This Rengar Build Guide itemizes to be an 'assassin like', tanky champion that does really good damage. Rengar is a manaless champion that has strong gank potential followed up by immense damage and he has his own special item in the shop that helps him snowball the game.
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Smite
Deals 460 + (lvl x 30) true damage to target enemy minion or pet.
Smite
Skill Order
Savagery
Savagery
The next basic attack within 6 seconds deals 30/60/90/120/150 (+1*AD) physical damage. Grants 30/35/40/45/50% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Range
0
Cooldown
8/7.5/7/6.5/6 Seconds
Savagery
The next basic attack within 6 seconds deals 30 (+1*AD) physical damage. Grants 30% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Savagery
The next basic attack within 6 seconds deals 60 (+1*AD) physical damage. Grants 35% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Savagery
The next basic attack within 6 seconds deals 90 (+1*AD) physical damage. Grants 40% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Savagery
The next basic attack within 6 seconds deals 120 (+1*AD) physical damage. Grants 45% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Savagery
The next basic attack within 6 seconds deals 150 (+1*AD) physical damage. Grants 50% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Battle Roar
Battle Roar
Deals 50/80/110/140/170 (+0.8*AP) magic damage to enemies in the area. Grants 15/22/29/36/43 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Range
0
Cooldown
0 Seconds
Battle Roar
Deals 50 (+0.8*AP) magic damage to enemies in the area. Grants 15 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Battle Roar
Deals 80 (+0.8*AP) magic damage to enemies in the area. Grants 22 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Battle Roar
Deals 110 (+0.8*AP) magic damage to enemies in the area. Grants 29 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Battle Roar
Deals 140 (+0.8*AP) magic damage to enemies in the area. Grants 36 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Battle Roar
Deals 170 (+0.8*AP) magic damage to enemies in the area. Grants 43 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Bola Strike
Bola Strike
Throws a bola dealing 60/105/150/195/240 physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Range
0
Cooldown
12/11/10/9/8 Seconds
Bola Strike
Throws a bola dealing 60 (+{CharBonusPhysical}) physical damage and slowing an enemy by 50%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Bola Strike
Throws a bola dealing 105 (+{CharBonusPhysical}) physical damage and slowing an enemy by 55%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Bola Strike
Throws a bola dealing 150 (+{CharBonusPhysical}) physical damage and slowing an enemy by 60%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Bola Strike
Throws a bola dealing 195 (+{CharBonusPhysical}) physical damage and slowing an enemy by 65%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Bola Strike
Throws a bola dealing 240 (+{CharBonusPhysical}) physical damage and slowing an enemy by 70%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
Thrill of the Hunt
Thrill of the Hunt
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 2000/3000/4000 range.
Rengar gains 20/25/30% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
Cost
0/0/0
Range
0
Cooldown
140/105/70 Seconds
Thrill of the Hunt
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 2000 range.
Rengar gains 20% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
Thrill of the Hunt
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 3000 range.
Rengar gains 25% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
Thrill of the Hunt
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 4000 range.
Rengar gains 30% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
Q
Savagery
The next basic attack within 6 seconds deals 30 (+1*AD) physical damage. Grants 30% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
W
Battle Roar
Deals 50 (+0.8*AP) magic damage to enemies in the area. Grants 15 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
E
Bola Strike
Throws a bola dealing 60 (+{CharBonusPhysical}) physical damage and slowing an enemy by 50%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
W
Battle Roar
Deals 80 (+0.8*AP) magic damage to enemies in the area. Grants 22 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
W
Battle Roar
Deals 110 (+0.8*AP) magic damage to enemies in the area. Grants 29 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
R
Thrill of the Hunt
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 2000 range.
Rengar gains 20% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
W
Battle Roar
Deals 140 (+0.8*AP) magic damage to enemies in the area. Grants 36 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Q
Savagery
The next basic attack within 6 seconds deals 60 (+1*AD) physical damage. Grants 35% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
W
Battle Roar
Deals 170 (+0.8*AP) magic damage to enemies in the area. Grants 43 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity bonus: Rengar restores 0.8*AD Health.
Q
Savagery
The next basic attack within 6 seconds deals 90 (+1*AD) physical damage. Grants 40% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
R
Thrill of the Hunt
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 3000 range.
