+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
Summoner Spell
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Skill Order
Consume
Consume
Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).
Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Cost
60 Mana
Range
0
Cooldown
17/15/13/11/9 Seconds
Consume
Commands the yeti to bite out of a minion or monster, dealing 600 true damage to the target and healing himself for 90 (+0.75*AP).
Nunu gains bonuses for 120 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Consume
Commands the yeti to bite out of a minion or monster, dealing 700 true damage to the target and healing himself for 130 (+0.75*AP).
Nunu gains bonuses for 150 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Consume
Commands the yeti to bite out of a minion or monster, dealing 800 true damage to the target and healing himself for 170 (+0.75*AP).
Nunu gains bonuses for 180 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Consume
Commands the yeti to bite out of a minion or monster, dealing 900 true damage to the target and healing himself for 210 (+0.75*AP).
Nunu gains bonuses for 210 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Blood Boil
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 8/9/10/11/12% and Attack Speed by 25/30/35/40/45% for 12 seconds.
Cost
50 Mana
Range
700
Cooldown
15/15/15/15/15 Seconds
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 8% and Attack Speed by 25% for 12 seconds.
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 9% and Attack Speed by 30% for 12 seconds.
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 10% and Attack Speed by 35% for 12 seconds.
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 11% and Attack Speed by 40% for 12 seconds.
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 12% and Attack Speed by 45% for 12 seconds.
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 12% and Attack Speed by 45% for 12 seconds.
Ice Blast
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1*AP) magic damage and slowing their Movement Speed by 20/30/40/50/60% and Attack Speed by 25% for 3 seconds.
Cost
75/85/95/105/115 Mana
Range
0
Cooldown
6/6/6/6/6 Seconds
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 85 (+1*AP) magic damage and slowing their Movement Speed by 20% and Attack Speed by 25% for 3 seconds.
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 130 (+1*AP) magic damage and slowing their Movement Speed by 30% and Attack Speed by 25% for 3 seconds.
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 175 (+1*AP) magic damage and slowing their Movement Speed by 40% and Attack Speed by 25% for 3 seconds.
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 225 (+1*AP) magic damage and slowing their Movement Speed by 50% and Attack Speed by 25% for 3 seconds.
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 275 (+1*AP) magic damage and slowing their Movement Speed by 60% and Attack Speed by 25% for 3 seconds.
Absolute Zero
Absolute Zero
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 625/875/1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
Cost
100/100/100 Mana
Range
650
Cooldown
110/100/90 Seconds
Absolute Zero
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 625 (+2.5*AP) magic damage, depending on how long the spell was channeled.
Absolute Zero
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 875 (+2.5*AP) magic damage, depending on how long the spell was channeled.
Absolute Zero
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
Q
Consume
Commands the yeti to bite out of a minion or monster, dealing 600 true damage to the target and healing himself for 90 (+0.75*AP).
Nunu gains bonuses for 120 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
E
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 85 (+1*AP) magic damage and slowing their Movement Speed by 20% and Attack Speed by 25% for 3 seconds.
W
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 8% and Attack Speed by 25% for 12 seconds.
E
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 130 (+1*AP) magic damage and slowing their Movement Speed by 30% and Attack Speed by 25% for 3 seconds.
E
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 175 (+1*AP) magic damage and slowing their Movement Speed by 40% and Attack Speed by 25% for 3 seconds.
R
Absolute Zero
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 625 (+2.5*AP) magic damage, depending on how long the spell was channeled.
E
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 225 (+1*AP) magic damage and slowing their Movement Speed by 50% and Attack Speed by 25% for 3 seconds.
W
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 9% and Attack Speed by 30% for 12 seconds.
E
Ice Blast
Nunu launches a ball of ice at an enemy unit, dealing 275 (+1*AP) magic damage and slowing their Movement Speed by 60% and Attack Speed by 25% for 3 seconds.
W
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 10% and Attack Speed by 35% for 12 seconds.
R
Absolute Zero
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 875 (+2.5*AP) magic damage, depending on how long the spell was channeled.
W
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 11% and Attack Speed by 40% for 12 seconds.
W
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 12% and Attack Speed by 45% for 12 seconds.
W
Blood Boil
The heat of Nunu and a target ally's blood rises, increasing Movement Speed by 12% and Attack Speed by 45% for 12 seconds.
