- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Skill order and Passive: Aegis Protection
- Aegis Protection
- After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.
Pantheon's passive (aegis protection) allows him to excel in diving towers and fighting in combat vs one or many enemies at once. His passive in truth is his ultimate weapon as well as a defensive mechanism when surging into harsh and unforgiving combat. Calculating the amount of hits you require to earn this passive for every 4 attack moves dealt and using it against your enemies in combat will help you to survive combats as well as winning. A trick you can apply with this passive is when you are 1 tower hit away from dying. If you are lucky enough to be near creeps, hit a minion and use heart seeker strike immediately for 2 additional passive stacks. You can even use your spear shot (q) if necessary to survive the incoming volley.
Pantheon's other passive ("Certain Death" when E is upgraded) also gives his a cutting edge in combat as well as trying to get creep scores. It deals 150 percent extra damage when his foes are below 15 percent hp. This will allow you to hunt down weak champions along with weak minions in combat for easier creep scores and works with Pantheon's Q.
Q: Spear Shot
- Spear Shot
- Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+1.3*AD) physical damage.
- 45 Mana
- 4/4/4/4/4 Seconds
This is one of Pantheon's main offensive ability. It is excellent for harassing your enemy in lane to reduce their hp or give them a fear factor so they wouldn't dare to farm easily without taking hits. Use this ability as frequently as you can when the enemy champion is in range or to farm minions if you want to play safely (ALWAYS LEAVE ENOUGH MANA FOR STUN TO ESCAPE GANKS). The cost of the ability itself is very low and with the combination of mana regeneration runes and masteries, this is your multi-purpose weapon to winning your lane.
W: Aegis of Zeonia
- Aegis of Zeonia
- Pantheon leaps at the target enemy champion, minion or neutral monster and deals 50/75/100/125/150 (+1*AP) magic damage and stuns them for 1 second(s). Pantheon also instantly refreshes his Aegis Protection.
- 55 Mana
- 13/12/11/10/9 Seconds
Aegis of Zeonia is Pantheon's stun ability and can also be used as a mere gap closer. This ability is very tricky to master with the combination of spear shot (q) and heart seeker strike (e). The standard attack combination with Aegis of Zeonia (w) is Q, W, E, Q for a decent amount of damage. The reason this move is tricky however is due to the moves you are able to pull off with it. Aegis of Zeonia is Pantheon's standard escape mechanic. For example, if an Udyr comes to gank your mid lane, go closer in between your wave of minions and the enemy minions so that Udyr is forced to maneuver around the creeps. Before he gets in front of all of them, use the stun after you have dragged him deep into enemy territory to cover the most range because Udyr would have to steer around the minions once more while you can just ignore them during the stun. This can be applied for any escape situation. If you are unsure during your laning phase if the enemy jungler is lurking around your vicinity or not, reserve it for safety. This ability also triggers your passive (the shield) which means that after you've used it, you can deflect a blow of the enemy that is ganking. Another major tricky tip to master with this ability is to keep your passive stacks in check. For example, an enemy Ryze is weak and is camping near the tower trying to farm but your hp is low too. In a case such as this, make sure you have 4 stacks already prepared and initiate an attack on Ryze camping the turret with Q and E. This should draw the towers aggression towards you. After the tower strikes you once, only then you use your W to get your passive active yet again to block ANOTHER turret shot and assure your kill. When these are over, you can either walk out or flash out, tanking possibly only one turret shot or two at most.
E: Heartseeker Strike
- Heartseeker Strike
- Passive: Pantheon's basic attacks and Spear Shot gain 100% critical strike chance against targets below 15% health.
Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+0.5*AD) physical damage per strike. Deals double damage to champions.
- 45/50/55/60/65 Mana
- 10/9/8/7/6 Seconds
This is your primary AoE attack. Upgrading this will allow you to activate your "Certain Death" passive which deals 150 percent extra damage on enemies below 15 percent hp. With the ratio of 3.6 on enemy champions, this ability will deal absurd amount of damage to any enemies caught within it.
When going offensive, try to use it with your stun (w) combination to maximize your damage output in combat. When trying to kill minions safely, use it from a distance to quickly gather a couple swipes to weak creeps.
When going defensive, use it to scare off enemies to zone them from getting creeps or attacking you.
In team fights, try to aim it at the weakest set of opponents. With the build that you will follow, this ability shreds anyone that is weak in an instance. Use this ability wisely as it is crucial not to miss any vital targets.
The fact that this ability is a skillshot is also a great thing. This is due to the fact that you can use this behind walls to catch off enemies that have flashed away from vision or are behind walls. You can also use this to prevent enemies from retreating back to base that are hiding in bushes.
R: Grand Skyfall
- Grand Skyfall
- Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1*AP) magic damage to units at the center (down to 50% at the edge) and slows their Movement Speed by 35% for 1 second.
- 125 Mana
- 150/135/120 Seconds
This ability is what defines Pantheon for what he is. It allows Pantheon to travel quickly to where the battle is needed most. This ability can be used to either cut down enemy escapes or instantly killing them if placed in the right spot.
In order to use this ability, you must be in good sync with your teammates when you gank. Also, this move can be easily denied by stuns, silences, or knock-backs so it is best to use it where the enemies can't see you.
Try to use this ability during large team fights as it deals 1000 magic damage at level 16 with great AoE and CC for slowing enemies caught below it. This ultimate is also great for initiating team fights.
This ability makes Pantheon also very strong because of his ability to split push another lane while your teammates are pushing other lanes. It causes the enemy to split which leaves you a chance to immediately start a 4v5 fight, should anyone come to deal with you.
This move can also be used as a great escape. If a group of enemies are approaching you and you have no immediate exit or enough time to teleport back to base, use it at a nearby location that is safe. Even when you are under attack, if the enemy champions used their CC abilities, you can still use it to escape afterwards as you soak in damage.
People often say that Pantheon's ult does no good in 1v1 fights in laning phase. This is not true at all however. Pretend to have backed away when you are level 6 and immediately use it on your enemy target. This way, you can satisfy yourself by using all abilities to maximize your potentials.
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