- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Strategy and Tactics
Mordekaiser is not a complicated champion, and he doesn't have any crazy things up his sleeve except for an Ignite+Ult or a possible item activation. Morde is largely played near the bottom lane brush, using E on the minions when the enemy laner gets too close and will get hit by it too. Q will be used when the minion wave is 3 minions and the opponent gets too close, and W will sometimes be used on a melee minion for additional pushing. Morde's E is nothing to laugh at after some levels are gained, however, and following successful trades the Morde player can be more and more aggressive until an E+R+Ignite combo will kill the opponent.
When an enemy gank comes in, Morde should quickly choose which champion would be quickest to kill, and immediately blow everything on them. If successful, the ghost+Morde will usually provide Morde with enough shield to win a 1v1 with the other champion, but not always. If you can, try to fight this in enemy minions so that your abilities generate extra shield. If you are on your point and they're looking to dive you, wait until they do so and not take the fight to the edge -- you may need those extra turret shots, and the extra time spent delaying the 1v2 helps your team respond faster.
When to Vary
A lot of Mordekaiser's variation is in the matchup and team comp, and not skill or micro. Prioritizing Randuin's against a Jarvan, a Thornmail against an Ezreal, a Visage against a Karthus... these are all decisions you need to make early. Delay your standard items as necessary to counterbuild problem champions, and you may be able to hold the lane against them.
Tips and Tricks
Mordekaiser's Q will hit an additional 3 targets within a short range, or do bonus damage if nothing else was near. This can often be used against a minion wave if the enemy champion gets too close, adding some bonus damage to Morde's trades.
A bit of a joke variation build that Mordekaiser can sometimes get away with: utilize the dual-scaling on his Q. If he's against a mostly-melee team and he focuses on making his Q hit really hard via Gunblade, Lich Bane, Void Staff and the sort, he can make a lot of unexpected kills if he engages his enemies in speed shrine brushes (Easy 1k+ off of Q). Still, ranking Q first even against a melee champion doesn't help his earlygame.
Synergies and Counters
Fiddlesticks: Fiddlesticks will reduce MR just like Amumu, but he comes with a different type of disable and may ult over the lane wall. Also a great champion for Morde to pair with in a 2v2, as Dark Wind will supply additional CC.
Soraka: Soraka can reduce MR, but the reason she is a synergy is that Morde will often be dived 1v2 or 1v3 without his team close enough. Her ult can help this situation, and if she is nearby her skills compliment Morde's fairly well. Both champions are tanky and difficult to dive, and Soraka usually has a Rylai's rushed for kiting and chasing.
Cassiopeia: Pushes too hard and outranges Morde too far for him to compete with her. Morde will be pushed to his turret and will usually lose it unless his team ganks the overextended Cassio. Lategame will not change this terribly much, though both sides might have a QSS war.
Yorick: A problem for many bot lane champions. Yorick pushes way too hard whilist stacking defense, and his ghouls amount to a lot of damage on the enemy champion overtime. Unless Yorick gets ganked or builds wrong, Morde will lose until the lategame.
Nasus: Can be built and runed for this matchup, and can outsustain Morde's harass and trade in the process. Though Nasus will usually be winning the lane all game, diving Morde on his point is still unwise.
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