- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Strategy and Tactics
Standard Jungle Route
- Ancient Golem
- Wight Camp
- Lizard Elder
- Mini Golems
- Gank Bot
As Nocturne you will want to get level 6 as early as possible while staying ready to gank enemies if a chance arises. You may skip one of these camps to get to Red buff earlier and do a level 3 gank. If no opportunities happen, keep farming.
Early 2 Invade Route
- Ancient Golem
- Enemy Lizard
Nocturne is a very fast jungler and 1v1 champion. If you are going to try invading your enemy at his Red Buff, make sure you grab one point in Unspeakable Horror, and make sure the enemy is susceptible to invades. Losing time doing an unsuccessful invade early on may be crucial to your game.
Tips and Tricks
- Don't ultimate too early when going into gank. Lots of time you'll think you'll be in range just by running up to the lane but if you do it too soon and aren't in range, you've wasted all your ganking power and have to wait the full duration till you can use it again. Don't do the mistake of blowing your ulti too early or you'll really regret it.
- Use your ultimate to scare away enemies from allies who are being ganked! Yes you can actually scare away enemies from your allies with your ultimate. If you see two people are diving top, or bottom, you can use your ultimate (in the right situation of course) to scare them away because they fear the incoming Nocturne counter gank on them.
- You do disgusting damage early game, so use that to your advantage and gank often! Nocturne's power is in his ability to gank and deal high damage early game. Make sure you abuse every chance you get to ultimate a lane and get kills as it will snowball the game for your team hopefully for a win.
Synergies and Counters
Twisted Fate: The Roam/Gank Poteintal from these two together is notorious to be extremely lethal post level 6. Also catching a vital target can set up a dragon or baron. With this combo you can go for both the Damage and/or Tank approach when building.
Janna: During teamfights a flash ult from Janna known for it's incredible distruption. Mixed with the vision debuff from Paranoia, team fights will be difficult for the enemy team. Also, this allows Nocturne to jump on a carry and duel them, which is one of Nocturne's main strengths. the +50 Damage from janna's shield and passive 3% movespeed buff, it puts nocturne at a great advantage over many ad carries. With this, you may want to go more assassin type build. Possible Yommu's Ghostblade and/or more damage items.
Orianna: Orianna made a scorching comeback with the recent tournaments (EU Regionals and S2 Championships). A popular strat to do with pair up Ori with a diving champion. What champ better to do it with other than Nocturne. You may want to focus your build more on the tanky side being that you'll be sitting in 5 people and possibly soaking up most of the enemy team's damage.
Malphite: Being that Nocturne procs well off from attack speed, Malphite's E would diminished half of Noc's 1v1 potential Also Malph has too many skills that Noc would need to block to negate his damage and killing potential.
- Page 6 of 7