This Kha'Zix Guide is for Kha'Zix Top Lane and is by Crs Angush, considered one of the best top lane players in the game. Kha'Zix is among the strongest duelists in gamex that can do massive unexpected damage,also he can become invisible and has a really long jump. He is difficult to play but reward for playing correct is huge!
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill order
Taste Their Fear
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 70/100/130/160/190 physical damage. If the target is isolated, the amount is increased to 100/145/190/235/280 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Cost
25 Mana
Range
325
Cooldown
3.5/3.5/3.5/3.5/3.5 Seconds
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 70 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 100 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 100 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 145 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 130 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 190 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 160 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 235 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 190 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 280 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Void Spike
Void Spike
Fires exploding spikes, dealing 75/115/155/195/235 physical damage to all nearby enemies. Heals Kha'Zix for 40/70/100/130/160 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Cost
60/70/80/90/100 Mana
Range
1000
Cooldown
8/8/8/8/8 Seconds
Void Spike
Fires exploding spikes, dealing 75 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 40 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Void Spike
Fires exploding spikes, dealing 115 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 70 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Void Spike
Fires exploding spikes, dealing 155 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 100 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Void Spike
Fires exploding spikes, dealing 195 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 130 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Void Spike
Fires exploding spikes, dealing 235 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 160 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Leap
Leap
Leaps to a target area, dealing 65/100/135/170/205 physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
Cost
50 Mana
Range
600
Cooldown
22/20/18/16/14 Seconds
Leap
Leaps to a target area, dealing 65 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
Leap
Leaps to a target area, dealing 100 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
Leap
Leaps to a target area, dealing 135 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
Leap
Leaps to a target area, dealing 170 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
Leap
Leaps to a target area, dealing 205 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
Void Assault
Void Assault
Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10/50/60 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
Cost
100 Mana
Range
25000
Cooldown
100/90/80 Seconds
Void Assault
Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
Void Assault
Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
Void Assault
Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
W
Void Spike
Fires exploding spikes, dealing 75 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 40 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Q
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 70 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 100 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
E
Leap
Leaps to a target area, dealing 65 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
W
Void Spike
Fires exploding spikes, dealing 115 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 70 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
W
Void Spike
Fires exploding spikes, dealing 155 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 100 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
R
Void Assault
Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
W
Void Spike
Fires exploding spikes, dealing 195 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 130 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Q
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 100 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 145 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
W
Void Spike
Fires exploding spikes, dealing 235 (+{CharBonusPhysical}) physical damage to all nearby enemies. Heals Kha'Zix for 160 (+0.5*AP) if he is within the explosion radius.
Evolved Spike Racks: Void Spike fires three spikes in a cone. Consumes Unseen Threat to slow and damage all enemies struck.
Q
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 130 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 190 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
R
Void Assault
Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
Q
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 160 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 235 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
Q
Taste Their Fear
Passive: Marks enemies who are isolated from nearby allies.
Active: Deals 190 (+{CharBonusPhysical}) physical damage. If the target is isolated, the amount is increased to 280 (+1.6*AD).
Evolved Enlarged Claws: Increases damage to isolated enemies by 12% of their missing health (max 200 vs. monsters). Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50.
E
Leap
Leaps to a target area, dealing 100 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
E
Leap
Leaps to a target area, dealing 135 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
R
Void Assault
Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
Active: Stealths for 1 second. Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40%. Void Assault can be cast a second time within 10 seconds.
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
E
Leap
Leaps to a target area, dealing 170 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
E
Leap
Leaps to a target area, dealing 205 (+{CharBonusPhysical}) physical damage.
Evolved Wings: Increases Leap's range. Kills and assists will refresh the cooldown of Leap.
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Item
Starting Items
Crystalline Flask
Health Potion
x4
Mana Potion
Sight Ward
Core Laning Phase Build
Tear of the Goddess
The Brutalizer
Boots of Speed
Vampiric Scepter
Crystalline Flask
Late Game Build
Mercury's Treads
Manamune
The Bloodthirster
The Black Cleaver
Last Whisper
Warmog's Armor
Pro Commentary
Pros and Cons
PROS
High mobility
Can jump over walls
High unexpected damage
AoE slow
Great duelist
Snowballs hard
Good versus splitpushers
CONS
Tricky mechanics
W mana cost is quite high for laning phase and teamfight spam
Without jump is really fragile
Can be bursted down by APC
The biggest damage output is only for single target
In the quick guide the marks are 9x1.28 armor pen, whereas on the Runes-masteries-summoner spells the marks are 9x0.95AD. Which one is the better build?
P.S. IMO armor pen will be better late game, however i'm not a high elo player at all. Just asking.
i dont get it; in the mastery section you have 2 points in lethality but your item build doesnt have any crit chance. isnt that wasting those 2 points? id rather put those 2 points into butcher
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Posted 4/10/2013 5:33:31 PMIn the quick guide the marks are 9x1.28 armor pen, whereas on the Runes-masteries-summoner spells the marks are 9x0.95AD. Which one is the better build?
P.S. IMO armor pen will be better late game, however i'm not a high elo player at all. Just asking.
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Posted 4/11/2013 11:11:18 AMarmor pen is better in both cases since khazix rellies on abilities rather than autos.
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Posted 4/16/2013 1:23:57 PMFixed, thank you for pointing that out!
Nick aka Crs Skyblade: LoLPro Admin, Content Editor & Social Media Manager
My Twitch - Twitch.tv/skyb1ade - Follow me / Facebook / Twitter
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Posted 3/29/2013 12:33:45 AMlol gets 10% crit dmg but builds 0% crit items.
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Posted 3/11/2013 5:39:30 PMThanks a lot for this guide- Kha'Zix is still doing very well in solo queue and thanks to your permanent updates here I still improve.
Just went 22/0/11 in a game- still some levels to grind until I can play ranked, but just registered to thank you for your time invested.![]()
http://www.freeimagehosting.net/tvzuk
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Posted 3/24/2013 4:25:05 AMIs blade of the ruined king good on Kha'Zix?
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Posted 3/24/2013 6:19:45 AMDo you autoatk often?I don't think so, then the passive is wasted.
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Posted 3/24/2013 7:46:45 AMOK thanks just wondering because thts what f3nfire used in his game
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Posted 2/13/2013 11:29:41 PMIf you get fed a lot early game 3 bloodthirsters snowballs VERY hard.
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Posted 3/3/2013 8:36:43 PMif you got fed a lot early, you did snowball very hard.
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Posted 2/1/2013 1:05:40 PMUpdate this please, we cannot start with those items anymore since the price of cristaline flask has changed
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Posted 2/2/2013 6:31:13 AMyou should probably then start with 9 pots(mix of health and mana pots, depending on enemy opponent) and 2 wards.
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Posted 1/31/2013 12:49:59 PMi dont get it; in the mastery section you have 2 points in lethality but your item build doesnt have any crit chance. isnt that wasting those 2 points? id rather put those 2 points into butcher
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Posted 1/25/2013 4:54:15 PMThe Ability pages skill order is different then the quick guide. which one is the correct one?
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Posted 1/11/2013 9:59:47 AMQ is for 1on1 situations !
W imo its good for tf in mid game and late!
My personal preference is to max my W first and after dat im maxing my Q (depend the situation always)