This build guide for Olaf is for top lane and is by Westrice, a platinum rated player on League of Legends. Olaf is a situational top lane that can be used to shut down many melee champions, especially those with no ranged abilities. If they are forced to walk into your melee range for a Reckless Swings, you're pretty much assumed to win lane against it.
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Ghost
Your champion passes through any unit and moves 27% faster for 10 seconds.
Ghost
Skill Order
Vicious Strikes
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 (+1 [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp.
Cost
40/45/50/55/60 Mana
Range
0
Cooldown
16/16/16/16/16 Seconds
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7 (+1 [1% of maximum Health]) and he gains 9% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 14 (+1 [1% of maximum Health]) and he gains 12% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 21 (+1 [1% of maximum Health]) and he gains 15% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 28 (+1 [1% of maximum Health]) and he gains 18% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 35 (+1 [1% of maximum Health]) and he gains 21% lifesteal and spell vamp.
Reckless Swing
Reckless Swing
Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.
Range
0
Cooldown
9/8/7/6/5 Seconds
Reckless Swing
Olaf ferociously swings his axes, dealing 100 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 160 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 220 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 280 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 340 true damage to his target.
Ragnarok
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30/45/60 Armor, 30/45/60 Magic Resist, and 10/20/30 Armor Penetration.
Cost
100/75/50 Mana
Range
0
Cooldown
100/100/100 Seconds
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30 Armor, 30 Magic Resist, and 10 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 45 Armor, 45 Magic Resist, and 20 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
Undertow
Undertow
Olaf throws an axe to a target location, dealing 80/125/170/215/260 (+0.4) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Cost
55/60/65/70/75 Mana
Range
0
Cooldown
8/8/8/8/8 Seconds
Undertow
Olaf throws an axe to a target location, dealing 80 (+0.4) physical damage to units it passes through and slowing them by 24% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Undertow
Olaf throws an axe to a target location, dealing 125 (+0.4) physical damage to units it passes through and slowing them by 28% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Undertow
Olaf throws an axe to a target location, dealing 170 (+0.4) physical damage to units it passes through and slowing them by 32% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7 (+1 [1% of maximum Health]) and he gains 9% lifesteal and spell vamp.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 100 true damage to his target.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 14 (+1 [1% of maximum Health]) and he gains 12% lifesteal and spell vamp.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30 Armor, 30 Magic Resist, and 10 Armor Penetration.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 21 (+1 [1% of maximum Health]) and he gains 15% lifesteal and spell vamp.
R
Undertow
Olaf throws an axe to a target location, dealing 80 (+0.4) physical damage to units it passes through and slowing them by 24% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 28 (+1 [1% of maximum Health]) and he gains 18% lifesteal and spell vamp.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 160 true damage to his target.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 35 (+1 [1% of maximum Health]) and he gains 21% lifesteal and spell vamp.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 220 true damage to his target.
R
Undertow
Olaf throws an axe to a target location, dealing 125 (+0.4) physical damage to units it passes through and slowing them by 28% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 280 true damage to his target.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 340 true damage to his target.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 45 Armor, 45 Magic Resist, and 20 Armor Penetration.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
R
Undertow
Olaf throws an axe to a target location, dealing 170 (+0.4) physical damage to units it passes through and slowing them by 32% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
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Items
Option 1: Full Game Item Build:
Boots of Speed
Health Potion
x3
Madred's Razors
Wriggle's Lantern
Ninja Tabi
Warmog's Armor
Maw of Malmortius
Shurelya's Reverie
Enchantment: Alacrity
Next Two Items Vary Based On Enemy Team Comp. Here are a few Options
Guardian Angel
Frozen Heart
Randuin's Omen
Option 2: Gold Per 10 Build
Ninja Tabi
Philosopher's Stone
Phage
Frozen Mallet
Randuin's Omen
Shurelya's Reverie
Enchantment: Alacrity
Pro Commentary
Pros and Cons
Pros
Great in top lane
High burst true damage
Hard to control, his ultimate makes him unable to be CCed
Lots of damage output combined with his kit and passive
Cons
Only has 1 gap closer / slow that's not that spamable
Can be kited easily when he doesn't have his ultimate up
The skill order is a bit messed up. It has them all out of order. W is where Q should be. E is where W should be. R is where E should be. Q is where R should be.
whats the reason not to use GA all the time, I mean twice as much fun with lowhealth olaf ??
also, are ionian boots viable on olaf? maybe ninja tabi is better for him, but again I have a hard time finding the bad stuff in an even more spamable truedammage nuke(except of course your HP dropping)
It would be a complete r***train. But the ult only lasts for 3 seconds and a good Kayle player will usually save it for the AD or AP carry. You can always do it for a bait, they waste everyone on him and then you can just clean up :D
I don't think she'd be bad but there are better synergies. It wouldn't be ideal to kayle ulti olaf because he's so tanky, especially during ragnorok... there are normally better targets. If Olaf is going to die and he is your best dmg dealer (happens) then kayle ulti works but usually there is a better target, again Ragnorok adds armor and mr plus olaf normally has tons of hp.
Kayle's slow and speed buff would work great. However from an ap (assuming olaf is top) I'd rather have some hard cc. Not that I think Kayle is a bad choice just think there are better synergies, especially if you're looking at how it fits in team comp and not just a 2 champ synergy. Then again Kayle and Olaf both become super destructive and have strong lane phase.
