- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quintessence of Attack Damage+2.25 attack damage
Greater Mark of Attack Damage+0.95 attack damage
Greater Mark of Armor Penetration+1.28 armor penetration
Greater Seal of Armor+1.41 armor
Greater Glyph of Magic Resist+1.34 magic resist
14 ad 1% critical chance is a standard Lee Sin rune setup. Armour penetration is good if the game goes on as it scales with your ability and as the game goes more damage, however sometimes Lee Sin doesn't build as much damage and wants an edge on doing maximum damage early this setup is the ideal setup for it. 1% critical chance might sometimes get u a random critical kill, sacrificing 0.95AD for this 1% of hope, worth.
- Points Available: 30 / 30
This mastery setup allow you to have maximum early game damage which is where Lee Sin shine most, at the same time not losing much tankiness from defense tree.
SmiteDeals 390-1000 true damage (depending on champion level) to target monster or enemy minion.
FlashTeleports your champion a short distance toward your cursor's location.
Flash is best for invades as well as making plays mid/late game, you can q to a carry and flash behind+ulti to kick them back into your team.
Smite on Lee Sin is not only for objective control, it also gives him a extra burst of heal with ironwill on, this can be huge in surviving early skirmish. Use Sonicwave on the objective and smite it before using resonating strike to secure the buff at around 1000~ health.
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