- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Strategy and Tactics
- Ancient Sentinel
- Gank Mid
The ideal start for Sejuani involves getting a leash from your bot lane on whichever buff you choose to begin with (using smite), followed by immediately taking wolves/wraith (whicever is closer) and then your second Buff with smite. With this, you can choose whether you want to gank or keep farming to get an early level 6 (which is when Sejuani really shines). Your early ganks are very decent, however, and you can grab a few kills or force flashes from enemies just with your basic abilities. Be careful with junglers such as Lee Sin and Elise who can easily duel you in the jungle. If they try to invade you, you should ask for your team's assistance or be humble and run away from them, instead of trying to duel them.
Once you hit level 6 you want to pressure every lane as much as you can, avoiding obvious gank paths with your Q to go through walls, and even setting up lane ganks since you have tremendous range to initiate from. Also keep in mind that your Ultimate can travel through walls/ledges, so it can be used to initiate from tricky places mid lane without giving any advance warning to the opposing player. As long as your teammates are in a position to follow up, every ultimate you land should become a kill. You will want to continue to farm as much as possible when your Ultimate is on cooldown, but if you see somebody playing too aggressively remember that you have enough CC without your ultimate to still punish them. Finally be on the look out for lanes that need to be covered since farming a wave of minions will always be preferable to clearing a jungle camp.
If the enemy team has high single burst assassins or bruisers, you will want to use your array of Crowd Control effects to allow your carries to kite them. Once they are all in on your back lines you can keep them from reaching their intended targets, while using your Ultimate on the rest of their team. This will isolate the enemies that are trying to dive you by ensuring that nobody else on their team can follow up.
Sometimes the best defense for your own carries is being offensive on the opposing team's back lines. As long as you have your Core Items you will be able to jump on their squishies and not be ignored. Use all the skills you can to get in their faces and keep them away from the fight. They will be forced to attack you or die, and will often times make other members of their try to peel you off, which frees up your carries to do their thing. Unless their ADC is extremely fed, or you did not prioritize the right late game items, you will be able to soak up tons of damage and buy your team enough time to win the fight. If you're going for the offensive build path you can nearly one-shot AD carries, and your Q will deal IMMENSE damage to tanks.
Tips and Tricks
Arctic Assault is a great mobility tool that can be used in the most creative ways. Use it to go through walls and ulting enemies while they least expect it. You can also use it to enter river bushes from your own jungle and wait there for the CD to come back up, doing a ninja gank (like the famous Jarvan ganks).
Arctic Assault also deals % health based damage, which will melt through jungle bosses. This means you can combo it with Smite to secure objectives! In a teamfight, you can use Arctic Assault to increase the range on your initiation with ultimate, but keep in mind you'll be bypassing a portion of your damage! Given the chance, if you're sure you can land your ultimate, use it first and then Q frozen enemies to increase your damage output. Don't forget this ability gives you a mix of mobility and damage so you should use it for both purposes, depending on the situation.
The AOE from Glacial Prison is much bigger than most people think (it's almost as big as Amumu's ultimate, but it can be cast from afar). 3-man ults are really easy to hit and 4-5 man ults aren't that rare either! Of course, always try to land the stun, but if you can't, landing the slow portion sometimes is good enough. If you land the max range slow, the damage dealt will still be the same and you will apply Frost stack on your enemies so you can follow-up with Permafrost.
Juggling your CC
Make sure you save your Permafrost for when enemies are not CC'ed in any other way. For example, if you use Glacial Prison and Permafrost right away it will be a waste of a slow, because they are stunned anyway. Be patient and make sure you make the most of your slow to keep applying damage from your Flail.
Synergies and Counters
Any Champions with Area of Effect (AOE) damage work exceptionally well with Sejuani. Your ultimate sets them up to deal massive damage to the enemy team. As for synergies with ganking, you work well with anything that has damage or can chain CC with you.
Strong duelists are troublesome for Sejuani, as they can pressure her early game, when she's weaker, and snowball games through that.
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