Q
Consume
Commands the yeti to bite out of a minion or monster, dealing 700 true damage to the target and healing himself for 130 (+0.75*AP).
Nunu gains bonuses for 150 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
R
Absolute Zero
Nunu saps the area of heat, channeling up to 3 seconds, slowing surrounding enemy units' Movement Speed by 50% and Attack Speed by 25%.
Enemies caught in the area when the channel ends receive up to 1125 (+2.5*AP) magic damage, depending on how long the spell was channeled.
Q
Consume
Commands the yeti to bite out of a minion or monster, dealing 800 true damage to the target and healing himself for 170 (+0.75*AP).
Nunu gains bonuses for 180 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
Q
Consume
Commands the yeti to bite out of a minion or monster, dealing 900 true damage to the target and healing himself for 210 (+0.75*AP).
Nunu gains bonuses for 210 seconds based on what he consumed.
Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage. Golems: 10% increased Size and Maximum Health Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds
I used to use this guide for my jungle Nunu before the buffs to Nunu but now i feel i have to build full tanky. I get Bulwark, Locket, Randuins and usually the game is over by then haha but instead of getting the madredz razor i get the spirit of the spectral wraith because i like the mana regen and it makes it a lot easier for me to clear jungle camps with Nunu Q
I've been using jungle nunu for awhile and here are some of my thoughts.
Attack speed reds are nice for nunu, as besides his consume and snowball, he doesn't really have a fast way to clear camps early on. Usually I got AS reds and then Arm Pen Quints, as with his blood boil, you don't really need the MS quints as much. He is a counter jungler, but Attack Speed reds just helps his early game.
I agree with his skill order, but usually I grab another level of consume around level 10, to help scale with the minions.
Items, he does work well with a a chalice because spamming iceballs during a fight/harassing can be consuming on his mana pool. You could take an RoA/Catalyst to help, but I find that a chalice just gets the job done and is cheaper.
Other items can be built are a Frozen heart or Warmogs. Usually I build my jungle nunu as a bruiser tank but I agree with the guide. His item build is very situational based on your team and the opponents.
Damn I love jungle nunu, he has such a great start from blue buff with just a leash pull, can counter jungle the big blue wraith really fast and then hang around to steal red buff and kill the enemy jungler.
Went 3/1/6 against a fiddle jungle. Team won 19/3 with a surrender at 20minutes.
This is the outcome of using Jungle Nunu from this guide. Only changes I've made from what the guide said is instead of guardian angel I got a warmogs and instead of abyssial Scepter I got a Deathcap so he can be a DPS Tank.. This is one of the best guides I've seen for Nunu and lolpro will be the only place where I will get the Champion guides.. Nunu is my favourite jungle champion now.
Last edited by love2dock69 on 7/12/2012 12:05:29 AM
I mean it's not like I wanna steal your thunder or anything but they had no jungler, kassadin is useless late game, and that teemo on other team was on something. #BlindPick.
I mean it's not like I wanna steal your thunder or anything but they had no jungler, kassadin is useless late game, and that teemo on other team was on something. #BlindPick.
Nunu maybe gets some buffs, but I still think they are not enough. The Cooldown of consume should be scale like: 12/11/10/9/8. It is just a must for Nunu to jungle effectively.
Aswell, the mana cost on Consume should be reduced to 50.
And I think the mana costs on Ice Blast are waay to high aswell.
Last edited by NicknameMy on 6/18/2012 10:21:00 AM
I think the mana costs are set a bit high partially due to his passive; encourages autoattacking (mostly aimed at supportNunu, jungle Nunu triggers his passive on a regular basis, and I've never had big mana issues while jungling as a result; this is back when it took 7 attacks to get his passive). So long as you spread your spells and attacks out a bit - try to use his passive for Ice Blast, rather than Consume or Blood Boil - you sustain very well, and his mana pool is big enough that he can still fire off multiple no-passive Ice Blasts chasing someone down or ganking.
---- Geo - a.k.a. Jio Derako I theorycraft harder than I play.
Mana and CD is not a problem on Nunu, in my experience. I have focus on early ganking so faster jungling would not help much. I wonder if cheap way to add some AD against jungle would be something to help out a little, such as the Butcher mastery.
