This build guide for Shen is for top lane and is by Westrice, a platinum rated player on League of Legends. Shen is an exceptional tank and split pusher, in the current meta he is very strong. He's great in competitive play.
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Flash
Teleports your Champion to target nearby location under your mouse cursor.
Flash
Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%.
Ignite
Ghost
Your champion passes through any unit and moves 27% faster for 10 seconds.
Ghost
Skill Order
Vorpal Blade
Vorpal Blade
Deals 60/100/140/180/220 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (6/10/14/18/22 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores Health instantly instead.
Cost
60 Energy
Range
0
Cooldown
6/5.5/5/4.5/4 Seconds
Vorpal Blade
Deals 60 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (6 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
Vorpal Blade
Deals 100 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (10 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
Vorpal Blade
Deals 140 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (14 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
Vorpal Blade
Deals 180 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (18 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
Vorpal Blade
Deals 220 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (22 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
Feint
Feint
Shen shields himself, absorbing the next 70/115/160/205/250 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
Cost
50 Energy
Range
0
Cooldown
9/8/7/6/5 Seconds
Feint
Shen shields himself, absorbing the next 70 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
Feint
Shen shields himself, absorbing the next 115 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
Feint
Shen shields himself, absorbing the next 160 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
Feint
Shen shields himself, absorbing the next 205 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
Feint
Shen shields himself, absorbing the next 250 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
Shadow Dash
Shadow Dash
Shen dashes in a direction, dealing 50/85/120/155/190 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
Cost
120 Energy
Range
575
Cooldown
16/14/12/10/8 Seconds
Shadow Dash
Shen dashes in a direction, dealing 50 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
Shadow Dash
Shen dashes in a direction, dealing 85 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
Shadow Dash
Shen dashes in a direction, dealing 120 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
Shadow Dash
Shen dashes in a direction, dealing 155 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
Shadow Dash
Shen dashes in a direction, dealing 190 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
Stand United
Stand United
Places a shield on target allied champion, absorbing 250/550/850 (+1.35*AP) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target's location.
Cost
0/0/0
Range
0
Cooldown
200/180/160 Seconds
Stand United
Places a shield on target allied champion, absorbing 250 (+1.35*AP) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target's location.
Stand United
Places a shield on target allied champion, absorbing 550 (+1.35*AP) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target's location.
Stand United
Places a shield on target allied champion, absorbing 850 (+1.35*AP) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target's location.
Q
Vorpal Blade
Deals 60 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (6 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
W
Feint
Shen shields himself, absorbing the next 70 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
E
Shadow Dash
Shen dashes in a direction, dealing 50 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
Q
Vorpal Blade
Deals 100 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (10 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
Q
Vorpal Blade
Deals 140 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (14 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
R
Stand United
Places a shield on target allied champion, absorbing 250 (+1.35*AP) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target's location.
Q
Vorpal Blade
Deals 180 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (18 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
W
Feint
Shen shields himself, absorbing the next 115 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
Q
Vorpal Blade
Deals 220 (+0.6*AP) magic damage to target unit and marks them for 5 seconds.
Allied spells and attacks against this target heal them for 0.6*AD (22 + 0.2 [1.5% of Shen's max Health]) over 3 seconds.
Killing an enemy with Vorpal Blade restores {f3} Health instantly instead.
W
Feint
Shen shields himself, absorbing the next 160 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
R
Stand United
Places a shield on target allied champion, absorbing 550 (+1.35*AP) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target's location.
W
Feint
Shen shields himself, absorbing the next 205 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
W
Feint
Shen shields himself, absorbing the next 250 (+0.6*AP) damage. Lasts up to 3 seconds.
While Feint holds, his attacks reduce Ki Strike's cooldown by an additional 1 second.
E
Shadow Dash
Shen dashes in a direction, dealing 85 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
E
Shadow Dash
Shen dashes in a direction, dealing 120 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
R
Stand United
Places a shield on target allied champion, absorbing 850 (+1.35*AP) damage for 5 seconds. After channeling for 3 seconds, Shen teleports to the target's location.
E
Shadow Dash
Shen dashes in a direction, dealing 155 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
E
Shadow Dash
Shen dashes in a direction, dealing 190 (+0.5*AP) magic damage to champions and taunting champions he collides with for 1.5 second(s).
Taunted enemies are forced to attack Shen and deal 50% reduced damage.
Restores 40 Energy per champion affected.
