- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Movement Speed x3
Greater Mark of Magic Penetration x9
Greater Seal of Mana Regeneration x9
Greater Glyph of Magic Resist x9
- Marks: Magic Penetration x9
- Seals: Flat Mana Regen x9 / Flat Armor x9
- Glyphs: , Magic Resist x 9
- Quintessence: 4.5% Move Speed
For marks, magic penetration is a must. This is pretty standard for most ap casters. Hybrid penetration marks can also be viable if you're going to be grabbing a Muramana, but I haven't experimented much with this yet.
For seals, you generally want to run flat mana regen as Ryze is very mana-intensive early game. Flat mana regen is better than scaling mana regen because they give better regen up until level 9, and by then you should already have your tear and be getting blue buffs anyways. The other option for seals is flat armor. This is good if you're facing an AD mid such as Jayce, Zed, or Kha'Zix.
For your glyphs, you should run flat magic resist as you will mostly be facing AP casters mid. Even if their mid is an AD, magic resist glyphs are best in slot and you will be taking magic damage at some point in the game.
For quintessences, I like to run movement speed. Combined with your masteries, this puts you up at 377~ ms before you even have boots, which is always great to have. Since Ryze is such a short-range caster, you want to be able to close the gap after snaring and be able to chase down enemies to land that last Q. Spellvamp quints are also viable, but I feel they aren't very necessary since you get enough spellvamp from your ultimate and WotA.
9/0/21 - This is your standard Ryze page, maximizing your potential mana.
Ryze can use several of the available summoner spells effectively. The most practical summoner spells for Ryze are Ignite and Flash. Flash is necessary on Ryze since he lacks escapes. It can also be used to initiate ganks and chase. Without Flash, ganks on you will warrant a death every time. Ignite gives Ryze that little extra damage he needs to finish enemies in lane. Ignite completes Ryze's spell rotation and when used at the right time, it will assure you kills.
Teleport is also a viable choice for Ryze, as he has a lot of ganking potential and this allows him to put a lot of pressure on the map. I personally don't use it, because I play very aggressively early game and try to secure early kills with ignite. If you're playing against a Twisted Fate or a Shen, teleport is definitely a good choice. Experiment with both and see what works best for you.
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