• #81 caseygalligan97

    why do you start with blue, instead of red?



  • #82 thechosenone124

    Lee could use some energy regenration.

  • #83 Pa3kk

    He woud need a energy potion :P
    And pls rito make energy potions ahahahahahahahahh xD

  • #78 cleaveasouras

    Is wriggles or elder lizard better for lee sin?


  • #79 superc00l

    Elder Lizard since he isn't autoattack based.

  • #77 Skulf1r3

    Put your spoiler here.


  • #75 Qiujin

    its okay

    Last edited by Qiujin: 5/6/2014 12:55:30 PM
  • #74 stmPunk

    wanted to see a video with tips and tricks for this Champion.

  • #76 koka03
    here it is video tutorial for Lee Sin by Froggen CLG EU :)

  • #73 thechosenone124

    Why not build Wriggle's Lantern over Spirit of the Ancient Golem/Elder Lizard? It can help compensate for Lee's late game

  • #80 luke1962

    but you sacrifice you early game. it's like builidng the item on shaco

  • #71 Akunza

    Fury over Sorcery why? I thought CDR was good for Lee Sin? Why Attack Speed?

  • #72 thechosenone124

    Hunter's Machete, Maim passive procs more often, meaning greater sustain

  • #63 maxlog4068

    I dont really agree on skill order i take my E fire then Q because when your jungleing you need to deal damage to all monsters not 1. I also thing your E should be fire then W THEN Q for ganking. Just some advice dude but over all its pretty good.

  • #65 calebjkim13

    with the update a while ago dealing single target damage to the main monster is more effective than a smaller aoe attack so people get q because if u q -> smite> aa> q then u do more damage because the percent damage from the second q.

    also when ganking u either want to w to ur teammate who initiates for u then e then q or if u go in ur self u can q for the gap closer or just walk up and e, but it all depends on the positioning of the enemy and ur teammate.

  • #53 thechosenone124

    This is probably a really dumb question but screw it. With the season 4 changes, is Lee sin support viable? Early game, his aggression puts Leona to shame (also if he screws up he can pull out unlike Leona) and he has a very good reason to rush sightstone. Late game, where jungle Lee Sin usually falls off, support Lee Sin shines with his immense utility and ability to jump in kick someone and jump out, possibly after applying his AOE debuff to the entire enemy team. 

  • #66 calebjkim13

    lee sin would work with his slow sheild and ult in botlane, but he offers very little protection to ur adc besides the sheild and kick (for peeling), and late game an underfarmed lee can literally only slow and kick, while doing no damage. If u play him top or jungle u still have the aoe slow and kick, but u do a ton more damage (or can soak more damage if u go tank). For the sightstone even if u don't play him support it still works well, but it's not a must have in certain situations.

  • #68 thechosenone124

    But the support isn't supposed to deal damage late game. We look at Lulu, Leona, and the like, and while they can shred someone early, they're late game damage is below par, yet they are still viable. His shield and AS debuff allows him to peel averagely, and his late game kicks provide a lot of utility (and yes, you are going tank. There is no other route for a melee support)

  • #51 TheRipperNL

    couldn't disagree more with this guide. You try to build a bit of both with the runes/masteries and starting item build. This does not optimize lee sins gameplay. You either start 2 lifesteal quints with 1 ad quint, ad marks with 1 crit mark, armor yellow and flat MR blue.Starting with dorans blade and a proper pull can make way for some plays lvl 2 invading or a strong lvl 3 countergank on top. Get another DB on your first back and you got all the earlygame power you need for a while to make plays and deal the damage. having 21/9/0 masteries also optimize his early game even more so to have that early presence (since that is what lee sin is all about).

    Other buildpath would be going Flat ad quints, ad marks + 1 crit mark, flat armor yellow and flat MR blue. Building tank/utility lee sin with 9/21/0 masteries and Maxing R>E>W>Q with 2 points in Q early also does the job better then what you suggest. Starting machette 5 pots for sustain and building out to stone elder/eagis/locket. Fit in damage + MR(hydra/spirit visage +LW) or get more tanky (randuin).

    That's just my 2 cents on playing almost 2.2k games lee sin so far

  • #67 calebjkim13

    I disagree with your rune choices because lee sin already has decent lifesteal with his second w so getting lifesteal quints would be wasted space that could be used for flat ad quints. Also I believe that getting a crit mark on him is not necessary because u rarely build any crit on lee so getting just a tiny bit of crit percentage will get u like 1 crit every 100 aa. I know in ur second rune choices u have flat ad quints, but I feel that the crit is pointless. Also for ur second build path i would proabably max q or w mainly because q does more damage than e and w provides better gap close/ defense while e does have the slow, it's pointless if u don't have the damage to get them during the slow or the defense to run away.

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