I'd have to say I disagree. People so regularly use the Kayle ult as a pseudo-Trynd ult a-la much-shittier-version-of-Trynd's-ult. It really pisses me off to see that because I see Kayle's ult as a Zhonya's on roids. What's the point in saving her ult for keeping your AD or AP alive if that already means you're on the losing end of the fight and trying to disengage whilst kiting reasonably well? (Well, not that this is always the case with the saving-the-AD uses of Kayle's ult, but this accounts for so much of it... :/)
Ideally you want to get Olaf on Ghost and Kayle ults him the moment burst starts hitting him. He's tanky enough so that you can actually WAIT till the bursting starts before ulting him, and can generally regen a decent portion of what was lost prior to. Then when Kayle's ult wears off, you pop Ragnarok and continue the B-line to the enemy AD. If you really think about it, this gives you an effective "invincibility" of around 9 seconds, 2.5 (or 3?) of which is actually invincibility, and all of which is more than enough time to pull off what so many pros have been doing in the LoL scene for gaming. Olaf goes head-first into the enemy team to "assassinate," if you can call it that, the enemy carries. With his ridiculous damage out-put and his tankiness, the enemy is in a lose-lose situation. Kayle's ult just makes him that much harder to scrape off their carry/carries.
As for further synergy, you can never disregard two hard-hitting ranged slows from champions that can throw a pain-train right behind those slows, especially when Kayle also has speed-boosting and minor-healing uses which, ofc, is almost always going to be of use.
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Posted 5/3/2013 8:12:17 AMolaf me encanta
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Posted 4/6/2013 11:33:19 PMNot saying that I don't think this guide is good, but I would really like to see how Voyboy likes to build Olaf. Just putting it out there.
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Posted 5/23/2013 10:27:50 AMSame *_*
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Posted 3/24/2013 6:35:32 PMThe skill order is a bit messed up. It has them all out of order. W is where Q should be. E is where W should be. R is where E should be. Q is where R should be.
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Posted 2/23/2013 5:36:50 AMragnarok is the 3rd skill? Guess something wrong in the skill order.
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Posted 1/28/2013 9:37:39 AMhow about updating this once?
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Posted 1/23/2013 4:50:23 PMwhats the reason not to use GA all the time, I mean twice as much fun with lowhealth olaf ??
also, are ionian boots viable on olaf? maybe ninja tabi is better for him, but again I have a hard time finding the bad stuff in an even more spamable truedammage nuke(except of course your HP dropping)
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Posted 1/13/2013 10:27:13 PMThoughts on Mallet/Hydra/Randuin. In teamfights with his w, this sounds intense
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Posted 1/11/2013 5:10:10 PMThe runes on the quick guide and the Runes page are different. Which one should I be running?--
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Posted 5/23/2013 10:29:59 AMi am going full ad Quintessence and red ones
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Posted 12/23/2012 2:02:57 PMWould Kayle have a good synergy with Olaf ? (God mode Olaf with Kayle ult + Ragnarok and ms boost from her w which also is a heal)
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Posted 12/23/2012 4:45:38 PMIt would be a complete r***train. But the ult only lasts for 3 seconds and a good Kayle player will usually save it for the AD or AP carry. You can always do it for a bait, they waste everyone on him and then you can just clean up :D
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Posted 1/14/2013 6:20:50 AMI don't think she'd be bad but there are better synergies. It wouldn't be ideal to kayle ulti olaf because he's so tanky, especially during ragnorok... there are normally better targets. If Olaf is going to die and he is your best dmg dealer (happens) then kayle ulti works but usually there is a better target, again Ragnorok adds armor and mr plus olaf normally has tons of hp.
Kayle's slow and speed buff would work great. However from an ap (assuming olaf is top) I'd rather have some hard cc. Not that I think Kayle is a bad choice just think there are better synergies, especially if you're looking at how it fits in team comp and not just a 2 champ synergy. Then again Kayle and Olaf both become super destructive and have strong lane phase.
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Posted 2/4/2013 3:54:55 AMI'd have to say I disagree. People so regularly use the Kayle ult as a pseudo-Trynd ult a-la much-shittier-version-of-Trynd's-ult. It really pisses me off to see that because I see Kayle's ult as a Zhonya's on roids. What's the point in saving her ult for keeping your AD or AP alive if that already means you're on the losing end of the fight and trying to disengage whilst kiting reasonably well? (Well, not that this is always the case with the saving-the-AD uses of Kayle's ult, but this accounts for so much of it... :/)
Ideally you want to get Olaf on Ghost and Kayle ults him the moment burst starts hitting him. He's tanky enough so that you can actually WAIT till the bursting starts before ulting him, and can generally regen a decent portion of what was lost prior to. Then when Kayle's ult wears off, you pop Ragnarok and continue the B-line to the enemy AD. If you really think about it, this gives you an effective "invincibility" of around 9 seconds, 2.5 (or 3?) of which is actually invincibility, and all of which is more than enough time to pull off what so many pros have been doing in the LoL scene for gaming. Olaf goes head-first into the enemy team to "assassinate," if you can call it that, the enemy carries. With his ridiculous damage out-put and his tankiness, the enemy is in a lose-lose situation. Kayle's ult just makes him that much harder to scrape off their carry/carries.
As for further synergy, you can never disregard two hard-hitting ranged slows from champions that can throw a pain-train right behind those slows, especially when Kayle also has speed-boosting and minor-healing uses which, ofc, is almost always going to be of use.
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Posted 12/19/2012 7:53:32 AMHow does riven counter Olaf? Olaf man handles riven.