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Author / Skins
About the Author: Sauron
Hello, my name is Sauron on the NA server. I am one of the long-time Dominion supporters and have contributed much in the way of guides to help others improve in this mode. When Dominion Elos were retreivable a year ago (due to a security oversight), my top rating was 2818, 150 Elo ahead of the person in second place worldwide and my solo queue times were 60-120 minutes. I currently maintain about +790 wins over losses, and as of this writing this guide I have placed at least 4th in 63 seperate Dominion tournaments and placed first in 27 of them.
Syndra is a relatively new champion to the Dominion tournament scene, when konfetarius and I picked her up after she finally got some bugfixes (Her release state was atrocious). So far, she has been a very solid pick in the hands of a few players in the Dominion tournaments, and she's an excellent counter to quite a few popular picks in bottom lane. Rather unpopular herself, Syndra has a high learning curve but becoming skilled with her certainly pays off. So if you like crazy hats and flying women, Syndra just might be the champion for you.
I am also known for my huge "general" Dominion guide on the official forums, as well as my tier lists. Feel free to browse them if you care:
Tier list: Here.
Description and Role
Syndra is a mage, through and through. There is nothing about her that says tanky builds and nothing that says wacky builds. Syndra is all about long-range zoning, has decent wave clear and is difficult for the enemy to engage properly. This makes her a very good bottom laner, and her high scaling puts the additional gold gain to use. Syndra is all about casual harassing the opponent while holding the minions somewhere in the middle of the lane, and capitalizing on poor positioning/dodging by the enemy. She has an excellent all-in if your opening combo is landed, and she can continue doing damage while moving unlike most mages, so if it isn't enough she is easily able to kite and chase. Syndra is typically picked in draft when the enemy bottom laner is not known, as she can stalemate all but the worst matchups.
This build assumes a standard matchup for Syndra in bottom lane.
Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school -- a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia -- and anyone else who would dare shackle her greatness.
"Power belongs to those who can wield it."―Syndra
Alternate lore: Morello once played Team Fortress 2 for three days straight before coming into work. "Guys," he said in his best morelloderpface.jpg picture, "I think we need a champion with a hat." So the artists drew a stick figure with a skyscraper for a hat. "No," said the marketing team, "It has to have boobs." So they drew some circles and then shaded them (for 3d modelling reference later, ofc). But they accidentally drew too many boobs. 5 of them in all! "Oh no, this will not do!" Said IronStylus in his most gentlemanly voice, but they had been drawing with pens so he colored in 3 of them to indicate they were erroneous. They stared at the picture for hours before Meddler walked in. "Hey guys wha-... A TRIPLE BALLOMANCER!"
Eventually some animators put a jetpack in her hat and glued it to her head and then she got released with zero QA. That's the joke.
My lore is better!