+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx4
Greater Glyph of Magic Resist
+1.34 magic resist
Greater Glyph of Magic Resistx5
Masteries
Points Available:30 / 30
Summoner Spell
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Exhaust
Exhausts target enemy champion, reducing their movement speed and damage dealt by 30% for 2.5 seconds and reducing their attack speed by 50% for the duration.
Exhaust
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Some people like exaust smite for heavy dives, flash smite works also though.
Skill Order
Duskbringer
Duskbringer
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Cost
60/65/70/75/80 Mana
Range
1125
Cooldown
10/10/10/10/10 Seconds
Duskbringer
Nocturne throws a shadow blade that deals 60 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 15% Movement Speed and 15 Attack Damage.
Duskbringer
Nocturne throws a shadow blade that deals 105 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 20% Movement Speed and 25 Attack Damage.
Duskbringer
Nocturne throws a shadow blade that deals 150 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 25% Movement Speed and 35 Attack Damage.
Duskbringer
Nocturne throws a shadow blade that deals 195 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 30% Movement Speed and 45 Attack Damage.
Duskbringer
Nocturne throws a shadow blade that deals 240 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 35% Movement Speed and 55 Attack Damage.
Shroud of Darkness
Shroud of Darkness
Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost
50 Mana
Range
0
Cooldown
20/18/16/14/12 Seconds
Shroud of Darkness
Passive: Nocturne has 20% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Shroud of Darkness
Passive: Nocturne has 25% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Shroud of Darkness
Passive: Nocturne has 30% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Shroud of Darkness
Passive: Nocturne has 35% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Shroud of Darkness
Passive: Nocturne has 40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Unspeakable Horror
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.3/1.5/1.8/2 second(s).
Cost
60/65/70/75/80 Mana
Range
0
Cooldown
15/14/13/12/11 Seconds
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 50 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1 second(s).
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 100 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.3 second(s).
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 150 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.5 second(s).
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 200 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.8 second(s).
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 250 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 2 second(s).
Paranoia
Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+1) physical damage.
Cost
100/100/100 Mana
Range
0
Cooldown
180/140/100 Seconds
Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150 (+1) physical damage.
Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 250 (+1) physical damage.
Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 350 (+1) physical damage.
Q
Duskbringer
Nocturne throws a shadow blade that deals 60 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 15% Movement Speed and 15 Attack Damage.
W
Shroud of Darkness
Passive: Nocturne has 20% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Q
Duskbringer
Nocturne throws a shadow blade that deals 105 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 20% Movement Speed and 25 Attack Damage.
E
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 50 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1 second(s).
Q
Duskbringer
Nocturne throws a shadow blade that deals 150 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 25% Movement Speed and 35 Attack Damage.
R
Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150 (+1) physical damage.
Q
Duskbringer
Nocturne throws a shadow blade that deals 195 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 30% Movement Speed and 45 Attack Damage.
E
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 100 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.3 second(s).
Q
Duskbringer
Nocturne throws a shadow blade that deals 240 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.
While on the trail, Nocturne can move through units and gains 35% Movement Speed and 55 Attack Damage.
E
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 150 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.5 second(s).
R
Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 250 (+1) physical damage.
E
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 200 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.8 second(s).
E
Unspeakable Horror
Nocturne plants a nightmare into his target's mind, dealing 250 (+1*AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 2 second(s).
W
Shroud of Darkness
Passive: Nocturne has 25% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
W
Shroud of Darkness
Passive: Nocturne has 30% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
R
Paranoia
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.
While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 350 (+1) physical damage.
W
Shroud of Darkness
Passive: Nocturne has 35% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
W
Shroud of Darkness
Passive: Nocturne has 40% bonus Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.
