This Leesin Build Guide was produced by one of the best lee sin players in the entire game. Lee Sin is a highly mobile champion and can escape very well. He does extremely well in lane versus certain champions and is situationally picked.
+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spells
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
or
Skill order
Sonic Wave / Resonating Strike
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Cost
50
Range
1000
Cooldown
11/10/9/8/7 Seconds
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 80 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 80 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 110 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 110 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 140 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 140 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 170 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 170 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Safeguard / Iron Will
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40/80/120/160/200 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
Cost
50
Range
0
Cooldown
9/9/9/9/9 Seconds
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5% Life Steal and Spell Vamp.
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 80 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 10% Life Steal and Spell Vamp.
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 120 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 15% Life Steal and Spell Vamp.
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 160 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 20% Life Steal and Spell Vamp.
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 200 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 25% Life Steal and Spell Vamp.
Tempest / Cripple
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20/30/40/50/60%. Movement and Attack Speed recover gradually over the duration.
Cost
50
Range
0
Cooldown
10/10/10/10/10 Seconds
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20%. Movement and Attack Speed recover gradually over the duration.
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 95 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 30%. Movement and Attack Speed recover gradually over the duration.
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 130 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 40%. Movement and Attack Speed recover gradually over the duration.
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 165 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 50%. Movement and Attack Speed recover gradually over the duration.
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 200 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 60%. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200/400/600 (+1) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Cost
0/0/0
Range
0
Cooldown
90/75/60 Seconds
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200 (+1) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 400 (+1) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 600 (+1) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
E
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 20%. Movement and Attack Speed recover gradually over the duration.
W
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 40 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5% Life Steal and Spell Vamp.
Q
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
W
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 80 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 10% Life Steal and Spell Vamp.
W
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 120 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 15% Life Steal and Spell Vamp.
R
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 200 (+1) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
W
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 160 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 20% Life Steal and Spell Vamp.
E
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 95 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 30%. Movement and Attack Speed recover gradually over the duration.
W
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both for 200 (+0.8*AP) damage over the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 25% Life Steal and Spell Vamp.
E
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 130 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 40%. Movement and Attack Speed recover gradually over the duration.
R
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 400 (+1) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
E
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 165 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 50%. Movement and Attack Speed recover gradually over the duration.
E
Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 200 (+0.6) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement and Attack Speed by 60%. Movement and Attack Speed recover gradually over the duration.
Q
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 80 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 80 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Q
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 110 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 110 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
R
Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching an enemy champion back, dealing 600 (+1) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Q
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 140 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 140 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
Q
Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 170 (+0.7) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 170 (+0.7) physical damage plus 8% of their missing Health (Max: 400 damage vs. Monsters).
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18
Items
Full Game Item Build
Boots of Speed
Health Potion
Doran's Blade
The Brutalizer
The Bloodthirster
Last Whisper
Guardian Angel
Mercury's Treads
Randuin's Omen
Maw of Malmortius
Enchantment: Alacrity
Pros and Cons
Pros
High mobility with his Q and his W. He can Q to targets to escape or attack and his W can also be used on wards.
His burst is very high with his Q being an execute. A common combo is to Q a target, R them, and then Q again for a higher execute damage.
Cons
Damage falls off late game.
Requires a lot of skill to master controling his passive, energy managment, and correct use of skill shots.
hello people.i saw comments which sayd this build is bad... but...if you want to paly good lee sin isn't enought just to see the first page,the build and that's all i will kill them all.you need to read all pages from this build,and you will see that you will be very good with lee.this build helped me alot,(i am a player who play only full build from smth like full tank items,full adc,full ap,not with hybryd builds like item for ad,for amgic resist,for healt(even my ap build invludes items with 450+150 and 500healt but 80 80 ...ap))...it's first time when i try a champion like this(with items for ad,armor,etc),first time with lee sin,and i made 8/2/17 in a ranked game ...i can admit that VoyBoy is best Lee Sin ever ...anyway it can be a siutational build because that team can have onyl tanks and ad...so i think an thormail would be better than a guardian angel or armor shoes better but...if you say that the build is BAD...you are bad or lee sin isn't a champion for you or you must learn to read the ENTIRE build
this is a really bad guide,for real. You don't even talk about ninja tabi vs armor,rushing brutalizer when you're losing lane is stupid...not thought out guide,guide for when you're fed..