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Posted 5/20/2013 5:24:53 AMWhat do you guys think of this guide after the May Nunu rework?
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Posted 5/21/2013 12:04:51 AMI used to use this guide for my jungle Nunu before the buffs to Nunu but now i feel i have to build full tanky. I get Bulwark, Locket, Randuins and usually the game is over by then haha but instead of getting the madredz razor i get the spirit of the spectral wraith because i like the mana regen and it makes it a lot easier for me to clear jungle camps with Nunu Q
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Posted 4/2/2013 9:59:11 PMhmm. Which masteries do you guys follow? The one on quick guide tab or masteries tab?
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Posted 5/1/2013 10:28:32 PMWell, Nunu is a tank, and he needs damage to clear the jungle. So the quick one seems more viable. The second one seems to be from the support guide
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Posted 3/28/2013 12:34:25 AMWhat's the tought about Nunu jungle as of S3 so far? :)
Any major rework to mastery, runes and itembuilds coming?
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Posted 12/27/2012 6:31:44 PMArmor pen? Omg why armor pen?
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Posted 11/11/2012 12:39:11 PMIt's sad that this still has crumbzz name on it when this guide was written by dmace.
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Posted 9/16/2012 3:00:53 PMI've been using jungle nunu for awhile and here are some of my thoughts.
Attack speed reds are nice for nunu, as besides his consume and snowball, he doesn't really have a fast way to clear camps early on. Usually I got AS reds and then Arm Pen Quints, as with his blood boil, you don't really need the MS quints as much. He is a counter jungler, but Attack Speed reds just helps his early game.
I agree with his skill order, but usually I grab another level of consume around level 10, to help scale with the minions.
Items, he does work well with a a chalice because spamming iceballs during a fight/harassing can be consuming on his mana pool. You could take an RoA/Catalyst to help, but I find that a chalice just gets the job done and is cheaper.
Other items can be built are a Frozen heart or Warmogs. Usually I build my jungle nunu as a bruiser tank but I agree with the guide. His item build is very situational based on your team and the opponents.
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Posted 8/22/2012 7:14:18 AMDamn I love jungle nunu, he has such a great start from blue buff with just a leash pull, can counter jungle the big blue wraith really fast and then hang around to steal red buff and kill the enemy jungler.
Went 3/1/6 against a fiddle jungle. Team won 19/3 with a surrender at 20minutes.
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Posted 7/12/2012 12:02:58 AMThis is the outcome of using Jungle Nunu from this guide. Only changes I've made from what the guide said is instead of guardian angel I got a warmogs and instead of abyssial Scepter I got a Deathcap so he can be a DPS Tank.. This is one of the best guides I've seen for Nunu and lolpro will be the only place where I will get the Champion guides.. Nunu is my favourite jungle champion now.
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Posted 8/14/2012 3:31:27 PMI mean it's not like I wanna steal your thunder or anything but they had no jungler, kassadin is useless late game, and that teemo on other team was on something. #BlindPick.
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Posted 8/18/2012 7:59:19 PMYeah, pretty much. And it's level 22..
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Posted 6/9/2012 5:13:38 PMNunu maybe gets some buffs, but I still think they are not enough. The Cooldown of consume should be scale like: 12/11/10/9/8. It is just a must for Nunu to jungle effectively.
Aswell, the mana cost on Consume should be reduced to 50.
And I think the mana costs on Ice Blast are waay to high aswell.
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Posted 7/8/2012 8:28:22 AMI think the mana costs are set a bit high partially due to his passive; encourages autoattacking (mostly aimed at support Nunu, jungle Nunu triggers his passive on a regular basis, and I've never had big mana issues while jungling as a result; this is back when it took 7 attacks to get his passive).
So long as you spread your spells and attacks out a bit - try to use his passive for Ice Blast, rather than Consume or Blood Boil - you sustain very well, and his mana pool is big enough that he can still fire off multiple no-passive Ice Blasts chasing someone down or ganking.
---- Geo - a.k.a. Jio Derako
I theorycraft harder than I play.
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Posted 8/6/2012 5:01:45 PMMana and CD is not a problem on Nunu, in my experience. I have focus on early ganking so faster jungling would not help much. I wonder if cheap way to add some AD against jungle would be something to help out a little, such as the Butcher mastery.