If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
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Items
Starting Build
Hunter's Machete
Health Potion
x5
Standard Build
Berserker's Greaves
Wriggle's Lantern
The Black Cleaver
Randuin's Omen
Frozen Mallet
Maw of Malmortius
Enchantment: Furor
Standard Jungle Route
Ancient Golem
Wolves
Wraiths
Lizard Elder
Mini Golems
Wraiths
Pro Commentary
Pros and Cons
Pros
Great at Single target ad AOE Damage to jungle creeps so route is versatile
High damage output
Strong ganks
Extremely powerful ultimate
Scales exceptionally well with items
Built in steroids and single target cc makes great for 1v1's and/or diving carries in teamfights
ive thrown blade of the ruined king in my build over wriggles and found it works pretty well. it skyrockets your 1v1 potential especially under the Q of doom. :)
why would you level up shroud of darkness before unspeakable horror if you are addressing a jungle role? It's useless because creeps don't cast spells. unspeakable horror however allows you to distract the alpha creep so you can either a) take it out with a minimum amount of health lost or b) take out its lessers quickly and isolate it
great champ :) played since lvl1 and love him :D tho i dont like how theyve nerfed im ever single update :((( Hes also fun to play mid lane :D really funny to see peoples initial reactions of rage xD ... then u end up carrying :D
You are paying an extra 300 gold for 300 less HP, 30 more AD, and permaslow. If you honestly believe that 300 HP is more important than 30 AD and permaslow, then go right ahead.y
As a tanks the peel is insanely valuable, generally more so than the 300 hp and small regen from a Mogs. It's a preference/situational choice, but often keeping their carries in attack range or keeping people off of your carries is more important. Also 40% slow is Crazy, and that's before randuin's.
That was there since before this guide was updated to S3, so I'm not sure how relevant it is these days; but the items I believe are Randuin's Omen and Frozen Heart. This is because they shred Nocturne's AS, which is vital to his damage output.
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Posted 5/30/2013 9:47:13 PMive thrown blade of the ruined king in my build over wriggles and found it works pretty well. it skyrockets your 1v1 potential especially under the Q of doom. :)
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Posted 5/1/2013 12:25:23 AMwhy would you level up shroud of darkness before unspeakable horror if you are addressing a jungle role? It's useless because creeps don't cast spells. unspeakable horror however allows you to distract the alpha creep so you can either a) take it out with a minimum amount of health lost or b) take out its lessers quickly and isolate it
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Posted 5/1/2013 7:25:47 AM20% AS passive.
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Posted 4/27/2013 2:14:25 PMMost OP Jungler, so I think, but rlys needs and update..
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Posted 4/16/2013 8:02:57 PMHow much of this guide is outdated?
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Posted 5/1/2013 12:26:07 AMnone of it, OP's just an idiot.
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Posted 4/11/2013 1:20:35 PMgreat champ :) played since lvl1 and love him :D tho i dont like how theyve nerfed im ever single update :(((
Hes also fun to play mid lane :D really funny to see peoples initial reactions of rage xD ... then u end up carrying :D
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Posted 3/1/2013 4:19:56 PMwhy buy frozen mallet? costs a lot of gold and warmogs provide much more health?
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Posted 3/4/2013 5:47:07 PMYou are paying an extra 300 gold for 300 less HP, 30 more AD, and permaslow. If you honestly believe that 300 HP is more important than 30 AD and permaslow, then go right ahead.y
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Posted 3/19/2013 4:25:35 AMAs a tanks the peel is insanely valuable, generally more so than the 300 hp and small regen from a Mogs. It's a preference/situational choice, but often keeping their carries in attack range or keeping people off of your carries is more important. Also 40% slow is Crazy, and that's before randuin's.
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Posted 2/6/2013 4:08:45 PMHello!
Great build and guide. :D
Just would like to say that Greater Mark of Desolation does no longer exist its Greater Mark of Armor Penetration.
And i gives +1.28 not +1.66.
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Posted 1/31/2013 6:17:26 AMis it better to go 21-9 or 9-21 with your masteries cause in the guide you have more defense but in the video you went damage
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Posted 1/21/2013 10:19:04 AMwhat are the two items that heavily counters nocturne? and to which extend to they counter him in?
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Posted 1/21/2013 3:31:35 PMThat was there since before this guide was updated to S3, so I'm not sure how relevant it is these days; but the items I believe are Randuin's Omen and Frozen Heart. This is because they shred Nocturne's AS, which is vital to his damage output.
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Posted 1/13/2013 5:06:13 AMWhy not W but E?