This is a great guide, and I've been helping to win games in solo queue (I'm level 29) and I do especially well in Twisted Treeline. However, I find I'm struggling to get kills. I find my damage output is just low and slow enough to get enemies down considerably but usually lose the kill to my team's AOE or higher damage champs. For example, I'll start a match with a strong early game (almost always do) and then later I can't complete any kills. Typically that might look like 8 kills, 20 assists :D Any tips, or is this just to be expected?
there's never a reason not to smartcast a target spell like lee sin's safeguard (w). His q is up to you. it'll be easier to land it without smartcasting.
I take smartcast on every spell for every champion all the time. The only time it isn't good is when you're unfamiliar with the range; as soon as you become accustomed to it, definitely switch over.
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Posted 5/4/2013 9:33:23 PMCan u please update this and say what champions u should pick it against instead of everyone pretty much pwns leesin in lane.
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Posted 4/29/2013 1:22:29 PMYou run Crit Masteries, and don't run anything with a Crit, why not put the points into cdr?
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Posted 4/11/2013 7:11:54 PMits not bad voy boy made it noobs
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Posted 4/8/2013 6:01:01 AMhello people.i saw comments which sayd this build is bad... but...if you want to paly good lee sin isn't enought just to see the first page,the build and that's all i will kill them all.you need to read all pages from this build,and you will see that you will be very good with lee.this build helped me alot,(i am a player who play only full build from smth like full tank items,full adc,full ap,not with hybryd builds like item for ad,for amgic resist,for healt(even my ap build invludes items with 450+150 and 500healt but 80 80 ...ap))...it's first time when i try a champion like this(with items for ad,armor,etc),first time with lee sin,and i made 8/2/17 in a ranked game ...i can admit that VoyBoy is best Lee Sin ever ...anyway it can be a siutational build because that team can have onyl tanks and ad...so i think an thormail would be better than a guardian angel or armor shoes better but...if you say that the build is BAD...you are bad or lee sin isn't a champion for you or you must learn to read the ENTIRE build
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Posted 3/15/2013 3:11:07 PMYou finally updated the guide. thanks :p CURSE OR DIE
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Posted 4/20/2013 7:03:52 PMWhat was the update again? o.O
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Posted 1/23/2013 3:58:53 PMthis is a really bad guide,for real. You don't even talk about ninja tabi vs armor,rushing brutalizer when you're losing lane is stupid...not thought out guide,guide for when you're fed..
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Posted 1/13/2013 12:30:44 PMThis is a great guide, and I've been helping to win games in solo queue (I'm level 29) and I do especially well in Twisted Treeline. However, I find I'm struggling to get kills. I find my damage output is just low and slow enough to get enemies down considerably but usually lose the kill to my team's AOE or higher damage champs. For example, I'll start a match with a strong early game (almost always do) and then later I can't complete any kills. Typically that might look like 8 kills, 20 assists :D Any tips, or is this just to be expected?
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Posted 1/15/2013 7:10:14 PMFirstly, solo Q implies Ranked games, and it is common for lee sin to fall off late game, he just becomes weaker late game, its natural.
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Posted 1/1/2013 4:58:02 PMI dont think Irelia beats Lee Sin since his atk speed slow really hurts Irelia because she relies on atk speed for her w
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Posted 12/14/2012 5:22:25 AMDo you recommend playing him with smartacs on his q and w or not?
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Posted 12/16/2012 3:02:50 PMI play lee sin a lot and i would take the smart cast on both but its really down to preference.
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Posted 1/26/2013 5:08:09 PMthere's never a reason not to smartcast a target spell like lee sin's safeguard (w). His q is up to you. it'll be easier to land it without smartcasting.
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Posted 4/8/2013 12:55:55 AMI take smartcast on every spell for every champion all the time. The only time it isn't good is when you're unfamiliar with the range; as soon as you become accustomed to it, definitely switch over.
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Posted 12/14/2012 12:57:49 AMDelete Notes: SPAM