- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Ability Power x3
Greater Mark of Hybrid Penetration x9
Greater Seal of Scaling Health x9
Greater Glyph of Scaling Ability Power x9
Hybrid penetration are the best marks as an AP carry. They allow you to do decent damage early game with both your spells and autoattacks. Malzahar's Voidlings also benefit from the added Armor Pen.
For seals, you'll want to use Health per level. Armor isn't that necessary on mid laners due to there only being a few AD midlaners. You benefit far more, especially late game with Rylai's + HP/lvl runes. Malzahar has no escapes or mobility so having defenses is extremely important to helping him survive.
Ability power per level glyphs scale very well as you will go for Rabadon's Deathcap. Malzahar has solid AP ratios, making scaling AP runes is a smart choice.
Flat ability power quints are preferable over scaling AP quintessences, as the level crossover is too high for them to be valuable. The flats are the best in slot for most AP Carries.
Flash is a general escape summoner skill. It can make the kill or break their kill. It allows reposition, if you get caught, chase and etc.
Heal is the ideal defensive summoner spell right now, giving a speed boost plus the heal (obviously). I take heal whenever I'm vs an Assassin or a lane that is difficult to stomp as Malzahar. Bringing Ignite on unkillable lanes is a waste of a summoner spell in those cases.
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