- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Gold x3
Greater Mark of Armor x9
Greater Seal of Armor x5
Greater Seal of Scaling Mana Regeneration x4
Greater Glyph of Scaling Mana Regeneration x3
Greater Glyph of Magic Resist x6
9x Flat Amor Marks: You need to be tanky, because the only sustain you have are your potions.
5x Flat Armor & 4x Scaling Mana Regen Seals: Gives you more tankyness and much needed mana regen.
6x Flat Magic Resist & 3x Scaling Mana Regen Glyphs: These combined with seals gives you good amount of mana regen.
3x GP10 Quintesses: Standard on support since you won't be CSing much if at all you'll need these to get items and buy wards with.
- Points Available: 30 / 30
We're going heavy utility masteries, taking only cooldown reduction from offense and Expose Weakness for more allied champion damage. Going deep in utility, you will get good amount of cooldown reduction and extra gold, but take note that you are not very tanky with these masteries but you will be able to be more aggressive.
Flash + Exhaust:
Flash adds so much utility for her almost more than other champions. It obviously gives you the ability to escape ganks etc.. Which is already very powerful but flashing to E + R people to save them is something I do on a regular basis with her. You can even E + R yourself to initiate if so needed which is actually quite good for the laning phase if you're wanting to combo gank with your Jungler. Flash is the best summoner on her no matter what because of the added utility it can provide. She's also INCREDIBLY SLOW, so taking Flash makes being aggressive in lane a lot easier to do and makes it a lot safer for you. From there taking exhaust is a very good choice because of the damage reduction it gives for the enemy carry, allowing you to win trades and make ganks easier.
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