- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Skill Order and Passive: Unseen Threat
|Q Taste Their Fear|
|W Void Spike|
|R Void Assault|
This skill order will allow you to deal the most damage in ganks/fights. Kha'zix' E is a one point wonder skill. Leveling Q first will give you the most damage, followed by W.
Kha'zix also has a unique method of evolving abilities every time he levels his ultimate. Evolve Void Assault first. The increased duration on his stealth and the damage reduction make Kha'zix an excellent champion to soak damage, something in the lines of an hidden tank who can still put out a lot of damage. At level 11, make sure you upgrade your wings so you can get the resets. Upgrade your claws last to increase your single target damage output and make the resets easier to get on squishy enemies.
- Unseen Threat
- When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.
Kha'Zix' passive, Unseen Predator, makes it so whenever Kha'zix is not visible to the enemy team his next basic attack on an enemy champion will do bonus damage and slow them. This means whenever he pops into an unwarded bush, he'll gain the passive back. If he walks away from any visible areas (the jungle perhaps) his passive will come back. This makes jungle Kha'Zix fairly effective as his passive will always be up at the beginning of ganks. Try walking in and out of bushes to reactivate it, if given the chance. Your ultimate ability will also activate your passive, EVEN if you are seen, so make sure to autoattack enemies in between each Void Assault cast.
This passive can also reveal where enemies have wards! Use that to your advantage.
Q: Taste Their Fear
- Taste Their Fear
- Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 70/95/120/145/170 (+1.2*AD) physical damage. If the target is isolated, the damage is increased to 91 (+1.56*AD).
Evolved Enlarged Claws: If target is isolated, the damage is increased to (+1.56*AD). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
- 25 Mana
- 3.5/3.5/3.5/3.5/3.5 Seconds
Taste Their Fear is Kha'zix main damage ability. Whenever you attack someone away from their allies (whether it be enemy champions or jungle minions) it does more damage. Fairly standard. Max this first for maximum damage output.
When you evolve Taste Their Fear, it increases the damage done to isolate targets dramatically, increases the range on his basic attacks and also enhances your jungle clearing capacity. I would suggest evolving Taste Their Fear third in most matches.
W: Void Spike
- Void Spike
- Fires exploding spikes, dealing 75/115/155/195/235 (+1*AD) physical damage to all nearby enemies (20% bonus damage to monsters) and slowing them for 20% for 2 seconds. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone, slowing enemies hit by 50% for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units).
- 55/60/65/70/75 Mana
- 8/8/8/8/8 Seconds
When Kha'zix uses Void Spikes he sends a skill shot out that deals physical damage to targets near where it hits. If Kha'zix is in the radius of the explosion, he gets healed, so using this on jungle minions helps him sustain through the jungle. It's also very useful in ganks, as it is your only long-range crowd-control ability. I suggest maxing this second, after Q.
When you evolve Void Spike it sends out a cone of 3 spikes instead of just 1. You may choose it as your third upgrade if you are sieging a lot without teamfighting, as it makes your poking ability better, but increasing the AOE is really all the ability does.
- Leaps to a target area, dealing 65/100/135/170/205 (+0.2*AD) physical damage.
Evolved Wings: Increases Leap's range. On champion kill or assist, Leap's cooldown resets.
- 50 Mana
- 20/18/16/14/12 Seconds
Since leap is a non-targeted ability, you can use it in almost any situation. Leap can help you chase down fleeing enemies, engage teamfights, or give you an extra escape if needed (utilizing walls can be very advantageous in some situations either to catch people by surprise or catch enemies that don't have a gap-closer of their own). If you are planning on ganking early, I would suggest taking leap at level 2.
When you evolve Leap, it increases the leap range, and also allows the skill to refresh on a kill or assist (like Tristana's Rocket Jump). I suggest evolving Leap either second in most matches.
Be careful with the range of unevolved leap, as it may deceive you. It's shorter than most champions' jumps.
R: Void Assault
- Void Assault
- Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Additionally, Kha'Zix ignores unit collision while stealthed. Void Assault can be cast a second time within 15 seconds.
Evolved Active Camouflage: Void Assault can be cast three times and its duration increases to 2 seconds.
- 100 Mana
- 100/90/80 Seconds
Void Assault is an ability that when activated, grants Kha'Zix stealth, triggers Unseen Threat, and increases movement speed. This can then be activated a second time within 10 seconds before going on Cooldown. Void Assault is great for staying alive in team fights because the stealth and movement speed keep you hard to track and pin down, setting you up to stay on whoever you need to kill in fights.
Evolving Void Assault grants a third charge and takes reduced damage while in stealth. I recommend evolving Void Assault at level 6, to make your ganks really strong and to make you an occult tank in teamfights.
- Page 4 of 7