This build guide for Olaf is for jungle and is by Saintvicious, a platinum rated player on League of Legends. Olaf Jungle is still viable, however he is more often played in top lane. Massive true damage and resilience makes him good for diving onto carries.
+0.15 magic resist per level (+2.7 at champion level 18)
Greater Glyph of Scaling Magic Resistx9
Masteries
Points Available:30 / 30
*do not run summoners wrath if going flash/smite
Summoner Spell
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Ghost
Your champion passes through any unit and moves 27% faster for 10 seconds.
Ghost
Skill Order
Vicious Strikes
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 (+1 [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp.
Cost
40/45/50/55/60 Mana
Range
0
Cooldown
16/16/16/16/16 Seconds
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7 (+1 [1% of maximum Health]) and he gains 9% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 14 (+1 [1% of maximum Health]) and he gains 12% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 21 (+1 [1% of maximum Health]) and he gains 15% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 28 (+1 [1% of maximum Health]) and he gains 18% lifesteal and spell vamp.
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 35 (+1 [1% of maximum Health]) and he gains 21% lifesteal and spell vamp.
Reckless Swing
Reckless Swing
Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.
Range
0
Cooldown
9/8/7/6/5 Seconds
Reckless Swing
Olaf ferociously swings his axes, dealing 100 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 160 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 220 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 280 true damage to his target.
Reckless Swing
Olaf ferociously swings his axes, dealing 340 true damage to his target.
Ragnarok
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30/45/60 Armor, 30/45/60 Magic Resist, and 10/20/30 Armor Penetration.
Cost
100/75/50 Mana
Range
0
Cooldown
100/100/100 Seconds
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30 Armor, 30 Magic Resist, and 10 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 45 Armor, 45 Magic Resist, and 20 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
Undertow
Undertow
Olaf throws an axe to a target location, dealing 80/125/170/215/260 (+0.4) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Cost
55/60/65/70/75 Mana
Range
0
Cooldown
8/8/8/8/8 Seconds
Undertow
Olaf throws an axe to a target location, dealing 80 (+0.4) physical damage to units it passes through and slowing them by 24% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Undertow
Olaf throws an axe to a target location, dealing 125 (+0.4) physical damage to units it passes through and slowing them by 28% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Undertow
Olaf throws an axe to a target location, dealing 170 (+0.4) physical damage to units it passes through and slowing them by 32% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 7 (+1 [1% of maximum Health]) and he gains 9% lifesteal and spell vamp.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 100 true damage to his target.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 14 (+1 [1% of maximum Health]) and he gains 12% lifesteal and spell vamp.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30 Armor, 30 Magic Resist, and 10 Armor Penetration.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 21 (+1 [1% of maximum Health]) and he gains 15% lifesteal and spell vamp.
R
Undertow
Olaf throws an axe to a target location, dealing 80 (+0.4) physical damage to units it passes through and slowing them by 24% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 28 (+1 [1% of maximum Health]) and he gains 18% lifesteal and spell vamp.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 45 Armor, 45 Magic Resist, and 20 Armor Penetration.
Q
Vicious Strikes
For 6 seconds, Olaf's attack damage is increased by 35 (+1 [1% of maximum Health]) and he gains 21% lifesteal and spell vamp.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
R
Undertow
Olaf throws an axe to a target location, dealing 125 (+0.4) physical damage to units it passes through and slowing them by 28% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
E
Ragnarok
Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 60 Armor, 60 Magic Resist, and 30 Armor Penetration.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 160 true damage to his target.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 220 true damage to his target.
R
Undertow
Olaf throws an axe to a target location, dealing 170 (+0.4) physical damage to units it passes through and slowing them by 32% for 2.5 seconds. This slow fades over time.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 280 true damage to his target.
W
Reckless Swing
Olaf ferociously swings his axes, dealing 340 true damage to his target.
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(Skill order bug has been reported: to be fixed ASAP)
Boots are highly dependent on the enemy team. You can go ninja tab if they heavy ad, if they are magic then merc. Tier 3 boots should always be movement speed.
so unupdated and uninspired guide, im 100% sure he dosnt even follow this himself, its just a lazy update and not the actual real thing, not even the skills is right
Yeah the difference between the builds ends up being damage from AD vs a damage from CDR.
So far I've preferred the CDR build by far, specially because when jungling Olaf (though I'm quite new with him) I mostly end up being the tank and at least like this you can still jump the carry and deal ze trrrue damage.
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Posted 1/16/2013 3:56:34 PMso unupdated and uninspired guide, im 100% sure he dosnt even follow this himself, its just a lazy update and not the actual real thing, not even the skills is right
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Posted 12/17/2012 5:18:37 PMIt's fun how the video guide is completely different than the written guide =/
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Posted 12/21/2012 11:18:40 AMGo with the video. I've tried both and personally I think the tanky/cdr build is best for Olaf.
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Posted 12/31/2012 9:20:21 PMIt's because the guide was written by Saintvicious, but the video is by Malunoo. Just two different views on how Olaf should be built.
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Posted 1/13/2013 3:23:51 PMYeah the difference between the builds ends up being damage from AD vs a damage from CDR.
So far I've preferred the CDR build by far, specially because when jungling Olaf (though I'm quite new with him) I mostly end up being the tank and at least like this you can still jump the carry and deal ze trrrue damage.
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Posted 12/14/2012 1:03:59 AMDelete Notes: spam
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Posted 12/6/2012 4:26:53 PMSkill order is messed up :/
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Posted 1/7/2013 10:34:36 AMFinally fixed, took some work from IT, but its fixed now - sorry about that (database error)
Team Curse Team Captain. Follow us at www.facebook.com/teamcurse
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Posted 1/12/2013 12:10:58 PMYeah it's definitely fixed :P
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Posted 12/6/2012 2:20:17 PMPlease update the Skill Order.
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Posted 12/6/2012 7:13:21 AMWhy are you not using the utility tree? Why do you have a point in useless Legendary Armor, when even Perseverance is better? :(
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Posted 12/21/2012 11:21:43 AMLegendary Armor is a one point wonder. Don't take my word for it, pros say so as well.
Watch the video though, I think the masteries that are in there are better. 8/13/9
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Posted 12/3/2012 6:13:35 PMFor the skills, W and E are switched around (Reckless swing)
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Posted 11/29/2012 1:06:47 PMthe abilities need to be fixed also unless you guys know a secret way to put 5 points into your ultimate which your not sharing :p
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Posted 11/20/2012 3:30:55 PMFIx the masteries please!