- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quintessence of Attack Damage+2.25 attack damage
Greater Mark of Attack Damage+0.95 attack damage
Greater Seal of Armor+1.41 armor
Greater Glyph of Magic Resist+1.34 magic resist
Quintessences and Marks: Getting attack damage is great for Rengar. It increases your jungling speed by a fair amount.
Seals: Armor decreases the damage you take in the jungle early game, allows for you to tower diver better and makes you overall more tanky.
Glyphs: Magic Resist will help you surviving mid-late game teamfights.
- Points Available: 30 / 30
FlashTeleports your champion a short distance toward your cursor's location.
SmiteDeals 390-1000 true damage (depending on champion level) to target monster or enemy minion.
Flash is necessary on most champions, and one of those is Rengar. It allows for an instant gap closer to land Bola Strike or make use of the ability to leap in Thrill of the Hunt in order to secure kills when ganking early game.
Smite is necessary to secure monster objectives such as Dragon and Baron and runic buff objectives such as Blue and Red. It also increases your jungling speed. A good thing to do when using Smite is to hover over the icon to see how much damage Smite will do and last hit the monster objectives once their HP falls below your current smite damage.
- Page 5 of 7