Rengar gains 25% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
Q
Savagery
The next basic attack within 6 seconds deals 120 (+1*AD) physical damage. Grants 45% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
Q
Savagery
The next basic attack within 6 seconds deals 150 (+1*AD) physical damage. Grants 50% Attack Speed for 4 seconds.
Ferocity bonus: Additionally deals 100% of Rengar's Attack Damage (+1*AP) in bonus damage, and the Attack Speed bonus is doubled.
E
Bola Strike
Throws a bola dealing 105 (+{CharBonusPhysical}) physical damage and slowing an enemy by 55%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
E
Bola Strike
Throws a bola dealing 150 (+{CharBonusPhysical}) physical damage and slowing an enemy by 60%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
R
Thrill of the Hunt
Activates predatory instincts stealthing Rengar after 1 second (delayed up to 3 seconds if taking damage), and revealing enemy Champions within 4000 range.
Rengar gains 30% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 1 seconds or until Rengar uses an ability that removes his stealth.
E
Bola Strike
Throws a bola dealing 195 (+{CharBonusPhysical}) physical damage and slowing an enemy by 65%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity bonus: Roots the target for 1 second.
E
Bola Strike
Throws a bola dealing 240 (+{CharBonusPhysical}) physical damage and slowing an enemy by 70%, Enemy Movement Speed recovers over 2.5 seconds.
i disagree on this build its smarter to build frozen mallet or black cleaver cause off the ad,slows,cd and health thats at least my way off building rengar. after those i build the ad such as bloodthirster for my q or trinity for when im so fed ill troll with crit leep and other iteams depending on the enemy team and my team. and pron nice tip i havent thought of that
Pro-tip: It is possible to use Smite while Thrill of the Hunt (R) is active without breaking stealth, this allows for one of the sneakiest Baron/Dragon-steals in League. It is also possible (I recommend it for Assassin Rengar) to use a ferocious Q, ult and wait for feriocity to stack back to five before you jump a victim and land not one, but TWO orange Q's in a squishy's face before proceeding with normal Q and whatever else if they're not dead yet.
Thanks to Daktush (http://www.lolking.net/guides/79216) for his guide, helping me understand Rengar. I will continue trying to master him until I...get bored of it. I would also like to thank you, Lexvink, for making this guide. I have changed my masteries, runes and added items to my build to try out a tankier role with my newfound favourite.
Any new updates for this guide?? Is Rengar still viable for ranked games? He happens to be one of my favorite junglers but after the nerfs I barely see him anymore. I used to build AD on him like Lee Sin, but lately I found it's more successful to build him as tanky as you can get.
Warmog's, Bulwark, Mercury's Treads/Mobility boots (depending on the game), Randuin's and if the game goes well, Tri force and Black Cleaver or Malmortius
My ideal Jungle build when doing well would be the following: Mercury's Treads, Wriggle's Lantern, Bonetooth Necklace, Phage, Spirit Visage and Maw of Malmortius.
If doing good I would swap Wriggles with The Bloodthirster and would build Frozen Mallet if need to be tanky and if not I would build into Trinity Force.
I used your rune set up and tweaked a few points in mastery page. This guide help me finally win a game jungling as Rengar lol
Except for a few junglers, Wriggle's is pretty much useless atm. It's better to sit on Madred's Razors the whole game, since Wriggle's cost so much for such low stats it gives, think about it, 900 more gold for just +15 AD +5 armor and %10 lifesteal. For just 100 more gold you can get a nice Giant's Belt, which Rengar absolutely needs.
Your explanation of your mastery page is a bit off. You mention the Sunder Mastery in your description yet on your Mastery page you have not even put a point into Sunder.
Fixed it. The Masteries were not updated, not sure why, but it should be 9/21 with a focus in CDR and % armor pent in the offense tree and your normal 21 points in the defense tree with some variations.
Twitch has the same and i dont see people whining at him. The only difference from Twitch is that the initial delay is 1.25 but Rengar got buffed and they put his stealth down to 1 sec compared to Twitchs 1.25.
-
View User Profile
-
Send Message
Posted 5/24/2013 10:18:49 PMi disagree on this build its smarter to build frozen mallet or black cleaver cause off the ad,slows,cd and health thats at least my way off building rengar. after those i build the ad such as bloodthirster for my q or trinity for when im so fed ill troll with crit leep and other iteams depending on the enemy team and my team. and pron nice tip i havent thought of that
-
View User Profile
-
Send Message
Posted 5/20/2013 3:02:17 AMPro-tip: It is possible to use Smite while Thrill of the Hunt (R) is active without breaking stealth, this allows for one of the sneakiest Baron/Dragon-steals in League. It is also possible (I recommend it for Assassin Rengar) to use a ferocious Q, ult and wait for feriocity to stack back to five before you jump a victim and land not one, but TWO orange Q's in a squishy's face before proceeding with normal Q and whatever else if they're not dead yet.
