to do more damage over that longer period of time. In Kat's case, it gives your teammates more time to help you get resets, since you won't melt. It also lets you go in earlier, or even initiate in some rare cases. It probably doesn't do as much burst as glass cannon, but I find it to be more consistent. Honestly, glass cannon or not, you're gonna blow up their adc if you can get on him/her. Liandry's makes up for the slight decrease in dmg by letting you melt the hp of tanks, since they are the only ones with enough tankiness for the damage difference to matter.

  • #394 thechosenone124

    Your build is pretty solid. It lets you jump into teamfights a bit earlier instead of chilling out while your team tries to 4v5. Truthfully, I think even with these items Kat is too squishy to just hang around for a period of time and deal damage (you ain't no bruiser) and the damage reduction makes you hang around too long for even the tankiness gained to save you. But that's just my opinion.


  • #395 Perception312

    True, you still have to wait for a decent opportunity to go in.

  • #396 CrazyPlays

    Tankarina doesn't work anymore as a primary dog can't go in 1v3 or 1v4 and get a triple or quadra with your guild....but with glass cannon you can...and your aoe is not enough for ryali's to be efficient...becuase your ult only hits 3 people...

  • #397 Perception312

    I find that it's easier to go in 1v3 as Tankarina, because you won't get blown up instantly. Of course, usually you can't 1v3 no matter what your build is, unless one of them is low enough that you will get a reset fairly quickly. I assure you that Tankarina still works if your beef comes from two dmg items like Liandry and Rylais, at least up to the diamond level (don't know about professional play xD)

  • #398 MechaLeva

    The only problems with the build is that it does not offer as much damage as the one in this guide, and Kat's job is to do quick bursts instead of sustained damage throughout a team fight. I also find that Zhonya's is enough survivability. If you want health I recommend running health per level yellows. The health per level runes and Zhonyas is all the survivability you need. 

  • #399 thechosenone124

    He replaced Void Staff and Guardian Angel with Rylai's and Liandry's. Now that I look at it this grants almost double the AP of Void Guardian Angel, but you lose the armor and magic resist for health, and Void Staff's passive for straight up magic pen. All in all, I'd say it might actually be squishier than the original build, but trading off Void Staff's passive for AP gives greater early damage in exchange for late damage

  • #400 Perception312

    I've been considering selling boots for Void Staff in the end game to make sure I don't fall off with this build. Unfortunately, I haven't been in a game that lasted that long yet so I haven't been able to test it out.

  • #401 thechosenone124

    You are absolutely right, you won't reach that point, so the idea isn't very helpful. Also note Sorc boots supply magic penetration, so swapping them out won't help as much as you'd like.

  • #402 CrazyPlays

    I dont understand what you guys on about but  the way i build is :

    Start with Amplifying Tomb and 1 Pot > first back buy codex, Amplifying Tomb and Ruby crystal > second back buy mask, nidlee and tier 1 boots > third back finish dfg and tier 2 boots > then start rabadon > void staff > zhonya >

    By the time you are in mid game you should have tier 2 boots, mask and this gives you 30 mag pen and dfg burst which should be more then enough for you to burst down ap and adc...

    liandris is not necessary until their team has substantial hp and void staff can be delayed for zhonyas unless they start going mr heavy . But this should happen because if they go mr heavy they won't have enough dog anyways...

    regarding rylais you do not benefit enough out of it because your W has short range so you won't slow them down enough and even if you do it won't be in your best interest because your armour and mr are too low so it is not in your interest...

    in late game after you are full build you might sell boots in exchange for :
    1) abyssal sceptre if they have ridiculous mr
    2) guardian angle (but it won't help you that much because after you die they will camp you and refill you instantly so that won't happen that much unless you got like 3 people killed from their team so you can reuse ult
    3) warmogs if you really need the hp

    that is my build at least

  • #403 Perception312

    Why the early codex? I know you like to build DFG early but wouldn't it be best to rush mask?

    Rylais is bad by itself, true. But it's good if you also have Liandry's, because Liandry's does 2x dmg if they are slowed. I wouldn't worry too much about low MR/Armor, because you have your E dmg reduction, and GA provides both MR and Armor. As the writer of this guide mentioned, Katarina synergizes with HP because of her E.

    On that note, would you guys recommend Armor yellows instead of HP yellows when building a HP-heavy build? I imagine the HP yellows would be overkill in that situation and the armor yellows would synergize with the Liandry's+Rylai's combo, but idk.

  • #404 thechosenone124

    DFG is a core item on Katarina, you cannot delay it for mask because the only major thing that provides is magic pen, at a time when no one has it (except Athene's if they have mana problems). DFG greatly increases her burst and can disrupt the build path of every squishy on the enemy team if you assassinate them, something a mask will not do.

    Liandry's isn't very good. yeah it deals 12% of their health over 3 seconds (assuming rylai's) but this is a current hp burn. With Katarina's high burst, you will bring them to 500 hp then take of 4% of that, then 4% of that remander, then 4 % of that remander. First of all if it takes 3 seconds to assassinate someone you are doing it wrong, and secondly Liandry's provides nothing useful except the base stats and magic pen. According to this is a 65.61% gold efficiency not factoring in magic pen.

    I've done some research and "hp heavy build" isn't an option if you want to assassinate someone. Stop building kat like some kind of AP version of Riven, she is an assassin

  • #405 Perception312

    I'll keep building her like this, though I will continue to tweak it. In my experience, it works better in more situations. Currently, I'm experimenting with Hextech Gunblade instead of Rylai's, after reading this build: Problem with gunblade is that it kind of discourages one from building another single-target active item, like DFG, so I might still just use the build I described in my first post here.

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