- Quick Guide
- Author / Skins
- Item Build
- Rune, Masteries, and Summoner Spells
- Strategy and Tactics
Greater Quint of Movement Speed x2
Greater Quint of Ability Power x1
Greater Mark of Magic Penetration x9
Greater Seal of Mana Regeneration x9
Greater Glyph of Ability Power x9
- Points Available: 30 / 30
|Q Cryptic Gaze|
|W Death's Caress|
- Doran's Ring
- Health Potion
- Mana Potion
Full Game Build
- Mercury's Treads
- Athene's Unholy Grail
- Zhonya's Hourglass
- Rabadon's Deathcap
- Void Staff
- Banshee's Veil
Pros and Cons
- Great Early+Mid Game
- Excels at controlling fights and small duels
- The stun easily sets up a teamfight and picks off enemies that are out of position.
- Mechanically easier than most other champs. Great pick for Support/Jungle mains where mechanics are less needed usually.
- Only 2 AP damage spells. Falls off late.
- Sion's Spells cause him to get caught off lategame.
- Does not contribute to lategame teamfights as much as other AP Mids(Ex. Ziggs, Syndra, Etc.)
- Not the best waveclear for turtling, Horrible champion to be behind as.
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