Thanks to Daktush (http://www.lolking.net/guides/79216) for his guide, helping me understand Rengar. I will continue trying to master him until I...get bored of it. I would also like to thank you, Lexvink, for making this guide. I have changed my masteries, runes and added items to my build to try out a tankier role with my newfound favourite.
If you'd like to LoLKing (or EloPhant) me, just go to http://www.lolking.net/summoner/euw/33938417 (or http://www.elophant.com/league-of-legends/summoner/euw/33938417). Disclaimer: I'm not a pro.
-
View User Profile
-
Send Message
Posted 3/2/2013 11:23:13 PMEver try using the new Blade of the Ruined King or the Black Cleaver for Rengar jungle?
-
View User Profile
-
Send Message
Posted 2/20/2013 4:01:16 PMAny new updates for this guide?? Is Rengar still viable for ranked games? He happens to be one of my favorite junglers but after the nerfs I barely see him anymore. I used to build AD on him like Lee Sin, but lately I found it's more successful to build him as tanky as you can get.
Warmog's, Bulwark, Mercury's Treads/Mobility boots (depending on the game), Randuin's and if the game goes well, Tri force and Black Cleaver or Malmortius
-
View User Profile
-
Send Message
Posted 2/18/2013 3:24:40 PMMy ideal Jungle build when doing well would be the following: Mercury's Treads, Wriggle's Lantern, Bonetooth Necklace, Phage, Spirit Visage and Maw of Malmortius.
If doing good I would swap Wriggles with The Bloodthirster and would build Frozen Mallet if need to be tanky and if not I would build into Trinity Force.
I used your rune set up and tweaked a few points in mastery page. This guide help me finally win a game jungling as Rengar lol
-
View User Profile
-
Send Message
Posted 2/20/2013 4:04:02 PMExcept for a few junglers, Wriggle's is pretty much useless atm. It's better to sit on Madred's Razors the whole game, since Wriggle's cost so much for such low stats it gives, think about it, 900 more gold for just +15 AD +5 armor and %10 lifesteal. For just 100 more gold you can get a nice Giant's Belt, which Rengar absolutely needs.
-
View User Profile
-
Send Message
Posted 2/8/2013 1:07:53 AMYour explanation of your mastery page is a bit off. You mention the Sunder Mastery in your description yet on your Mastery page you have not even put a point into Sunder.
-
View User Profile
-
Send Message
Posted 2/11/2013 4:35:37 PMFixed it. The Masteries were not updated, not sure why, but it should be 9/21 with a focus in CDR and % armor pent in the offense tree and your normal 21 points in the defense tree with some variations.
-
View User Profile
-
Send Message
Posted 1/19/2013 3:08:42 AMFading time was added becasue he was unkilllable on top. U could not just gank him, he always just simply walked away.
-
View User Profile
-
Send Message
Posted 1/18/2013 12:16:52 AMUpdated guide please, now that battle roar doesn't scale off % of max HP, this guide isn't as relevant
-
View User Profile
-
Send Message
Posted 1/18/2013 2:45:08 AMThe heal is actually much better now than before so.
-
View User Profile
-
Send Message
Posted 1/18/2013 7:25:38 AMomg why the hell are you talking about the heal...heal doesnt matter right now. THE PROBLEM is his ultimate fading time.
dont tell me about heal i cant help but to think youre dumb or something...
-
View User Profile
-
Send Message
Posted 1/19/2013 4:28:14 AMYou know they changed that also right?
Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds).
Stealth duration increased to 7 seconds from 5.
Even a better stealth than Twitch, which makes a little sense cause it's an ultimate.
-
View User Profile
-
Send Message
Posted 1/19/2013 7:45:48 AMdelay is the problem...in 3 seconds you will be bursted down for sure.
-
View User Profile
-
Send Message
Posted 1/20/2013 6:15:30 AMTwitch has the same and i dont see people whining at him. The only difference from Twitch is that the initial delay is 1.25 but Rengar got buffed and they put his stealth down to 1 sec compared to Twitchs 1.25.