- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Rune, Masteries, and Summoner Spells
Greater Quint of Movement Speed x3
Greater Mark of Attack Speed x9
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Movement Speed Quints on Shen are amazing because it allows Shen to chase people down quicker and get in range to quickly taunt someone. The reason why I get Attack Speed Marks over Magic Penetration Marks or Attack Damage Marks is because it helps Shen clear the jungle much faster, because without Attack Speed Marks he has a bit slower Jungle Clear Speed. Armor Seals and Magic Resist Glyphs are just a must when it comes to jungling because it helps you withstand some damage at early levels in the jungle.
The 9 points in the Offense Tree are to help your poor clear speed, while the rest of the points goes into the Defensive Tree to make you tankier.
Flash is a very versatile summoner and can be used both offensively and defensively. The ability to jump over walls will save your life if you get caught early, and in team fights it will allow you to chase down enemy carries that Flash away from you. In addition, a Flash+Taunt combo is extremely powerful and can catch people out of position and make them easy kills in ganks or teamfights.
Smite is necessary to secure monster objectives such as Dragon and Baron and runic buff objectives such as Blue and Red. It also increases your jungling speed. A good thing to do when using Smite is to hover over the icon to see how much damage Smite will do and last hit the monster objectives once their HP falls below your current smite damage.
Ghost is another alternative to Flash, and its goal is similar to Flash, except it isn't instant and thus makes your Shadow Dash easier to juke. It can be good for sticking on to enemies in teamfights.
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