- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
- Hunter's Machete
- Health Potion
- Warding Totem (Trinket)
The standard start for any jungler applies here. You get Machete and five potions to help you clear faster and last longer. As Shaco you want to be able to apply pressure and gank non-stop, and five potions + the starting biscuit from my masteries will allow you to do this. Depending on whether or not I'm going against a passive jungler, I like to start Machete, 1 pink ward and 1 health potion. The pink is usually to deward important areas of their jungle early game to provide me access to ganks / their buffs. Again, this is a really risky start and not advised for new Shaco players.
- Madred's Razors
- Berserker's Greaves
- Blade of the Ruined King
- Greater Totem (Trinket)
One thing I will immediately point out is that there is NEVER a set build on Shaco. Nearly every item in the game synergizes with him, some more so than others. One thing that separates a decent Shaco player from an AMAZING Shaco player is his ability to adapt and itemize based on his own team and the enemies. There are multiple ways you can build him, and it is up to you to figure them out in the heat of the moment. I will list my various builds and why I chose them here, to better help you understand my reasoning behind why I make some of the purchases I do.
Proper Itemization is key!
Your end game build should always include the items above. Minus maybe the Madred's Razer, since you'd probably sell it to complete your full build. Berserker Greave's is generally always a must buy unless you were getting absolutely destroyed by an AD team, or if they have obscene amounts of AD. (AD Top, mid, jungle and ADC bot.) Or if they have a lot of auto attacking champions. In this case Ninja Tabi is recommended.
Situational Offensive Items
- Infinity Edge
- Statikk Shiv
- The Black Cleaver
- Trinity Force
- Blade of the Ruined King
Above are a list of items that I feel synergize the best with Shaco. More often than not, I will get Statikk shiv before Infinity Edge, and usually I get them both together as the crit and attack speed scale really nice together. This is all dependent on whether or not my team is lacking damage, needs a tank, I can abuse the lack of tanks on the enemy team / amount of squishies, what escapes they have / what abilities my team has. You probably won't want to build Infinity Edge and Statikk Shiv if the enemy team is running Shen top and Malphite jungle. Instead, you might want to run BoTRK coupled with survivability. I'll also make it a note to mention that BoTRK (Blade of the Ruined King) scales extremely well with Zephyr. The combined damage and attack speed with BoTRK passive lets you dish out a lot of damage while the movespeed from Zephyr and active from BoTRK prevents you from being kited.
If the enemy team is running an armor heavy team, you may want to rush Brutalizer first and eventually upgrade it into a Black Cleaver. It's very important to also note that a lot of the times I will not finish one core item. Rather, instead of rushing Brutalizer into a Black Cleaver, I'll build Brutalizer, then a Giants Belt for some tankiness, and then Ruby Crystal and finish my Black Cleaver.
It's rare that you'll be able to include BoTRK in your build if you decide to rush the formerly mentioned Shiv and Infinity Edge, as very rarely do games go on that long.
Very important notes for offensive items:
- Blade of the Ruined King should always be in your final six items as it scales too well with Shaco and makes him a monster.
- You should always try and buy a Madred Razer and boots of speed on your first buy back.
- Finish your boots before you complete any expensive items. The only exception to this is if you're really rich.
- Do NOT forget to couple defensive items with your offensive ones. Going glass cannon very rarely works on Shaco unless you're really fed and out level your opponents.
- If you're behind, build defensive! Utility items are especially good since you also help your team. (Aegis into Locket of Iron Solari.)
- Build in pieces! Don't save up thousands of gold on one buy back. You don't have to complete BoTRK as one whole item. The utility from Bilgewater Cutlass is great when ganking / escaping. Same goes with other items. If you're going to build a BoTRK, it's best to start with vampiric scepter and work your way up.
Situational Defensive Items
Below will be a list of various items that are good with Shaco. Each have their own benefits and should be purchased based on what you feel is best at the time. Depending on how rich you are, what your team needs, what keeps you alive or what goes well with your offensive item line up.
- Banshee's Veil
- Maw of Malmortius
- Mercurial Scimitar
Armor and/or Health
- Sunfire Cape
- Frozen Heart
- Randuin's Omen
- Locket of the Iron Solari
- Iceborn Gauntlet
- Frozen Mallet
- Warmog's Armor
- Guardian Angel
As mentioned earlier, there are a lot of items that compliment Shaco. If the enemy team has a ridiculous amount of Ability Power champions, I'll mostly rush Locket. If they have a heavy physical team, I'll most likely get Sunfire Cape. If their AD Carry is becoming a problem, Randuin's Omen might be a better choice. If you're having trouble surviving AP burst, Banshee's Veil or Maw of Malmortius might assist you in surviving.
You don't build solely defensive items, either. You have to remember to optimize your build with offensive items as well. Sometimes you fall behind and your best bet if actually to just build defensively and split push. It all depends on what the situation calls for.
Very important notes for defensive items:
- Warmog's will almost always be your go-to item for health. It's just super strong right now.
- The reason you take items like Randuin's Omen and Frozen Heart over something like Thornmail is because their utility is just too valuable.
- Again! Remember to build in pieces! Don't try and save up too much money for one item, this is putting you at a massive disadvantage.
- Guardian's Angel isn't as effective as it used to be. Warmog's is just too strong at the moment. I'd only recommend getting it as a precaution to very, very long games.
- Mercurial Scimitar is good if the enemy team has insane amounts of CC or more than one supress. (Warwick, Malzahar and Skarner ultimates.)
- Health is also a good way at countering heavy magic damage. Couple a Warmog's with a Locket or Maw and be amazed at how long you'll survive.
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