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Items
Starting Build
Boots of Speed
Health Potion
x3
or
Cloth Armor
Health Potion
x5
Core Build
Mercury's Treads
Phage
Sunfire Cape
Full Game Build
Mercury's Treads
Randuin's Omen
Runic Bulwark
Trinity Force
Sunfire Cape
Enchantment: Alacrity
6th Item Slot is eaither
Thornmail
or
Wit's End
Pro Commentary
Pros and Cons
Pros
Strong laner
Energy based
Lots of poke
Global that can save allies or be used to gank with
Great split pusher (his ultimate allows it)
Gap closer
Scales from building HP
Cons
Have to manage energy with abilities (remember, E>Q energy wise)
His ulti can be interrupted and you won't teleport
Long CD on his taunt and ultimate
Slow split pusher especially without Sunfire Cape or Ionian Spark
I went 23/2/14 as Shen against Nasus, hmmm, in laning phase I just used my Q on him, and pushed him out of lane, but late game, I couldn't just 1v1 him, I had to get help from my team mates.
Its not something you can decide on really, it depends on how farmed nasus is and if he is going AD or Tank.
Also, why get armor pens? You're not meant to do any damage and this build doesnt really have that much so I think its a wasted rune, care to convince me why its needed ( I mean i understand if its Magic Pen...)? Also, if i had money for only one set of those runes which set should i buy first (glyphs,seals, marks, quints...)?
Last edited by TheTroll941 on 4/8/2013 10:33:20 PM
Because penetration is the most efficient use of marks. Anything else that isn't damage oriented is a waste. The damage, no matter how minute, will help your team more than the pitsky defense you'll get. You're already incredibly tanky, more damage won't hurt.
The attack speed gives you a fast cooldown on his passive, all of his abilities scale on AP, and HP effects his passive, not only do you get all of that, you also get the lovely sheen proc.
I feel like the 2 wards + 9 pots start should be viable for Shen, with his already great sustain and tankyness, with this start you will be able to stary safe in lane for a very long time! How do you guys feel about that?
Wouldn't Spirit Visage be a good item earlt game as shen? It gives you cooldown so you can use your abilites more (namely taunt) and provides tankiness
Last edited by Adonixbezek on 2/21/2013 8:25:43 AM
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Posted 4/19/2013 5:37:51 PMNasus vs Shen?
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Posted 5/4/2013 11:56:57 AMI went 23/2/14 as Shen against Nasus, hmmm, in laning phase I just used my Q on him, and pushed him out of lane, but late game, I couldn't just 1v1 him, I had to get help from my team mates.
Its not something you can decide on really, it depends on how farmed nasus is and if he is going AD or Tank.
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Posted 5/8/2013 11:08:28 AMActually its pretty dumb to even think you could 1v1 nasus...nasus is designed as a damage dealer while shen is more of a atank
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Posted 4/8/2013 10:30:51 PMAlso, why get armor pens? You're not meant to do any damage and this build doesnt really have that much so I think its a wasted rune, care to convince me why its needed ( I mean i understand if its Magic Pen...)? Also, if i had money for only one set of those runes which set should i buy first (glyphs,seals, marks, quints...)?
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Posted 4/26/2013 2:07:24 AMBecause penetration is the most efficient use of marks. Anything else that isn't damage oriented is a waste. The damage, no matter how minute, will help your team more than the pitsky defense you'll get. You're already incredibly tanky, more damage won't hurt.
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Posted 4/7/2013 9:29:40 PMIs the "Counter Picks- Top Lane" who he counters or who counters him?
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Posted 4/18/2013 12:03:24 PMwho counters him
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Posted 3/11/2013 12:28:45 PMwhy get trinity force?
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Posted 3/12/2013 7:55:29 AMHe benefits from everything in the Trinity Force, so why not?
Edit: Maybe not the mana... But the AD, AS, AP, Crit. chance, MS and the HP :)
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IGN (EU-West): magpro10 (primary)
IGN (EU-West): FluxDeluxxe (secondary)
Twitter: www.twitter.com/magpro10
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Posted 4/5/2013 2:32:32 PMGives nice damage so people can't just ignore you once the taunt is on CD
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Posted 4/21/2013 12:28:05 PMTons of damage
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Posted 5/4/2013 11:58:46 AMThe attack speed gives you a fast cooldown on his passive, all of his abilities scale on AP, and HP effects his passive, not only do you get all of that, you also get the lovely sheen proc.
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Posted 3/11/2013 3:06:14 AMI feel like the 2 wards + 9 pots start should be viable for Shen, with his already great sustain and tankyness, with this start you will be able to stary safe in lane for a very long time! How do you guys feel about that?
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IGN (EU-West): magpro10 (primary)
IGN (EU-West): FluxDeluxxe (secondary)
Twitter: www.twitter.com/magpro10
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Posted 3/10/2013 12:08:44 AMLCS Week 3 Item builds added!
Director of Content for LoLPro, at your service.
-Asil
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Posted 2/21/2013 8:24:33 AMWouldn't Spirit Visage be a good item earlt game as shen? It gives you cooldown so you can use your abilites more (namely taunt) and provides tankiness